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resource evaluation Media and Technology
The National Science Foundation funded Roadside Heritage (RH) to produce three major deliverables during this project: (1) STEM-rich audio stories for the traveling public that highlight the science associated with Highway 395; (2) Traveling festival kits that highlight major STEM features of the Eastern Sierra landscape; and (3) The RH website, a STEM-rich site highlighting the natural and cultural landscape associate with Highway 395. During the project’s final year, WestEd conducted summative evaluation activities targeting each of these deliverables. Appendix contains survey.
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TEAM MEMBERS: Jerome Hipps Sharon Herpin Donna Winston
resource evaluation Media and Technology
With the Role of Media in Supporting Informal Science Learning project, the Institute for Learning Innovation (ILI) and Grunwald Associates sought to establish a “national learning initiative” to explore the intersection of media and informal science learning. To do so, ILI proposed an initial conference followed by the development of a website and online community. The National Science Foundation funded this project, with additional funding provided by the National Parks Service. Held in March 2009, the 1.5 day conference was designed to be a “first step” in the development of a conversation
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TEAM MEMBERS: Elizabeth Bandy, Ph.D. Institute for Learning Innovation
resource evaluation Media and Technology
PERG conducted the formative and summative evaluations of Windows on Earth, a project led by the Center for Earth and Space Science Education (CESSE) at TERC. The project included numerous partners and contributors who focused on the development of the Windows on Earth software, exhibit and website, as well as four museums who participated in the development and evaluation process: Boston's Museum of Science, (MOS), the Smithsonian Air and Space Museum, (A&S), the St. Louis Science Center (SLSC), and the Montshire Museum of Science (MM) in Vermont. The project also coordinated some programming
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TEAM MEMBERS: Judah Leblang Joan Karp TERC Inc Jodi Sandler
resource evaluation Media and Technology
The InformalScience.org web site is a resource for researchers working in the field of informal science and provides access to information linking researchers with one another and to member-contributed resources. Through use of the web site resources such as member projects, publications, and evaluation reports, users have opportunities to develop social and human capital. This report analyzes the value of InformalScience.org in supporting participants in the community as they navigate and advance the changing field of informal science education (ISE) research. In addition, we identify
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TEAM MEMBERS: Julie Remold Judi Fusco Bill Penuel Patricia Shank Mingyu Feng Vera Michalchik University of Pittsburgh
resource evaluation Media and Technology
In an effort to prepare female high school students for a college curriculum and achieve gender parity in the engineering industry, WGBH has developed an initiative entitled, Engineer Your Life (EYL). The initiative is targeted toward female high school students, career counselors/educators, and professional engineers. It is designed to: 1) increase these target audiences' understanding of engineering, 2) inspire young women to explore engineering as a career option and 3) help adults encourage young women to investigate engineering opportunities. One component of this initiative involves
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TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
The YardMap Network (see www.yardmap.org) is an NSF-funded citizen science project at The Cornell Lab of Ornithology, which will allow participants to map their habitat management and carbon neutral practices in backyards and parks, interact socially within the network, and display their activities and carbon footprints in an online platform such as Google maps. In 2010, the Institute for Learning Innovation (ILI), in collaboration with the Cornell Lab of Ornithology, conducted a front-end evaluation to assess the following evaluation questions: 1. What are gardeners', and birders', citizen
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TEAM MEMBERS: Steven Yalowitz Cornell University
resource evaluation Media and Technology
The findings summarized in this summative evaluation report focus on three of The World's media venues: (1) its radio broadcast, (2) its Science Podcast (http://www.world-science.org/category/podcast), and (3) its online resources (e.g., articles, streaming audio and video). An additional focus is on The World's participatory Science and Technology Forums. The primary research aim was to assess the project's impact and success at reaching its intended goals while avoiding unintended negative outcomes. Toward these ends, The World's audience members were asked to respond to an online survey
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TEAM MEMBERS: Arthur Johnson Public Radio International (PRI)
resource evaluation Media and Technology
As part of a National Science Foundation grant for Season 8 of Cyberchase, Thirteen/WNET produced Summer Challenge broadcasts with accompanying online and offline activities to be posted weekly for eight weeks in the Summer of 2010. Summer Challenge learning opportunities included viewing broadcast and online half-hour episodes; viewing short video excerpts; earning points and rewards online by answering trivia questions about episodes; making one's own games; and doing at-home activities. To learn how children engaged in the opportunities and to explore strengths and weaknesses of the online
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Media and Technology
Knight Williams Research Communications (Knight Williams, Inc), an independent evaluation firm specializing in the development and evaluation of science education media, conducted the summative evaluation for Ice Stories. The evaluation focused on the extent to which the project achieved the goals described in the Exploratorium's grant to the National Science Foundation (NSF) Arctic Research and Education, Antarctic Coordination and Information program within the Division of Research on Learning in Formal and Informal Settings (DRL). The NSF DRL program provided funding for both the project
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TEAM MEMBERS: Valerie Knight-Williams Exploratorium Divan Williams Christina Meyers Ora Grinberg Tal Sraboyants Eveen Chan David Tower
resource evaluation Media and Technology
ExhibitFiles is an online community for exhibit practitioners developed by the Association of Science-Technology Centers (ASTC) with funding from the National Science Foundation (NSF). The website provides an infrastructure for sharing and building knowledge about exhibition development and design practices. After testing, the site officially opened on April 23, 2007. Influenced by learning theories such a Wenger's community of practice (1998) and Web 2.0 concepts, the project team incorporated site features and management strategies to develop and extend the professional networks and the
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TEAM MEMBERS: Carey Tisdal Association of Science-Technology Centers
resource evaluation Media and Technology
From January - August 2010, the Kitty Andersen Youth Science Center's (KAYSC) Podcast Crew worked to develop five video podcasts to supplement the Disease Detectives exhibition. Four of these podcasts focused broadly on infectious diseases and one podcast was an overview of the KAYSC. Funded through a SEPA grant from the National Institute of Health, the podcasts were meant to enhance the Disease Detective exhibition experience and make it accessible to youth ages 12-18 by adding a teen voice Evaluation activities associated with the Podcast Crew began January 2010 and were completed September
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TEAM MEMBERS: Amy Grack Nelson Gayra Ostgaard Science Museum of Minnesota
resource evaluation Media and Technology
Design Squad, produced by WGBH-Boston (http://www.wgbh.org), premiered on the Public Broadcasting Service in October 2009. Design Squad is a reality television series that encourages kids ages 9-12 years to “show off their smarts as they design and build working solutions for real-world clients—people who are hungry for clever ideas from a new generation of innovators.” Each season, the series culminates in a final episode when the top two scorers compete for a $10,000 college scholarship from the Intel Foundation. The underlying educational goals of Design Squad are to: (1) Increase students'
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TEAM MEMBERS: Christine Paulsen Christopher Bransfield WGBH