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resource research Media and Technology
Multi-Touch technology provides a successful gesture based Human Computer Interface. The contact and gesture recognition algorithms of this interface are based on full hand function and, therefore, are not accessible to many people with physical disability. In this paper, we design a set of command-like gestures for users with limited range and function in their digits and wrist. Trajectory and angle features are extracted from these gestures and passed to a recurrent neural network for recognition. Experiments are performed to test the feasibility of gesture recognition system and determine
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TEAM MEMBERS: Yu Yuan Ying Liu Kenneth Barner
resource research Media and Technology
Multi-touch gestures have become popular on a wide range of touchscreen devices, but the programming of these gestures remains an art. It is time-consuming and error prone for a developer to handle the complicated touch state transitions that result from multiple fingers and their simultaneous movements. In this paper, we present Gesture Coder, which by learning from a few examples given by the developer automatically generates code that recognizes multi-touch gestures, tracks their state changes and invokes corresponding application actions. Developers can easily test the generated code in
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TEAM MEMBERS: Hao Lü Yang Li
resource research Media and Technology
This Resource Guide, developed by the California Endowment, was designed to assist foundation staff with evaluations of initiatives and programs working with diverse communities. It has been developed as a “how-to” manual for incorporating a greater multicultural focus when commissioning an evaluation, and also as a resource of ideas for those interested in learning more about the topic.
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TEAM MEMBERS: Traci Endo Inouye Hanh Cao Yu Jo-Ann Adefuin Christina Joh The California Endowment
resource research Media and Technology
During the first EU-funded project EUSCE/X (European Science Communication Events / Extended), a "White Book" was developed in 2005, containing the experiences of exploring 21 European science engagement events like science festivals. The White Book has 13 chapters ranging from "purpose and philosophy" across "management", "education", "funding" to "European dimension".
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TEAM MEMBERS: James Potocnik
resource research Media and Technology
Media Arts within primary and secondary education is a relatively new avenue of research. Within the context of the arts classroom, rarely is learning to program emphasized despite its importance for creative expression in a digital medium. We present outcomes from an extensive field study at a digital studio where youth accessed programming environments emphasizing graphic, music and video. Learning the language of creative coding is essential to expression in a digital medium — one with increasing importance for youth and society at large. Here, we argue that it’s not just in the viewing or
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TEAM MEMBERS: Kylie Peppler Yasmin Kafai