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resource project Media and Technology
As part of an overall strategy to enhance learning within informal environments, the Innovations at the Nexus of Food, Energy, and Water Systems (INFEWS) and Advancing Informal STEM Learning (AISL) programs partnered to support innovative models poised to catalyze well-integrated interdisciplinary research and development efforts within informal contexts that transform scientific understanding of the food, energy, and water systems (FEWS) nexus in order to improve system function and management, address system stress, increase resilience, and ensure sustainability. This project addresses this aim by using systems thinking and interdisciplinary integration approaches to develop a novel immersive educational simulation game and associated materials designed to highlight the role and importance of corn-water-ethanol-beef (CWEB) systems in supporting the ever increasing demands for food, energy, and water in the United States. The focus on FEWS and sustainable energy aligns well with both the INFEWS program and the sizable sustainability-related projects in the AISL program portfolio. The development and broad dissemination of a multiuser game specific to CWEB systems are particularly innovative contributions and advance for both program portfolios and their requisite fields of study. An additional unique feature of the game is the embedding of varying degrees of economic principles and decision-making along with the nuisances of cultural context as salient variables that influence systems thinking. Of note, a team of computer science, management and engineering undergraduate students at the University of Nebraska - Lincoln will be responsible for the engineering, development, and deployment of the game as their university capstone projects. If successful, this game will have a significant reach and impact on youth in informal programs (i.e., 4-H clubs), high school teachers and students in agriculture vocational education courses, college students, and the public. The impact could extend well beyond Nebraska and the targeted Midwestern region. In conjunction with the game development, mixed-methods formative and summative evaluations will be conducted by an external evaluator. The formative evaluation of the game will focus on usability testing, interest and engagement with a select sample of youth at local 4-H clubs and youth day camps. Data will be collected from embedded in-game survey questionnaires, rating scales, observations and focus groups conducted with evaluation sample. These data and feedback will be used to inform the design and refinement of the game. The summative evaluation will focus on the overall impacts of the game. Changes in agricultural systems knowledge, attitudes toward agricultural systems, interest in pursuing careers in agricultural systems, and decision making will be aligned with the Nebraska State Science Standards and tracked using the National Agricultural Literacy Outcomes (NALOs) assessment, game analytics and pre/post-test measures administered to the evaluation study sample pre/post exposure to the game.
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TEAM MEMBERS: Jeyamkondan Subbiah Eric Thompson Deepak Keshwani Richard Koelsch David Rosenbaum
resource project Media and Technology
This is an Early-concept Grant for Exploratory Research supporting research in Smart and Connected Communities. The research supported by the award is collaborative with research at DePaul University. The researchers are studying the use of technologies to enable communities to connect youth and youth organizations to effectively support diverse learning pathways for all students. These communities, the youth, the youth organizations, formal and informal education organizations, and civic organizations form a learning ecology. The DePaul University researchers will design and implement a smart community infrastructure in the City of Chicago to track real-time student participation in community STEM activities and to develop mobile applications for both students and adults. The smart community infrastructure will bring together information from a variety of sources that affect students' participation in community activities. These include geographic information (e.g., where the student lives, where the activities take place, the student transportation options, the school the student attends), student related information (e.g., the education and experience background of the student, the economic status of the student, students' schedules), and activity information (e.g., location of activity, requirements for participation). The University of Colorado researchers will take the lead on analyzing these data in terms of a community learning ecologies framework and will explore computational approaches (i.e., recommender systems, visualizations of learning opportunities) to improve youth exploration and uptake of interests and programs. These smart technologies are then used to reduce the friction in the learning connection infrastructure (called L3 for informal, formal, and virtual learning) to enable the student to access opportunities for participation in STEM activities that are most feasible and most appropriate for the student. Such a flexible computational approach is needed to support the necessary diversity of potential recommendations: new interests for youth to explore; specific programs based on interests, friends' activities, or geographic accessibility; or programs needed to "level-up" (develop deeper skills) and complete skills to enhance youths' learning portfolios. Although this information was always available, it was never integrated so it could be used to serve the community of both learners and the providers and to provide measurable student learning and participation outcomes. The learning ecologies theoretical framework and supporting computational methods are a contribution to the state of the art in studying afterschool learning opportunities. While the concept of learning ecologies is not new, to date, no one has offered such a systematic and theoretically-grounded portfolio of measures for characterizing the health and resilience of STEM learning ecologies at multiple scales. The theoretical frameworks and concepts draw together multiple research and application domains: computer science, sociology of education, complexity science, and urban planning. The L3 Connects infrastructure itself represents an unprecedented opportunities for conducting "living lab" experiments to improve stakeholder experience of linking providers to a single network and linking youth to more expanded and varied opportunities. The University of Colorado team will employ three methods: mapping, modeling, and linking youth to STEM learning opportunities in school and out of school settings in a large urban city (Chicago). The recommender system will be embedded into youth and parent facing mobile apps, enabling the team to characterize the degree to which content-based, collaborative filtering, or constraint based recommendations influence youth actions. The project will result in two measurable outcomes of importance to key L3 stakeholder groups: a 10% increase in the number of providers (programs that are part of the infrastructure) in target neighborhoods and a 20% increase in the number of youth participating in programs.
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TEAM MEMBERS: Bill Penuel Tamara Sumner Nichole Pinkard
resource project Media and Technology
This Research in Service to Practice project, a collaboration of Pepperdine University and the New York Hall of Science, will establish a network of STEM-related Media Making Clubs comprised of after-school students aged 12 - 19 and teachers in the U.S. and in three other countries: Kenya, Namibia and Finland. The media produced by the students may include a range of formats such as videos, short subject films, games, computer programs and specialized applications like interactive books. The content of the media produced by the students will focus on the illustration and teaching of STEM topics, where the shared media is intended to help other students become enthused about and learn the science. This proposal builds on the principal investigator's previous work on localized media clubs by now creating an international network in which after-school students and teachers will collaborate at a distance with other clubs. The central research questions for the project pertain to three themes at the intersection of learning, culture and collaboration: the impact of participatory teaching, virtual networks, and intercultural, global competence. The research will combine qualitative, cross-cultural and big data methods. Critical to the innovation of the project, the research team will also develop a network assessment tool, adapting epistemic network analysis methods to the needs of this initiative. This work is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Eric Hamilton Katherine McMillan Priya Mohabir
resource project Public Programs
This project by California State University San Marcos and their collaborators will expand and continue to innovate on a pilot Mobile Making program with the goal of developing a sustainable, regional model for serving underserved, middle-school aged youth in twelve after-school programs in the San Diego region. Evaluation of the current Mobile Making program has documented positive impacts on participants' interest, self-efficacy, and perception of the relevance of Making/STEM in everyday life, and led to a model for engaging underserved youth in Making. The work will focus on implementing the program model sustainably at greater capacity by increasing the number of undergraduate activity leaders, after-school sites, and level of community engagement. The expanded Mobile Making program is expected to engage ~1800 middle school youth at 12 local school sites, with activities facilitated by ~1020 undergraduate CSU-SM STEM majors. The sites are in ethnically diverse and economically disadvantaged neighborhoods, with as many as 90% of students at some sites qualifying for free or reduced price lunch. The undergraduate facilitators are drawn from CSU-SM's diverse student body, which includes 44% underrepresented minorities. Outcomes are expected to include increases in the youth participants' interest, self-efficacy, and perception of the relevance of Making/STEM in everyday life. Positive impacts on the undergraduate facilitators will include broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. The program is designed to achieve sustainability through innovative means such as involving undergraduate facilitators via Community Service Learning (rather than paid positions), and increased community engagement via development and support of a community of practice including local after-school providers, teachers, Makers, and University members. Evaluation of the program outcomes and lessons learned are expected to result in a comprehensive model for a sustainable, university-based after-school Making program with regional impact in underserved communities. Dissemination to other regions will be leveraged via CSU-SM's membership in the California State University (CSU) system, yielding a potential statewide impact. The support of the CSU Chancellor's Office and input from a CSU implementation group will ensure the applicability of the model to other regional university settings, identify common structural barriers and solutions, and increase the probability of secondary implementations. This work is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Edward Price Charles De Leone
resource project Public Programs
Researchers at Georgia Tech and staff at the Center for Puppetry Arts in Atlanta will address the following problem: The growth of computing calls for increased teaching of basic hardware skills, but engaging students beyond those who are already interested in STEM fields is difficult. Emphasizing cultural context through personal expression has shown to attract new audiences such as women and minorities; however, balancing accessibility and educational effectiveness remains problematic. Current educational tools often use "black boxing" to simplify access, to protect the underlying functionality, and/or to stay commercially competitive. Innovations are needed where the basic skills of design and making, along with new educational models, can support students' exploration of everyday electronics and critical thinking. The team will test an after-school model that could be applied in cultural institutions and other venues that would provide students in 4 - 8 grades with multiple computer/electronics-driven puppet design and building workshops. These workshops will provide opportunities for basic hardware and electronics prototyping, personal cultural expression, and performance.

The exploratory research and development method involves three steps: the students develop a story-line (narrative) that will incorporate puppets; they learn and apply basic electronics and mechanical crafts to design, build and test their puppets; and they perform their shows to other participants and their families. Over the course of the project, there will be five workshops: two pilot tests (to test feasibility and design), one mid-project evaluation workshop (to evaluate and re-iterate), and two final workshops conducted by educators, where the research team only observes (to test for transferability). Data collection throughout this development cycle will include video and sound recording, still photography, field notes, pre- and post-questionnaires, and the production of puppet "artifacts" during the workshops. In addition to the data collected in the workshops, the project will produce design documents and educational guidelines, as well as other media (such as instructional video clips), which will be disseminated to educators and researchers.

The project has been successfully concluded. It included additional pilot workshops with puppetry experts and educators in addition to the scheduled development and final evaluation workshops. Overall, the project has led to publications in both educational as well as performance/ game- and interface-related events.

The project also published material on the puppet designs and their possible adaptation to educational settings on the project web site, which also include video documentation. More information is available at: http://dwig.lmc.gatech.edu/projects/prototypingpuppets/
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TEAM MEMBERS: Michael Nitsche Crystal Eng
resource project Media and Technology
As a part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds research and innovative resources for use in a variety of settings. This Broad Implementation project would scale up the CryptoClub Project, an afterschool and online program designed to engage middle school youth in mathematics and cryptography. The project builds on previous successful work and evaluation that is ready for scale up using a train-the-trainer model implemented through a partnership with the National Girls Collaborative. The project will train 160 new CryptoClub leaders who will then train 800 new leaders at 20 hub sites reaching 9600 students. In addition, professional development modules and webinars will continue to refresh leader skills. Other project components include an online multiplayer cryptography game, weekly challenges through social media, and digital cryptology badges for students.

The research uses a think-aloud method with students as they actually attempt to solve the cryptology problems using mathematical thinking. Three think-aloud studies will be performed during the Project. The research team will code transcripts of the interviews for evidence of the mathematical thinking intended to be addressed by each activity, as well as capturing unexpected kinds of thinking. Tasks will also be rated according to the type of knowledge elicited. A written report will include statistical analyses of the think-aloud and interview responses, interpreted in light of the overall CryptoClub goals. The findings will contribute to both future research efforts and practice. The evaluation by EDC uses a quasi-experimental design, which assesses project outcomes for trainers, leaders, students, and Internet users. EDC will also investigate the fidelity to the CryptoClub model as it is scaled up. These studies have strong potential for informing numerous other projects that are at a stage where scale up is under consideration.
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TEAM MEMBERS: Janet Beissinger Bonnie Saunders
resource project Public Programs
Youth environmental education (EE) programs often serve as gateway experiences in which diverse audiences engage in informal science learning. While there is evidence that these programs can have positive impacts on participants, little empirical research has been conducted to determine what makes one program more successful than another. To be able to conduct such research, this Exploratory Pathways study will (1) develop and statistically validate ways to measure meaningful outcomes for participants across a variety of programs and (2) test observational methods that will enable research that can determine which elements of program delivery most powerfully influence participant engagement and learning outcomes in different contexts. These efforts will include consultations with diverse subject matter experts from the National Park Service, nature centers, and academia; survey research with participants in afterschool and free-choice EE programs; and observations of EE programs designed to fine tune the measurement of program delivery elements and student engagement. Developing valid and reliable outcomes measures and observational protocols will enable a larger investigation that will specifically address the following research question: What program characteristics lead to the best learning outcomes for program participants in different contexts? This research will result in empirically tested guidelines that will enable educators to design and deliver more effective programs for a wide range of audiences in a wide range of contexts. It is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This effort will refine methods necessary to undertake an unprecedented study (and future AISL Research in Service to Practice proposal) to examine the linkages between pedagogical approaches, participant engagement, and learning outcomes in informal STEM-focused youth EE programs. The larger study will involve systematically observing a large number of programs to assess the use of different approaches and to link those approaches to engagement and learning outcomes through both observation and survey research. In this current study the team will develop and refine crosscutting outcome measures to ensure validity, reliability, and sensitivity by drawing upon the literature and consultation with key stakeholders to develop suites of indicators for subsequent psychometric testing and revision. They will also refine observational techniques for assessing pedagogical approaches through extensive testing of inter-rater reliability. Finally, techniques for measuring participant engagement, incorporating both observational techniques and retrospective participant surveys will be refined. The work will be conducted by researchers at Clemson University and Virginia Tech, in partnership with the U.S. National Park Service, the North American Association for Environmental Education, and the American Association of Nature Center Administrators. This work represents the first step in a longer research process to determine the "best practices" most responsible for achieving outcomes in a wide range of contexts.
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TEAM MEMBERS: Robert Powell Marc Stern
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This Research in Service to Practice project will examine how a wide range of pre-college out-of-school-time activities facilitate or hinder females' participation in STEM fields in terms of interest, identity, and career choices. The study will address the ongoing problem that, despite females' persistence to degree once declaring a major in college, initially fewer females than males choose a STEM career path. To uncover what these factors might be, this study will look at the extent to which college freshmen's pre-college involvement in informal activities (e.g., science clubs, internships, shadowing of STEM professionals, museum-going, engineering competitions, citizen science pursuits, summer camps, and hobbies) is associated with their career aspirations and avocational STEM interests and pursuits. While deep-seated factors, originating in culture and gender socialization, sometimes lower females' interest in STEM throughout schooling, this study will examine the degree to which out-of-school-time involvement ameliorates the subtle messages females encounter about women and science that can interfere with their aspiration to a STEM careers.

The Social Cognitive Career Theory will serve as the theoretical framework to connect the development of interest in STEM with students' later career choices. An epidemiological approach will be used to test a wide range of hypotheses garnered from a review of relevant literature, face-to-face or telephone interviews with stakeholders, and retrospective online surveys of students. These hypotheses, as well as questions about the students' demographic background and in-school experiences, will be incorporated into the main empirical instrument, which will be a comprehensive paper-and-pencil survey to be administered in classes, such as English Composition, that are compulsory for both students with STEM interests and those without by 6500 students entering 40 large and small institutions of higher learning. Data analysis will proceed from descriptive statistics, such as contingency tables and correlation matrices, to multiple regression and hierarchical modeling that will link out-of-school-time experiences to STEM interest, identity, and career aspirations. Factor analysis will be used to combine individual out-of-school activities into indices. Propensity score weighting will be used to estimate causal effects in cases where out-of-school-time activities may be confounded with other factors. The expected products will be scholarly publications and presentations. Results will be disseminated to out-of-school-time providers and stakeholders, educators, and educational researchers through appropriate-level journals and national meetings and conferences. In addition, the Public Affairs and Information Office of the Harvard-Smithsonian Center for Astrophysics will assist with communicating results through mainstream media. Press releases will be available through academic outlets and Op-Ed pieces for newspapers. The expected outcome will be research-based evidence about which types of out-of-school STEM experiences may be effective in increasing young females' STEM interests. This information will be crucial to educators, service providers, as well as policy makers who work toward broadening the participation of females in STEM.
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TEAM MEMBERS: Roy Gould Philip Sadler Gerhard Sonnert
resource project Public Programs
Situated within the Advancing Informal STEM Learning program, this Research in Service to Practice award seeks to design, implement, and evaluate an intervention aimed at fostering a culture of productive failure practices. The project responds to a broad concern in educational research and practice: Experiences of failure are frequently so negative that students shut down, lose agency, and develop low self-efficacy and learned helplessness. Surrendering too quickly to obstacles is particularly unfortunate, given evidence that initially "getting it wrong" ultimately breeds deep and sustained learning. In order to learn how students can make the most of productive failure, the proposed project will study how a community of practice that includes middle school youth and their mentors attempts to change its handling of learning obstacles. Building on prior research documenting storytelling practices in an afterschool program, the team now aims to embolden young students' productive practices of failure storytelling in computer science, a field in which experts practice candid, pervasive, and collaborative discourse around errors ("bugs"). Pulling together the domains of narrative analysis, meta-cognitive reflection, and control theories of motivation, within the context of authentic computer-science debugging activity, this study develops a theoretical framework that views productive responses to failure as a discipline-specific process of reflecting as a community on how to locate obstacles, how to construct causal theories about why those obstacles emerged, and how to plan productive responses. A design-based research approach will investigate three questions: (1) What is the impact of the interventions on students and instructors' actions and discourse when they are debugging errors in computer code? (2) What is the impact of the interventions on students and instructors' reflections back on their prior debugging experiences and on failure in general? and (3) What is the impact of the instructor-development efforts on the instructors' capacity to foster students' productive attitudes toward failure? The study focus will be 15 summer and weekend coding workshops with 5th-8th grade students from populations typically under-represented in STEM. The interventions are (a) setting new norms and practices for debugging, (b) instructor education, and (c) coding software that provides students with feedback on their productive struggle. Data sources include video and audio recordings of the learning environment, artifacts produced during the activities, and semi-structured interviews. Measures will capture variations in debugging activities, reflections on debugging, students' ideas about grit and growth mindset, and instructors' struggles and successes with the new curriculum. The empirical results will consist of mixed-methods, micro-longitudinal accounts of how a community of practice works to reform its orientation to failure. The products of this work include empirical knowledge, theory, and curriculum about how learning communities help students develop robust and efficient responses to failure. These will be disseminated through journals, open-source software, and workshops/conferences for researchers and practitioners working with youth afterschool programs. The products may be useful for exploring practices in the classroom. This project is being conducted by the 9 Dots Community Learning Center, UCLA and UC Berkeley.
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TEAM MEMBERS: Melissa Chen Dor Abrahamson Noel Enyedy Francis Steen David DeLiema
resource project Media and Technology
Currently, many young people - especially girls and youth of color - lose confidence and interest in science, technology, engineering and math (STEM) pathways due to a perceived disconnect between their own identity and STEM fields. To address this challenge, Twin Cities PBS (TPT) is implementing SciGirls CONNECT2. This three-year Research in Service to Practice award examines how gender equitable and culturally responsive teaching strategies influence middle school girls' confidence, interest and motivation around STEM studies, and their choices around STEM careers. A set of research-based strategies, called the SciGirls Seven, are currently employed in SciGirls, an NSF-funded informal STEM educational outreach program serving 125+ educational partner organizations nationwide. The goal is to update and enrich the SciGirls Seven, providing educators with a critical, current, and more effective resource to motivate girls in STEM studies and careers. It is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

Florida State University will conduct a formal research study investigating the hypothesis that STEM programs that use gender equitable and culturally responsive strategies contribute to girls' positive STEM identity development, including their sense of self-efficacy, persistence and aspirations around future STEM careers. This research will include a literature review and a study of girls' STEM identity creation. The mixed methods study will include quantitative and qualitative data collection and analysis measuring changes in students' STEM identity and teachers' confidence in STEM teaching. The quantitative data will come from the student, parent and teacher pre/post surveys. The qualitative research will be conducted via case studies at four sites and the qualitative data will include observations, focus groups and interviews. Girls at all partner sites will create videos that will allow the research team to gather additional insight. The independent firm Knight Williams, Inc. will conduct the project's external evaluation.

The project will work with a subset of 16 current SciGirls partners. These geographically diverse partners will reach youth in all-girls and co-ed informal STEM education programs in a variety of settings. More than half serve Hispanic or other minority populations. The updated strategies will be disseminated to the 2,500 educators within the SciGirls partner network and the 18,800 STEM education organizations of the National Girls Collaborative Project (NGCP) network. Dissemination of the strategies and literature review will focus on the informal STEM education field through publications and presentations, posts at PBS LearningMedia, a free online space reaching 1.5 million teachers and educators.
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TEAM MEMBERS: Rita Karl Karen Peterson Roxanne Hughes Alicia Santiago
resource project Public Programs
Young people learn about science, technology, engineering, and math (STEM) in a variety of ways and from many sources, including school, the media, personal experiences, and friends and family. Yet STEM participation and identification by youth are not equal across social, economic, and cultural communities. This project will study a long-term, out-of-school program for high school-age youth, who are from groups under-represented in STEM academics and careers: girls, youth from low-income households, and youth of color. Located in the urban context of the Science Museum of Minnesota, the Kitty Andersen Youth Science Center (KAYSC) engages youth in applying culturally rich STEM content to work toward social justice and community building. Specifically, this project will examine how the learning practices of the KAYSC model support youth in identifying with, engaging in, and participating in STEM. Through studying the KAYSC's STEM Justice model, which centers youth as learners, teachers, and leaders who address critical community issues through STEM, this project will develop resources that informal science educators in a variety of contexts and programs can use to promote positive social change, equity, inclusion, and applied STEM learning.

The Science Museum of Minnesota will use design-based implementation research to study this model. This research will draw on and further the emerging theoretical framework of science capital. Science capital attempts to capture multiple aspects of science learning and application, including science knowledge, social and cultural resources, and science-related behaviors and practices. Empirically developing the theory of science capital has the potential to build concrete understanding of how to address inequalities in science participation. Four teams will work independently and collaboratively to do so: an adult research team, a high school youth research team, a practitioner team, and a co-design team composed of representatives from the other three teams. Research teams will collect data in the form of observations, semi-structured interviews, practitioner activity reports, artifacts, and the experience sampling method. Initial cycles of design will occur at the Science Museum of Minnesota as researchers and practitioners document, analyze, and iteratively design learning practices within the STEM Justice model. In the second half of the grant, the team will work with an external out-of-school time youth leadership site to implement the redesigned model. Participatory research and design methods involving both youth and adults can advance understanding of what makes out-of-school time STEM learning meaningful, relevant, and successful for marginalized youth and their communities. Grounded in culturally and socially relevant, community-based resources and programming, this project will study how leveraging STEM out-of-school time learning connected to social justice can broaden access to STEM as well as develop workforce, and leadership, and STEM skills by under-represented youth. The project also builds staff capacity for promoting equity and access in informal learning settings.

This project is being funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Shannon McManimon Zdanna King Joseph Adamji Aiyana Machado Choua Her
resource project Public Programs
This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understandings of, the design and development of Science, Technology, Engineering, and Mathematics (STEM) learning in informal environments. Roughly one million refugees resettled in the United States in the past decade, many of whom are school-aged youth. During secondary school, resettled refugee youth are often still developing English language literacy and STEM skills needed for successful postsecondary experiences in the United States. At the same time, these youth bring rich cultural and linguistic resources that they can use as an asset as they grow their STEM skill sets, prepare for future success, and make positive impacts on U.S. society. To promote these assets and engage youth in developing STEM literacy, this after-school program engages these youth in critical STEM literacy development. The project focuses on STEM learning, specifically the relationship between human life and climate, as well as developing youths' STEM identities and agency.

The project will develop and implement a community-based afterschool program that provides resettled Burmese refugee youth with STEM learning experiences. By drawing upon youths' experiences, the program will engage youth in learning about climate science and developing digital stories to communicate with broader audiences. To do so, the team will implement a program that builds on principles of responsive teaching, funds of knowledge, and English literacy development in authentic meaning-making contexts. The project will examine how youth expand their STEM knowledge, develop STEM identities and agency, and develop their expertise in communicating about STEM within and beyond their participation in the after-school program. The research team will explore existing and innovative data collection and analysis methods by drawing on principles of ethnography, video ethnography, mediated discourse analysis, and phenomenological and ethnomethodological analysis of interviews. These analyses will document learning over time in informal STEM learning settings. As there is very little prior research on STEM learning in this population, this project will generate knowledge about how to support STEM sense-making and critical STEM literacy. Furthermore, by testing the designed curriculum and building a partnership with a local community organization, the project will build capacity for broadening participation in informal STEM learning practices.
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TEAM MEMBERS: Minjung Ryu Shannon Mary Daniel