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resource research Media and Technology
A review of two books recently published by Vieira & Lent, by the Casa da Ciência (House of Science) and by the Oswaldo Cruz Museu da Vida (Life Museum, Cruz/Fiocruz), "O Pequeno Cientista Amador – a divulgação científica e o público infantil", and "Terra Incógnita – a interface entre ciência e público" ("The Young Amateur Scientist - scientific divulgation and the youthful public", and "Unknown Land – the interface between science and the public") is presented.
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TEAM MEMBERS: Flavia Natercia da Silvia Medeiros
resource research Public Programs
While the model for transmitting scientific information ­ a model that attributes the effects of a message on the public to the intent of the communicator mediated by text ­ is increasingly becoming an exclusive tool for communication novices, other alternative models are emerging and ­ most importantly ­ field research is being tested and examined.
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TEAM MEMBERS: Paola Rodari
resource research Media and Technology
Before analysing the role of the mediators in relation to scientific education, I deem it important to provide a short overview on how scientific museums evolved from the early curiosity cabinets to the modern web cast. Although the term “museum” is no longer adapted to the new structures employed for the diffusion of scientific and technical culture, the evolution of the means of presentation has indeed led to several forms of human mediation. This is of course the main topic we are going to take into consideration today, as it is an important element for the impact our exhibitions may have
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TEAM MEMBERS: Brigitte Zana
resource research Media and Technology
This article explores the way that the subject of dinosaurs became engrained into our culture.
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TEAM MEMBERS: Keith Thompson
resource research Media and Technology
Through an iterative design process involving museum educators, learning scientists and technologists, and drawing upon our previous experiences in handheld game design and a growing body of knowledge on learning through gaming, we designed an interactive mystery game called Mystery at the Museum (the High Tech Whodunnit), which was designed for synchronous play of groups of parents and children over a two to three hour period. The primary design goals were to engage visitors more deeply in the museum, engage visitors more broadly across museum exhibits, and encourage collaboration between
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TEAM MEMBERS: Eric Klopfer Judy Perry Kurt Squire Ming-Fong Jan Constance Steinkuehler
resource research Media and Technology
In October 2005, the National Science Foundation brought members of its nanoscale science and engineering education (NSEE) projects to Arlington, VA for a 2-day workshop to explore the status of on-going efforts and to forge collaborations at the national level that would facilitate future efforts. NSF currently funds NSEE projects through the Division of Elementary, Secondary, and Informal Education (ESIE), the Directorate for Engineering as part of the Nanoscale Science and Engineering Centers (NSEC), National Nanotechnology Infrastructure Network (NNIN), the Network for Computational
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TEAM MEMBERS: National Science Foundation
resource research Public Programs
This research study reports on the evaluation of the outcome and impact of learning as a result of the implementation of Education Programme Delivery Plans in 69 museums in the nine regional museum hubs in England during September, October and November 2005. This is the second study of the impact of learning achieved through museum school services which have been funded through the Renaissance in the Regions programme, which provides central government funding to museums in the English regions. The first study 'What did you learn at the museum today?' was carried out in 2003. The findings of
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TEAM MEMBERS: Eilean Hooper-Greenhill Jocelyn Dodd Lisanne Gibson Martin Phillips Ceri Jones Emma Sullivan
resource research Media and Technology
This paper describes an approach to familiarizing individuals with modern scientific processes through the facilitation of informal learning experiences in and around the museum. Several methods for development of such exhibits and exhibit content are presented. These experiences are discussed and later implemented in the context of the Adler Planetarium and Astronomy Museum in Chicago, IL. The exploration functions as an educational guideline by which museum exhibits may be developed in order to familiarize a more general audience with processes behind scientific research and to make science
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TEAM MEMBERS: Daniela Rosner
resource research Exhibitions
This study, requested by Smithsonian Secretary Lawrence Small, was conducted between April 2004 and May 2005, over all four seasons, and used the following methods: 1) open-ended interviews with 55 visit groups; 2) formal observations of a sample of 100 visitors, for which the observer estimated the age and gender of visitors and noted their paths, all stops over 3 seconds in length, what displays they looked at, and which hands-on devices they used; 3) a peer review panel comprised of seven ex- hibition specialists (curators, designers,writers, educators, and exhibition developers) who work
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TEAM MEMBERS: Smithsonian Institution
resource research Exhibitions
This article highlights four controversial exhibits from various institutions who, in the end, used controversy to their advantage. The authors include Kimberly Louagie, Curator of Exhibits at the Outagamie County Historical Society in Appleton, Wisconsin, Saudia Muwwakkil, Public Information Officer at the Martin Luther King, Jr. National Historic Site, Diane Perlov, Senior Vice President for Exhibits at the California Science Center, and John Russick, Curator at the Chicago Historical Society.
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TEAM MEMBERS: Kimberly Louagie Saudia Muwwakkil Diane Perlov John Russick
resource research Exhibitions
In this article, four panelists examine changes in exhibit design, identify the trends and currents that are feeding these changes, encourage more nuanced understanding of these implications, and evaluate the impact on the field. Panelists include Phyllis Rabineau, Deputy Director for Interpretation and Education at the Chicago Historical Society, Maeryta Medrano, Principal Director and President at Gyroscope, Inc., Paul Martin, Director of Exhibits at The Science Museum of Minnesota, and Lou Casagrande, President and CEO at the Boston Children's Museum.
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TEAM MEMBERS: Lou Casagrande Paul Martin Maeryta Medrano Phyllis Rabineau
resource research Exhibitions
In this article, Paul Orselli, President and Chief Instigator of POW! (Paul Orselli Workshop), examines the value and process of prototyping for exhibit development. Orselli provides advice on how to make the most of the prototyping process.
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TEAM MEMBERS: Paul Orselli