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resource evaluation Exhibitions
This study was a longitudinal summative evaluation of repeat visitors’ experiences in four Math Moves! exhibitions that were developed as part of a large collaborative exhibition development project called Math Core for Museums, and mounted at four museums around the country: Museum of Science (Boston); Museum of Life & Science (Durham, NC); Explora (Albuquerque); and Science Museum of Minnesota (St. Paul). The summative evaluation purposively selected four family groups at each institution and collected naturalistic data as the 16 groups engaged with the exhibits from 4-6 times over a two
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TEAM MEMBERS: Deborah Perry
resource evaluation Exhibitions
The Touch the Sun exhibition showcases the stunning state-of-the-art imagery of the Sun captured by NASA's Solar Dynamics Observatory and streamed to Chabot in near-real-time. Central to the exhibit is a fully interactive, 90-inch display presenting animations of the Sun's atmosphere in astounding detail. Additional exhibits give visitors hands-on experience with the forces of nature that shape the Sun's behavior. A Ferrofluid exhibit lets visitors explore the interaction between magnetic fields and magnetic material, as with the solar magnetic fields that affect plasma to form features like
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TEAM MEMBERS: Jennifer Spotswood Wendy Meluch
resource evaluation Media and Technology
In 2011, the Space Science Institute (SSI) engaged Insight Evaluation Services (IES) to conduct a summative evaluation of an online, multi-user space science game called MyStar. The game, which was developed with funding from the National Aeronautics and Space Administration (NASA), was designed to introduce late middle school-early high school students to the basic concepts of stellar and planetary evolution. IES assessed the effectiveness of MyStar in meeting specific learning goals, including in particular (1) The galaxy has “habitable zones” where planetary formation and/or life is more
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TEAM MEMBERS: Space Science Institute Kirsten Buchner
resource evaluation Public Programs
The Minnesota Department of Natural Resources€™ (DNR) MinnAqua program educates the state'€™s youth about angling and aquatic resources. In 2001, MinnAqua developed a Leaders' Guide so educators could carryout MinnAqua activities in their own setting. As part of the development process, a formative evaluation was undertaken to answer the questions: (a) To what extent are MinnAqua'€™s rewrite guidelines addressed in individual lessons and the Leaders'€™ Guide as a whole?, and (b) To what extent does the Leaders' Guide meet the educational needs of intended users in both formal and informal
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TEAM MEMBERS: Amy Grack Nelson Minnesota Department of Natural Resources
resource evaluation Media and Technology
In June of 2007, American Institutes for Research (AIR) conducted two focus groups to support WGBH in gathering feedback from children aged 7-10 on the FETCH! television program. The main objective of the focus groups were to: 1) gain insight into children' previous perceptions of scientists and whether or not such perceptions related to the demographic composition of the groups or informed their perception of scientists and scientific careers, and 2) determine how FETCH! supports or challenges these perceptions and how the seres might be enhanced to inspire children to consider careers in
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TEAM MEMBERS: Christine Paulsen Christopher Bransfield Susan Tan WGBH
resource evaluation Public Programs
What motivates kids to take multiple programs at the Minnesota Zoo? What makes Minnesota Zoo programs so comfortable and engaging that some kids just keep coming back? How do these experiences support kids’ interest in animals and wildlife conservation? The Minnesota Zoo (MN Zoo) offers over a dozen educational programs for youth tailored to encourage exploration of “what makes the MN Zoo tick.” After 10 years of programming for hundreds of youth, a cluster of youth return again and again to learn more about animal care, wild wildlife conservation, zoo work, and volunteer opportunities
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TEAM MEMBERS: Minnesota Zoo Cheryl Kessler
resource evaluation Public Programs
In spring 2009, the Denver Museum of Nature & Science (Museum) contracted with JVA Consulting, LLC (JVA) to conduct a comprehensive process and outcome evaluation of the Passport to Health (P2H) program. The Museum designed P2H, originally a three-year program funded by the Colorado Health Foundation (the Foundation), to improve health outcomes for fifth-grade students as well as their families and teachers throughout the Denver metro area. Passport to Health has seven components, designed to complement each other and help the Museum achieve its stated program goals. The seven components
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TEAM MEMBERS: JVA Consulting, LLC Denver Museum of Nature & Science
resource evaluation Public Programs
The Salmon Camp Research Team (SCRT) project was created to address the under-representation of Native Americans in information technology (IT) and IT-intensive professions in science, technology, engineering, and mathematics (STEM). The Oregon Museum of Science and Industry (OMSI) is partnering with the Native American Youth and Family Association (NAYA) under the renewed National Science Foundation (NSF) funding to strengthen community involvement and work directly with students year round. An SCRT program website is under development with program information and a social networking page
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TEAM MEMBERS: Phyllis Ault Oregon Museum of Science and Industry
resource evaluation Public Programs
MinnAqua, a program of the Minnesota Department of Natural Resource's Division of Fish and Wildlife, strives to educate Minnesota's youth about angling and aquatics and increase their interest and participation in angling. A summative evaluation was carried out to examine the effectiveness of MinnAqua clinics in terms of two evaluation questions: (a) To what extent are MinnAqua clinics meeting their goals? and (b) To what extent does participation in MinnAqua clinics increase children's knowledge of angling and aquatic resources as identified by the MinnAqua key concepts? To answer these
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TEAM MEMBERS: Amy Grack Nelson Minnesota Department of Natural Resources
resource evaluation Informal/Formal Connections
This report presents findings from the 2004-06 Teaching Literacy Through Art research study of the Learning Through Art program (LTA) conducted by Randi Korn & Associates, Inc. (RK&A), for the Solomon R. Guggenheim Museum in New York, New York. The Guggenheim Museum received a three-year Arts in Education Model Development and Dissemination grant from the U.S. Department of Education to study the impact of the LTA program on students in the New York City public school system. This is the final report of the study, and it synthesizes data from both the 2004-05 and 2005-06 school years. The
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TEAM MEMBERS: Randi Korn & Associates, Inc. Solomon R. Guggenheim Museum
resource evaluation Exhibitions
Life on Earth is interactive software installed as a museum touchtable exhibit that uses data about over seventy thousand (70,000) species from several databases to help visitors explore and deepen their understanding of biodiversity, evolution and common ancestry, and the history of life on earth (DeepTree/ FloTree). Some installations also include a smaller exhibit that poses puzzle challenges about evolutionary relationships among species (Build-a-Tree (BAT)). The exhibit was installed at four natural history museums across the U.S. – the Harvard Museum of Natural History (Cambridge, MA)
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TEAM MEMBERS: Harvard Univesity Jim Hammerman Amy Spiegel Jonathan Christiansen