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resource project Public Programs
The Aldrich Contemporary Art Museum will amplify its partnership with Hart Magnet School, a Title 1 elementary school in urban Stamford, Connecticut, by increasing exposure and access to the arts for first-fifth graders, their families, and educators. A new program model, leveraging the museum's artist exhibitions, will focus on technology and an inquiry-based approach to science. Students, educators, and families will be encouraged to see and think in new ways through on-site STEAM tours at the museum, artist-led workshops at Hart, teacher professional development, and afterschool family activities. Outside evaluators will work with the project team to develop goals and associated metrics to measure how the model of museum-school partnership can enhance student achievement, engage families more deeply in their child's school experience and community, and contribute to teacher professional development. The evaluator will also train museum staff on best practices for program assessment.
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TEAM MEMBERS: Namulen Bayarsaihan
resource project Media and Technology
The Harvard Museums of Science and Culture will improve the ability of middle school teachers to use museum-based digital resources to support classroom instruction aligned with state and national science standards. Working with advisory teachers from five collaborating school districts, the museum will co-create classroom activities, based on digital resources from its collections, along with associated teacher professional development programs at three sites across urban and rural Massachusetts. The project will provide schools with access to classroom-ready resources that successfully support student learning. Teachers will learn how to use these materials, integrate them into their teaching, and enhance their skills to teach science content and practice. External evaluators will assess the project's effectiveness by measuring teacher implementation of the digital resources in the classroom, requests for information and assistance, and changes in teachers' confidence and comfort levels.
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TEAM MEMBERS: Wendy Derjue-Holzer
resource project Public Programs
Marbles Kids Museum will develop tools and strategies to train its staff, volunteers, and interns to engage infants, toddlers, and preschool children in activities and conversations that lay the foundation for critical early math skills. The staff capacity-building project will deepen the museum staff's understanding of early math skills, how to foster those skills, and why investment in early math is critical to long term success in school. With a content coach, the museum will research and develop early math resources, activities, and exhibit enhancements that engage children and their families. Additionally, the museum will seek to understand community needs related to early math learning, and create content for professional development video modules. The museum will modify the professional development modules to create caregiver workshops focused on fostering early math learning through everyday activities and play at home. Museum staff will share tools and lessons learned through a regional museum convening and at national conferences.
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TEAM MEMBERS: Hardin Engelhardt
resource project Public Programs
In partnership with early childhood service providers and elementary school systems, the Children's Museum of the Lowcountry will expand the reach of its programming to share its hands-on, play-based approach to STEM education with targeted children and educators. The museum will create a Power of Play curriculum with lesson plans that reflect best practices and focus on play-based activities to teach STEM concepts tied to grade level and state standards. The museum will train and support 40 teachers and educators from ten Head Start/First Steps early childhood centers and ten Title I elementary schools, and provide them with free Pop Up Tinker Shop (a museum on wheels) outreach visits. The trainings will build teacher confidence, promote best practices for play-based learning, support a community of practice, and enhance young learners' engagement, fascination, and attitude towards STEM. The Power of Play Curriculum will be published as a bound resource and shared with other children's museums and service providers.
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TEAM MEMBERS: Starr Jordan
resource project Public Programs
The Massachusetts Audubon Society will develop, pilot, and implement an evaluation framework for nature-based STEM programming that serves K-12 students visiting its network of nature centers and museums. Working with an external consultant, the society will develop the framework comprised of a logic model and theory of change for fieldtrips, and develop a toolkit of evaluation data collection methodology suitable to various child development stages. The project team will design and conduct three professional development training seminars to help Massachusetts Audubon school educators develop a working understanding of the new evaluation framework for school programs and gain the skills necessary to support protocol implementation. This project will result in the development and adoption of a universal protocol to guide the collection, management, and reporting of education program evaluation data across the 19 nature centers and museums in the Massachusetts Audubon system.
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TEAM MEMBERS: Kris Scopinich
resource project Media and Technology
Mid-America Science Museum will implement a professional development program for its education staff and those from member museums of the Arkansas Discovery Network. Museum staffers will participate in a series of three day-long workshops on robotics, app development, and microprocessors. Workshop follow-up will be in the form of strategically scheduled internet-based meetings, an online community, and various methods of evaluation. The program will provide up-to-date professional development and training in newer technologies for educators in the museum and from across Arkansas. Training will encourage these educators to develop their own activities to increase audience engagement and use modern technology to create powerful professional development opportunities for teachers. The project will advance the museum's strategic goal of being a leader in informal science education and creating professional development opportunities for museum educators across the region.
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TEAM MEMBERS: Jeremy Mackey
resource project Professional Development, Conferences, and Networks
The Lawrence Hall of Science will build the capacity of staff from different programmatic departments to systematically evaluate their programs in strategic alignment with the museum's newly revised Theory of Action. Based on best practices in evaluation capacity building, the museum will create a strategic plan for evaluation that provides ongoing opportunities for staff to engage in evaluation practice. To build capacity and foster a culture of continuous improvement, program teams will participate in a variety of activities such as trainings to build knowledge about evaluation; meetings to discuss purpose and methods of evaluation; group inquiry about evaluation measures, outcomes, and data; and conducting evaluation with support from evaluators. Project outcomes for museum staff will include increased knowledge of evaluation design; increased skill in designing and conducting evaluation; ongoing and continuous use of evaluation data to improve decision making and programs; and enthusiasm for evaluation as part of the process of strategic learning.
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TEAM MEMBERS: Ardice Hartry
resource project Public Programs
The Paine Art Center and Gardens will address challenges facing arts education in the region, in particular the low retention rate of new visual and performing arts teachers in the first five years of entering the field. Previous community-based planning sessions determined that arts integration is a compelling and relevant strategy to address the needs of new teachers and arts education. The project will support the development and implementation of the ArtsCore Laboratory, a new dedicated classroom at the Paine, which facilitates teacher collaboration, experimentation, and art activities for students. The laboratory will be designed and equipped to foster interdisciplinary activities and learning styles, with an emphasis on connecting STEM education with arts education. A new educator-in-residence program, the ArtsCore Experience, will offer a professional development program for teachers. The initiatives are a collaboration between the museum and the University of Wisconsin Oshkosh, the Oshkosh Area School District, and more than seven additional school districts.
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TEAM MEMBERS: Mary Pleiss
resource project Public Programs
The Academy of Natural Sciences of Drexel University will integrate unaccredited, home-based preschool care providers and the low-income families they serve into Philadelphia's initiative to increase the number of preschool education facilities and make high-quality pre-K instruction available to all children (Universal Pre-K). The project outputs include: an interdisciplinary pre-K curriculum that fosters knowledge and skill building in science, math, and literacy as well as positive social-emotional development; professional development workshops and one-on-one training with museum educators for childcare staff, followed by networking and alliance-building; and seven free Celebrate Pre-K Learning Days at the museum for families to learn about the importance of school readiness in science, math, and literacy and practice using free family learning kits that support these skills. The new citywide partnership, managed by the museum, is called Science and Literacy for Success and is supported by a robust number of partnerships with local social service and education agencies.
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TEAM MEMBERS: Jacqueline Genovesi
resource project Public Programs
The Clubhouse Network: A Global Community for Creativity and Achievement, a program of Boston's Museum of Science, will develop, pilot, and evaluate Light it Up! Engaging Young People in Digital Making Activities. Digital making activities combine design, computational thinking, and engineering practices that are all fundamental learning skills for the 21st century. Over the course of six months, the project team will develop a one-day, hands-on workshop that will give museum educators strategies to inspire a more diverse population of middle and high school-aged youth to consider educational and career pathways in STEM fields through engagement with local science centers. The workshop will be implemented twice with a group of 12 educators from regional museums. The museum will use tested evaluation tools to improve the quality and outcomes of the workshops. A successful prototype and evaluation will result in practices that can be adapted by other museums and cultural institutions to better reach young people with digital making activities.
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TEAM MEMBERS: Gail Breslow
resource project Professional Development, Conferences, and Networks
This three-year project focuses on professional research experiences for middle and high school STEM teachers through investigations of the Great American Biotic Interchange (GABI). Each year 10 teachers (in diverse fields including biology, chemistry, earth and environmental sciences, and oceanography) and three to five professional paleontologists will participate in a four-phase process of professional development, including: a (1) pre-trip orientation (May); (2) 12 days in Panama in July collecting fossils from previously reported, as well as newly discovered, sites; (3) a post-trip on-line (cyber-enabled) Community of Practice; and (4) a final wrap-up at the end of each cohort (December). In addition, some of the teachers may also elect to partner with scientists in their research laboratories, principally located in California, Florida, and New Mexico. The partners in Panama are from the Universidad Autónoma de Chiriquí (UNACHI), including faculty and students, as well as STEM teachers from schools in Panama. Teachers that participate in this RET will develop lesson plans related to fossils, paleontology, evolution, geology, past climate change, and related content aligned with current STEM standards.

The GABI, catalyzed by the formation of the Isthmus of Panama during the Neogene, had a profound effect on the evolution and geography of terrestrial organisms throughout the Americas and marine organisms globally. For example, more than 100 genera of terrestrial mammals dispersed between the Americas, and numerous marine organisms had their interoceanic distributions cut in half by the formation of the Isthmus. Rather than being considered a single event that occurred about 4 million years ago, the GABI likely represents a series of dispersals over the past 10 million years, some of which occurred before full closure of the Isthmus. New fossil discoveries in Panama resulting from the GABI RET (Research Experiences for Teachers) are thus contributing to the understanding of the complexity and timing of the GABI during the Neogene.

This award is being co-funded with the Office International and Integrative Activities.
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TEAM MEMBERS: Bruce MacFadden
resource project Public Programs
This workshop is funded through the "Dear Colleague Letter: Principles for the Design of Digital Science, Technology, Engineering, and Mathematics (STEM) Learning Environments (NSF 18-017)." In today's educational climate, organizations are creating physical learning spaces for hands-on STEM activities, often called makerspaces, co-working spaces, innovation labs, or fablabs. These spaces have evolved to be interdisciplinary centers that personalize learning for individual, diverse learners in collaborative settings. When designed well, these physical spaces create communities that contextualize learning around participants' goals and thus address STEM learning in a dynamic and integrated way. Participation in these learning environments encourages the cultivation of STEM identities for young people and can positively direct their career trajectories into STEM fields. This workshop will bring together a community of collaborators from multiple stakeholder groups including academia, public libraries, museums, community based organizations, non-profits, media makers and distribution channels, and educators within and beyond K-12 schools. Led by the University of Arizona, and held at Biosphere 2, an international research facility, participants will engage in activities that invite experimentation with distributed learning technologies to examine ways to adapt learning to the changing technological landscape and create robust, dynamic online learning environments. The workshop will culminate in a synthesis of design principles, assessment approaches, and tools that will be shared widely. Partnerships arising from the workshop will pave the way for sustained efforts in this area that span research and practice communities. Outcomes will address research and development of the next generation of digitally distributed learning environments.

The three day workshop convening will provide a unique forum to (1) exchange innovative ideas and share challenges and opportunities, (2) connect practical and research-based expertise and (3) form cross-institutional and cross-community partnerships that envision, propose, and implement opportunities for collecting and analyzing data to systematically inform the collective understanding. Participation-based activities will include design-based experiences, participatory activities, demonstrations of works in progress, prototyping, creative pitching, practitioner lightning talks, small group breakouts, hands-on design activities, and an 'unconference' style synthesis of bold ideas. Participants will be invited to experiment with distributed learning technologies. Five focus areas for the workshop include (1) inclusivity of learning spaces that invite multiple perspectives and full participation, (2) documenting learning in ways that are linked to outcomes and impacts for all learners, (3) implementing the use of new technologies in diverse settings, such as the workforce, (4) interpersonal interactions and peer-to-peer learning that may encourage a STEM career-path, and, (5) methods for collecting and analyzing data at the intersection of people, the learning environment, and new technologies at multiple levels. Outcomes of the workshop will serve to advance knowledge regarding critical gaps and opportunities and identify and characterize models of collaboration, networking, and innovation that operate within and across studio-based STEM learning environments.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Jill Castek Leslie Sult Jennifer Nichols Kevin Bonine Blaine Smith