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resource evaluation Media and Technology
A summative evaluation in Jersey City, New Jersey at the Liberty Science Center’s IMAX® Dome Theater was carried out with adult (18+ years) viewers. A quasi-experimental separate-sample pretest/posttest design was used. "Island of the Sharks" made a positive impact on sample adult audience member’s knowledge of topics presented in the film and was reportedly moderately or very interesting to 81% of the adult sample. A second summative evaluation involving three classes from each of two middle schools was carried out with seventh grade students. A quasi-experimental pretest/posttest
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TEAM MEMBERS: Arthur Johnson
resource evaluation Media and Technology
A quasi-experimental separate-sample pretest/posttest design was used to assess the impact of the giant screen film "The Greatest Places" on adult viewers. A second evaluation was implemented with eighth grade students who either viewed the film after two related reading activities or viewed the film without associated activity.
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TEAM MEMBERS: Arthur Johnson
resource research Media and Technology
Informal environments—or out-of-school-time (OST) settings—play an important role in promoting science learning for preK–12 students and beyond. The learning experiences delivered by parents, friends, and educators in informal environments can spark student interest in science and provide opportunities to broaden and deepen students’ engagement; reinforce scientific concepts and practices introduced during the school day; and promote an appreciation for and interest in the pursuit of science in school and in daily life. NSTA recommends strengthening informal learning opportunities for all preK
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TEAM MEMBERS: National Science Teachers Association
resource research Media and Technology
This chapter draws attention to the self-regulatory skills that students use in informal learning settings. Formal and informal learning settings are defined as complementary learning environments and it is pointed out that students differ with respect to the learning environments they find conducive to learning. It is suggested that the goals students set for themselves when learning in an informal learning context are different from the goals they set for themselves in a formal learning context. Furthermore, it is speculated that students attend to different clues and select different self
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TEAM MEMBERS: Monique Boekaerts Alexander Minnaert
resource research Media and Technology
Sage is a robot that has been installed at the Carnegie Museum of Natural History as a full-time autonomous member of the staff. Its goal is to provide educational content to museum visitors in order to augment their museum experience. This paper discusses all aspects of the related research and development. The functional obstacle avoidance system, which departs from the conventional occupancy grid-based approaches, is described. Sage's topological navigation system, using only color vision and odometric information, is also described. Long-term statistics provide a quantitative measure of
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TEAM MEMBERS: Illah Nourbakhsh Judith Bobenage Sebastien Grange Ron Lutz Roland Meyer Alvaro Soto
resource research Media and Technology
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's
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TEAM MEMBERS: Wolfram Burgard Armin Cremers Dieter Fox Dirk Hahnel Gerhard Lakemeyer Dick Schulz Walter Steiner Sebastian Thrun
resource project Media and Technology
The Magnet Lab has a strong commitment to education. Through the Center for Integrating Research & Learning, the lab supports educational programming at all academic levels: K-12, technical, undergraduate, graduate and postdoctoral. Please explore the links listed to the left to find out more about the depth of our educational resources for the community, for teachers and for students as well as our unique research offerings. Our programs are designed to excite and educate students, teachers and the general public about science, technology and the world around them. All of our programs are developed in close collaboration with research scientists and educators. Housed at and partly funded by the MagLab, the Center is uniquely positioned to take advantage of the excellent resources, connections, world-class facilities and cutting-edge science the lab has to offer. We also receive generous support from the National Science Foundation and the State of Florida. The Center maintains a rigorous research agenda designed to investigate how Center programs and materials affect teachers and students. Our Mission Statement is to expand scientific literacy and to encourage interest in and the pursuit of scientific studies among educators and students of all ages through connections between the National High Magnetic Field Laboratory and the National Science Foundation, the community of Tallahassee, the State of Florida and the nation.
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TEAM MEMBERS: Roxanne Hughes
resource research Media and Technology
This article is a review of the statistics program SigmaStat 2.03. It is an easy-to-use program, particularly useful for formative and remedial work where one may be doing a number of different tests of labels, interactive displays, orientation materials, and/or short exit surveys.
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TEAM MEMBERS: Ross Loomis
resource evaluation Media and Technology
This formative evaluation gathered feedback from third and fourth graders in response to the Cyberchase pilot episode, The Poddleville Case, which focused on pattern problem solving. The general goals for the research were To evaluate appeal of the program as a whole as well as specific program elements like the team of kids; To establish age appropriateness; To estimate motivational impact by looking at student interest in trying to solve similar pattern problems and interest in seeing another show in the series; To explore comprehension of the main plot events; To determine what viewers felt
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET Valerie Knight-Williams
resource evaluation Media and Technology
During fall 1998, KCTS produced 50,000 “Bill Nye Family Fun Science Packets"" that included a family calendar and a ten-minute video. This outreach packet was meant for distribution to families with school-age children and designed to encourage family science activities at home. KCTS distributed these Packets in sets of 25-1,000 to community organizations, PBS stations, and member agencies of the Association of Science-Technology Centers (ASTC). This study focused on capturing information about family and child involvement in science activities before and after they receive the BILL NYE
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TEAM MEMBERS: Rockman et al KCTS
resource project Media and Technology
Calflora is a web site you can use to learn about about plants that grow in the wild in California: both native plants and weeds. You can enter the common or scientific name of a plant to view an illustrated table of plants that match the name you entered. Click one of the plants in the table to learn a lot of detail about that plant, in particular, where it's been observed in California. You can also enter a place and get an illustrated list of the plants that grow "here". You define "here" by zip code, place name, or any of a number of other ways. Then click "Search for Plants" to get an illustrated list of plants.
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TEAM MEMBERS: The Calflora Database
resource project Media and Technology
The Department of Geological Sciences at Rutgers, in collaboration with the Liberty Science Center, the New York State Museum, Palisades Interstate Park Commission, Appalachian Trail Conference, and ABS-Capital Cities, Inc., has a planning grant to develop a universal model that will encourage science education in conjunction with outdoor recreational activities in wilderness parks near urban centers. The initial effort will focus on the Harriman and Bear Mountain State Parks and the Sterling Forest lands, all near New York City. Current plans for the full project include development of: 1) an illustrated guidebook describing the features chosen as "exhibits" at the sites, 2) a map showing locations of the "exhibits", 3) plaques marking the features of the exhibits, 4) proposals for new trails to access outstanding botanical and geological features, 5) a web site with virtual reality filed trips of the sites chosen, 6) museum displays and media programs at Liberty Science Center, the New York State Museum, and other sites, 7) regular field trips from Liberty Science Center, New York State Museum, and Bear Mountain Trailside Museum, 8) workshops for high school teachers, and 9) special project to get more public use of the park resources. During the planning stage the project will gather data on public interest, determine the most effective means of dissemination, identify and contact other organizations and scientist that could contribute to the full project, and develop a coordination plan and schedule for this complex project. Small examples and/or written descriptions of the web-site, the guidebook stops, museum displays, and field trips will also be produced in the planning phase.
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TEAM MEMBERS: Alexander Gates