Skip to main content

Community Repository Search Results

resource project Media and Technology
In the From Project Mercury to Planet Mars project, the Museum of Science is partnering with national leaders to create two resources, each geared to a different style of learner, that strengthen engineering education and immersive experiences in the nation’s informal education environment. The Museum of Science is collaborating with the Smithsonian National Air and Space Museum and Albert Einstein Planetarium in Washington D.C., the Clark Planetarium in Salt Lake City, Utah, the Adventure Science Center and Sudekum Planetarium in Nashville, Tennessee, and the Tech Museum of Innovation in San Jose, California. Through the development of a Planetarium show engaging audiences in the excitement of a human journey to Mars, and a large-scale engineering design challenge activity that allows participants to create design solutions to a Mars exploration challenge, the goal of From Project Mercury to Planet Mars is to increase student and public awareness of human space exploration and inspire the next generation of engineers and scientists. Planetarium show viewers are expected to demonstrate an increased appreciation and interest in future activities in engineering and science, and learn about the technical challenges of space exploration. Design challenge participants are expected to actively engage in the engineering design process and in engineering habits of mind.
DATE: -
TEAM MEMBERS: Annette Sawyer
resource project Media and Technology
Over three years beginning in January 2016, the Science Museum of Virginia will launch a new suite of public programming entitled “Learn, Prepare, Act – Resilient Citizens Make Resilient Communities.” This project will leverage federally funded investments at the Museum, including a NOAA-funded Science On a Sphere® platform, National Fish and Wildlife-funded Rainkeepers exhibition, and the Department of Energy-funded EcoLab, to develop public programming and digital media messaging to help the general public understand climate change and its impacts on Virginia’s communities and give them tools to become resilient to its effects. Home to both the delicate Chesapeake Bay ecosystem and a highly vulnerable national shoreline, Virginia is extremely susceptible to the effects of climate change and extreme weather events. It is vital that citizens across the Commonwealth understand and recognize the current and future impacts that climate variability will have on Virginia’s economy, natural environment, and human health so that they will be better prepared to respond. In collaboration with NOAA Chesapeake Bay Office, George Mason University’s Center for Climate Change Communication, Virginia Institute for Marine Science, Public Broadcasting Service/National Public Radio affiliates, and Resilient Virginia, the Museum will use data from the National Climatic Data Center and Virginia Coastal Geospatial and Educational Mapping System to develop and deliver new resiliency-themed programming. This will include presentations for Science On a Sphere® and large format digital Dome theaters, 36 audio and video digital media broadcast pieces, two lecture series, community preparedness events, and a Resiliency Checklist and Certification program. This project supports NOAA’s mission goals to advance environmental literacy and share its vast knowledge and data with others.
DATE: -
TEAM MEMBERS: Richard Conti
resource project Media and Technology
The Museum of Science and Industry, Chicago (MSI) will develop museum-based education resources to engage high school age youth in the exploration of climate literacy and Earth systems science through its Teen ACES (Teen Advocates for Community and Environmental Sustainability) project. As the future leaders who will make decisions about the issues they face in their communities, youth participants will be positioned to act as advocates for establishing resilient communities in the Midwest. The project will utilize a variety of resources, including NOAA Science On a Sphere® (SOS) technology and datasets, Great Lakes and local climate assets from the Midwest Regional Climate Center and Illinois-Indiana Sea Grant, and existing local planning guides to develop museum-based youth programming. Teens will explore environmental hazards including severe weather events and temperature extremes, and consider the impact of the Great Lakes on regional climate. The Chicago Metropolitan Agency for Planning, Resilient Chicago, the Institute of Environmental Sustainability at Loyola University Chicago, and the South Metropolitan Higher Education Consortium will advise on the project to support the integration of municipal resiliency plans and their related adaptation and mitigation measures into the program. Teen participants will share their learning with the Chicago community through interactions with public visitors in the Museum, programs at Chicago Public Library branches, and MSI’s teen science program broadcast on Chicago’s public access TV station. Teen facilitated experiences will be tailored for SOS® experiences at MSI. The project will revise content for use in 100 after-school science clubs for students from diverse communities across the Chicago area. Further dissemination to three regional science center partners equipped with SOS® technology (Boonshoft Museum of Discovery in Dayton, Ohio; Science Central in Fort Wayne, Indiana; and Hawthorn Hollow in Kenosha, Wisconsin) will build a foundation of knowledge and resources to adapt materials to meet the needs of their communities and consider how their vulnerabilities and resiliency plans may differ from Chicago.
DATE: -
TEAM MEMBERS: Bryan Wunar
resource project Media and Technology
The connections between technology applications of all sorts and human users that are ubiquitous in informal learning and assume a great deal about how the technology is used and how learning takes place. Much of the research in this area has been focused on game design and interaction. This project will examine this interaction involving the use of gestures that represent how individuals work with systems and large data sets that represent complex systems like the oceans, to understand how basic elements of a project with a 3-D type of design might enhance the user experience and increase the utility and learning that takes place by understanding the cognitive elements of these game like interactions in specific STEM related settings like museums.

This exploratory pathways project will investigate the use of interactive, gesture-enabled, multi-touch spheres for teaching about ocean systems in science centers and museums. The gesture-enabled aspect of the project will improve on interactive table-top installations which can frustrate users who use unexpected gestures and receive no response leading to brief interaction and abandonment without significant interaction or learning. The project will investigate ways in which unsupported gestures would still produce a system response which would encourage the user to remain at the installation and continue to investigate. The effect of multiple gestures will be supported by using natural mappings between gestures and interactions with the on-sphere data.

The project investigates theories of embodied cognition that support the notion that by engaging with global-scale datasets on a spherical display more effectively models the earth in a non-distorted manner and therefore will be more natural and allow users to develop a more accurate conceptual model of how data relates to itself and the globe. In this way, the project shares some aspects of understanding about learning through game play. The sphere will not be a fully developed game but will share characteristics of game play.

This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
DATE: -
TEAM MEMBERS: Katie Stofer Lisa Anthony Peter Chang Alice Darrow Annie Luc Hannah Neff Alex Popeil Carrie Schuman Nikita Soni Betty Dunckel John Baek Bilge Mutlu Amanda Morales Jeremy Alexandre Brittani Kirkland
resource project Media and Technology
Discover NASA is the Discovery Museum’s endeavor to engage students in grades K through 12 as well as members of the general public in innovative space science and STEM-focused learning through the implementation of two modules: upgrades to the Challenger Learning Center, and the creation of K through 12 amateur rocketry and spacecraft design programming. The programming will be piloted at the Discovery Museum and Planetarium, and at the Inter-district Discovery Magnet School and the Fairchild-Wheeler Multi-Magnet High School, with an additional strategic partnership with the University of Bridgeport, which will provide faculty mentors to high school seniors participating in the rocketry program. Through these two modules, the Discovery Museum and Planetarium aims to foster an early interest in STEM, increase public awareness about NASA, promote workforce development, and stimulate an interest in the future of human space exploration. Both modules emphasize design methodologies and integration of more advanced space science into the STEM curriculum currently offered by Discovery Museum to visitors and public schools. The Challenger Learning Center upgrades will enable the Museum to deliver simulated human exploration experiences related to exploration of the space environment in Low Earth Orbit and simulated human exploration of Moon, Mars, and beyond, which will increase public and student awareness about NASA and the future of human space exploration. The development of an amateur rocketry and spacecraft development incubator for education, the general public, and commercial space will stimulate the development of key STEM concepts.
DATE: -
TEAM MEMBERS: Alan Winick
resource project Media and Technology
Prince George’s County Public Schools (PGCPS) Howard B. Owens Science Center (HBOSC) will infuse NASA Earth, Heliophysics, and Planetary mission science data into onsite formal and informal curriculum programs to expand scientific understanding of the Earth, Sun, and the universe. The goal of the project is to develop a pipeline of programs for grades 3-8 to enhance teacher and student understanding of NASA Science Mission Directorate (SMD) Earth, Planetary, and Heliophysics science and promote STEM careers and understanding of NASA career pathways using the HBOSC Planetarium, Challenger Center and classrooms. During the school year, PGCPS students in Grades 3 through 8 will experience field trip opportunities that will feature NASA Sun-Earth connection, comparative planetology, Kepler Exoplanet data, and NASA Space Weather Action Center data. PGCPS Grade 3 through 8 teachers will receive summer, day, and evening professional development in comparable earth and space science content both engaging the HBOSC Planetarium and Challenger facility and its resources. The students and teachers in four PGCPS academies (Grades 3 through 8) will serve as a pilot group for broader expansion of the program district-wide. ESPSI will provide opportunities for county-wide participation through community outreach programs that will promote NASA Earth, Heliophysics, and Planetary mission data. Community outreach will be offered through piloting the Maryland Science Center outreach program to four of PGCPS southern located schools and monthly evening planetarium shows along with quarterly family science nights that will include guest speakers and hands-on exhibits from the local science community and Goddard Space Flight Center (GSFC).
DATE: -
TEAM MEMBERS: Kara Libby