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resource research Media and Technology
As we turn more and more to high-end computing to understand the Universe at cosmological scales, dynamic visualizations of simulations will take on a vital role as perceptual and cognitive tools. In collaboration with the Adler Planetarium and University of California High-Performance AstroComputing Center (UC-HiPACC), I am interested in better understanding the use of visualizations to mediate astronomy learning across formal and informal settings. In this research, I use quantitative methods to investigate how 122 post-secondary learners are relying on color to interpret dark matter in a
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TEAM MEMBERS: Zoo Buck
resource research Media and Technology
This study extends our understanding of the goals, beliefs, and pedagogical choices made by planetarium professionals. Interviews were conducted with planetarium professionals (N=36) to assess their goals for audiences and beliefs about the design of the learning environment. Classification of participants, according to a six-facet framework on effective learning environment design, suggests a range of perspectives on the design of the learning environment that primarily include learner-centered, motivationally-oriented, socioculturally-centered, and physically-oriented perspectives. Results
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TEAM MEMBERS: Julia Plummer Kim Small
resource research Media and Technology
Family groups comprise a significant percentage of the museum visitor population, and many programs are created specifically for young learners (Borun, 2008). One such learning environment is that of planetaria, where both live and pre-recorded programs are presented to introduce concepts in Earth and Space Science to young children. Pacific Science Center’s Preschool Trip to the Moon live, interactive planetarium program was used as a context for exploring families’ motivations for attending a planetarium show, their reactions to the show, and in particular what children learned from the show
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TEAM MEMBERS: Kaylan Petrie