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resource project Media and Technology
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
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resource project Media and Technology
In 1999 The Ocean Project completed a comprehensive opinion research on public attitudes, perceptions, and knowledge of the ocean ever conducted. The research identified a broad vacuum in public understanding of the ocean; a fundamental issue of ocean literacy. To further increase effectiveness in building ocean literacy, this project updates and expands The Ocean Project's research to create a more highly detailed database of public awareness, knowledge, and attitudes about the ocean and the impact of climate change on the ocean. It develops recommendations to enable free-choice learning educators to improve the ocean and climate literacy of their visitors. The study includes a comprehensive review of existing literature, qualitative and quantitative research, analysis of the data, and publication and broad dissemination, including recommendations for programs and content that build ocean and climate literacy. The work done by The Ocean Project is helping the ocean education community better understand the motivations, psychology, and emotions behind segments of the public's attitudes toward the ocean. These data are essential as the institutions, agencies and organizations of the ocean community work together and independently to engage people, inform decision-makers, and enhance ocean and climate literacy throughout the Nation.
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TEAM MEMBERS: Bill Mott
resource research Media and Technology
The National Science Foundation (NSF) supports the most meritorious ideas submitted as proposals from researchers and educators in all fields of science, technology, engineering, and mathematics (STEM). Creating opportunities and developing innovative strategies to broaden participation among diverse individuals, institutions, and geographic areas are critical to the NSF mission of identifying and funding work at the leading edge of discovery. The creative engagement of diverse ideas and perspectives is essential to enabling the transformative research that invigorates our nation’s scientific
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TEAM MEMBERS: National Science Foundation
resource project Media and Technology
The Department of Computer Science and Engineering and DO-IT IT (Disabilities, Opportunities, Internetworking and Technology) at the University of Washington propose to create the AccessComputing Alliance for the purpose of increasing the participation of people with disabilities in computing careers. Alliance partners Gallaudet University, Microsoft, the NSF Regional Alliances for Persons with Disabilities in STEM (hosted by the University of Southern Maine, New Mexico State University, and UW), and SIGACCESS of the Association for Computing Machinery (ACM) and collaborators represent stakeholders from education, industry, government, and professional organizations nationwide.

Alliance activities apply proven practices to support persons with disabilities within computing programs. To increase the number of students with disabilities who successfully pursue undergraduate and graduate degrees, the alliance will run college transition and bridge, tutoring, internship, and e-mentoring programs. To increase the capacity of postsecondary computing departments to fully include students with disabilities in coursers and programs, the alliance will form communities of practice, run capacity-building institutes, and develop systemic change indicators for computing departments. To create a nationwide resource to help students with disabilities pursue computing careers and computing educators and employers, professional organizations and other stakeholders to develop more inclusive programs and share effective practices, the alliance will create and maintain a searchable AccessComputing Knowledge Base of FAQs, case studies, and effective/promising practices.

These activities will build on existing alliances and resources in a comprehensive, integrated effort. They will create nationwide collaborations among individuals with disabilities, computing professionals, employers, disability providers, and professional organizations to explore the issues that contribute to the underrepresentation of persons with disabilities and to develop, apply and assess interventions. In addition, they will support local and regional efforts to recruit and retain students with disabilities into computing and assist them in institutionalizing and replicating their programs. The alliance will work with other Alliances and organizations that serve women and underrepresented minorities to make their programs accessible to students with disabilities. Finally they will collect and publish research and implementation data to enhance scientific and technological understanding of issues related to the inclusion of people with disabilities in computing.
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TEAM MEMBERS: Richard Ladner Libby Cohen Sheryl Burgstahler William McCarthy
resource research Media and Technology
The Exploratorium explainer program is not only important to the young people involved, but is an integral part of the museum culture. This initiative that started to help the youth of our community has blossomed into a program that has been very helpful to the science centre. In fact, the institution would not be complete without the fresh energy of the explainers. They help the Exploratorium to continue to give the real pear to its public.
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TEAM MEMBERS: Sebastian Martin Modesto Tamez
resource research Media and Technology
In a refereed journal in the food and agriculture sector, papers were tracked over a five-year period during the introduction of electronic submissions. Papers originated in the Americas and Pacific region and were processed in Canada. Acceptance times for revised papers were reduced (P
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TEAM MEMBERS: Howard Swatland
resource research Media and Technology
Artists create new aesthetics to communicate new messages and new concerns. Apprehension about the climate, its changes, global warming and a disposition to anxiously running after an ideal sustainable development are part of the issues we all now experience with a certain degree of anxiety. This is why the sensitive antennae of artists have perceived and evolved that. Now they are committed on many fields to making their voice be heard and to raising ethical and social issues, also regarding the scientific instruments man possesses to manipulate nature. So they have now accessed the group of
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TEAM MEMBERS: Alessandra Drioli
resource research Media and Technology
The world, all at once, has become a small world. Not only owing to TV, satellites and the Internet that allow us to jump from side to side of our planet in a click. But also owing to a phenomenon that evokes dry lands, devastating rains, tsunamis and hurricanes, torrid summers and melting glaciers: global warming. In the heated argument on this issue with so many people talking, in the past few years also artists have made their rising voice be heard. Artists-popularisers, aware of their role and of the considerable communication potential of the art medium. Because “One salient image
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TEAM MEMBERS: Donato Ramani
resource research Media and Technology
Science magazines have an important role in disseminating scientific knowledge into the public sphere and in discussing the broader scope affected by scientific research such as technology, ethics and politics. Student-run science magazines afford opportunities for future scientists, communicators, politicians and others to practice communicating science. The ability to translate ‘scientese’ into a jargon-free discussion is rarely easy: it requires practice, and student magazines may provide good practice ground for undergraduate and graduate science students wishing to improve their
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TEAM MEMBERS: Mico Tatalovic
resource research Media and Technology
Internet and the new media have been dramatically affecting the communication scenario. They are changing the role played by traditional media in the information processes, are creating new public spaces for dialogue and participation, and are triggering a short circuit among those producing and those receiving information. Even science communication is not stranger to the changes brought about by the new way of using and populating the web. An epitome of this process of change is the scientific podcast. This article will provide a brief review on the spreading and the purposes of podcasts in
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TEAM MEMBERS: Ilenia Picardi Simona Regina
resource research Media and Technology
From the life sciences to the physical sciences, chemistry to archaeology, the last 25 years have brought an unprecedented shift in the way research happens day to day, and the average scientist is now simply awash in data. This comment focuses on the integration and federation of an exponentially increasing pool of data on the global digital network. Furthermore, it explores the question of the legal regimes available for use on this pool of data, with particular attention to the application of “Free/Libre/Open” copyright licenses on data and databases. In fact, the application of such
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TEAM MEMBERS: John Wilbanks
resource research Media and Technology
My intention is to analyze how, where and if grid computing technology is truly enabling a new way of doing science (so-called ‘e-science’). I will base my views on the experiences accumulated thus far in a number of scientific communities, which we have provided with the opportunity of using grid computing. I shall first define some basic terms and concepts and then discuss a number of specific cases in which the use of grid computing has actually made possible a new method for doing science. I will then present a case in which this did not result in a change in research methods. I will try
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TEAM MEMBERS: Stefano Cozzini