This is a handout from the session "Museums 3.0: Implementing programs/exhibits which are a community resource" at the 2014 ASTC Conference held in Raleigh, NC. This handout includes slides from each of the presenters.
This is a handout from the session "Design/Build or Design/Bid/Build…that is the question!" at the 2014 ASTC Conference held in Raleigh, NC. The handout includes notes from the session that outline risks, opportunities, and solutions regarding exhibit design.
DATE:
TEAM MEMBERS:
Bill BoothPenny JenningsGreg BelewTony ZodrowBarbara PuntSteve WiersemaTamara Schwarz
This is a handout from the session "Knowing your Community: To Be More Interesting, Be More Interested" at the 2014 ASTC Conference held in Raleigh, NC. It provides a set of three questions for museum professionals to ask members of their community.
This is a handout from the session "Engaging Underrepresented Populations in your STEM Programming: A place-based approach" at the 2014 ASTC Conference held in Raleigh, NC. It includes slides from the presentation, which describe how a neighborhood-based approach can be used to reach target audiences.
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TEAM MEMBERS:
Christine Keefe
resourceresearchProfessional Development, Conferences, and Networks
This is a handout from the session "Risky Exhibits: Tackling Tough Topics" at the 2014 ASTC Conference held in Raleigh, NC. It includes slides from each of the panelists.
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TEAM MEMBERS:
Lath CarlsonPaul MartinMichelle MaranowskiMikko Myllykoski
This is a handout from the session "What If There Wasn't a Building? Pecha Kucha" at the 2014 ASTC Conference held in Raleigh, NC. The handout links to a recording of the session.
These slides were presented at an interagency meeting to discuss games and informal learning. It describes the Federal Games Guild (FGG) the White House Game Jam.
This presentation at an interagency meeting to discuss informal STEM programming. The presentation discusses the Games for Learning initiative through the Department of Education's Small Business Innovation Program (SBIR).
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.
DATE:
TEAM MEMBERS:
Daniel Laughlin
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the session "A Scientist Walks into a Bar: Humor in STEM Education" at the 2014 ASTC Conference in Raleigh, NC. The session explored strategies to leverage laughter for learning based on the latest brain research coupled with with personal experiences.
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TEAM MEMBERS:
Jen Lokey
resourceresearchProfessional Development, Conferences, and Networks
This presentation was part of the "Twist and Shout: Using physical movement in STEM education" session at the 2014 ASTC Conference in Raleigh, NC. The session shared, showcased, and compiled creative new ways to incorporate physicality into the learning process.