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resource project Public Programs
A county-wide public engagement event series occurring quarterly that sends pairs of scientists out into public gathering spaces such as bars, coffeehouses, libraries, and laundromats to have casual conversations with local residents about ocean research and science in general or just life in the community.
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resource project Public Programs
The purpose of the Lenses on the Sky project is to create diverse skywatching-related experiences for youth across Oregon with a special focus on underserved Hispanic, African American, Native American, and rural communities. The Oregon Museum of Science and Industry (OMSI) will create and implement the project in collaboration with Portland’s Rose City Astronomers amateur astronomy club, Rosa Parks Elementary School in Portland, the Libraries of Eastern Oregon (LEO), and ScienceWorks Hands-On Museum in southern Oregon. The goals of the project are for participants to 1) understand the “big idea” that “humans have used observational tools and techniques across culture and time to understand space phenomena”, 2) recognize the relevance, value, and scientific achievements of NASA missions, and 3) be inspired to learn more about topics related to space science, STEM careers, and NASA. Audiences will explore these topics through three main “lenses” or frames: a NASA lens, a tools lens, and a cultural lens. The project will result in 1) a small, permanent, bilingual (Spanish/English) exhibition in OMSI’s free, public spaces adjacent to its planetarium, 2) three observational astronomy events held in Portland, Southern Oregon, and Eastern Oregon, 3) hands-on activities conducted at partner museums/libraries and shared with other educational institutions, 4) an Educator's Guide including lesson plans aligned with Next Generation Science Standards (NGSS), and 5) over 150 email communications to hundreds of recipients featuring space news updates.
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TEAM MEMBERS: Mark Patel Kyrie Thompson Kellett
resource project Public Programs
From Our Town to Outer Space will inform, engage, and inspire new public audiences (library staff and patrons) by sharing NASA’s missions, challenges, and achievements. FOTOS is led by the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL). NASA mission staff will be invited to participate as active members. NCIL is partnering with Evaluation & Research Associates (ERA) to provide formative and summative evaluation services. FOTOS is a standards-based, informal education program that will reach a broad audience of librarians, library patrons, and other members of the public with a special focus on underserved and underrepresented audiences. The 3-year pilot program includes: 1) a hands-on, museum- quality library exhibit (called Discover NASA: the science and engineering of tomorrow) and tour (to 7 libraries across the country), 2) the development and broad dissemination of active learning activities for different age groups, and 3) library staff training (online and in-person) that introduces them to the STEM content of the exhibit and guides them in developing complementary programming. The project will also develop resources for the existing STAR Library Education Network (STAR Net) community of practice (CoP) whose members include librarians and STEM professionals.
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TEAM MEMBERS: Paul Dusenbery
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The Allegheny County Library Association will partner with ASSET, Inc. to provide professional development in principles of STEM education (science, technology, engineering, and mathematics) and inquiry-based practices to youth service librarians representing 45 libraries. Participating librarians will learn strategies to incorporate these concepts into the design and implementation of programming in a library setting. In addition to hosting a series of workshops over the grant period, the project will develop an online community of practice and specific training for library directors and trustees on the importance of incorporating STEM principles into library programming. Upon completion of this training, participating librarians will be better equipped to design and implement engaging STEM programming that will help students to supplement in-school STEM learning, which research suggests may lead students to pursue STEM-related careers.
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TEAM MEMBERS: Kristin Rama
resource project Public Programs
The number of Latinos and Native Americans represented in library and information science professions is extremely low. The University of Arizona School of Information Resources and Library Science will address this inequity in its Connected Learning in Digital Heritage Curation project, which focuses on archives and special collections, medical librarianship, and public librarianship. The project will educate 24 culturally competent master’s degree students to serve Latino and Native American communities in the digital world. Students will gain hands-on experience working as graduate assistants with project partners: the University of Arizona Libraries, Center for Creative Photography, Arizona Health Sciences Library, Pima County Public Library, Arizona Historical Society, Arizona State Museum, Labriola National American Indian Data Center, American Indian Film Gallery, Laboratory of Tree-Ring Research and the Arizona State Library, Archives and Public Records.
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TEAM MEMBERS: Gina Macaluso
resource project Public Programs
The Museum of Innovation and Science will deliver hands-on STEM (Science, Technology, Engineering, and Math) experiences to underserved youth and their families in afterschool and out-of-school time in collaboration with the member libraries of the Mohawk Valley Library System. The museum will deliver three STEM programs, astronomy content, and tabletop experiment stations to library visitors at each of the 23 member libraries. This project will help bring STEM awareness and interest to audiences in groups typically underrepresented in the STEM fields.
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TEAM MEMBERS: William Sudduth
resource project Media and Technology
The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC: Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a digital depository of educational materials and digital resources that connect instructional content and programs. Educators and students will access the instructional resources beyond the walls of ESC, facilitating STEM-focused inquiry experiences in the classroom and utilizing instructional materials, e-content, and digital resources. It will also create a digital depository using Springshare’s Libguides, an online content management system, to provide e-content focused on STEM topics and themes.
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TEAM MEMBERS: Melissa Jacobs Israel
resource project Public Programs
The Free Library of Philadelphia Foundation will create on-the-floor makerspaces in libraries in underserved neighborhoods in North Philadelphia. These spaces will help local residents of all ages to gain access to technology and participatory education, and encourage creative applications and collaborative projects. Mentors will guide multigenerational community members as they create cross-disciplinary, interest-driven electronic art projects; build interest and knowledge in STEAM (Science, Technology, Engineering, Art, and Mathematics), and use tools and skills to create and share artifacts that reflect their identities and communities. Through the act of making, participants of all ages will have the opportunity to design meaningful digital and physical objects that capture the richness and diversity of their neighborhoods. These place-based, interest-driven, and mentor-guided makerspaces will provide a replicable, scalable model for libraries and museums nationally.
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TEAM MEMBERS: Siobhan Reardon
resource project Public Programs
The Institute for the Study of Knowledge Management in Education (ISKME) will partner with the New Hampshire Department of Education, the American Library Association (ALA), the American Association of School Librarians (AASL), and others to engage in-service and pre-service school librarians and teachers in multiple settings in the use of curated open educational resources (OER) for Science, technology, engineering, and math (STEM) teaching and learning. The project will include annual spring professional learning academies; semi-annual professional development symposia; and virtual support. Project outcomes include the development of new teaching and social learning practices; the creation and sharing of high quality standards-aligned instructional units and text sets focused on STEM inquiry; higher education courseware modules; and a replicable and scalable community of practice and professional learning network.
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TEAM MEMBERS: Lisa Petrides
resource project Media and Technology
This full scale research and development collaborative project between Smith College and Springfield Technical Community College improves technical literacy for children in the area of engineering education through the Through My Window learning environment. The instructional design of the learning environment results from the application of innovative educational approaches based on research in the learning sciences—Egan's Imaginative Education (IE) and Knowledge Building (KB). The project provides idea-centered engineering curriculum that facilitates deep learning of engineering concepts through the use of developmentally appropriate narrative and interactive multimedia via interactive forums and blogs, young adult novels (audio and text with English and Spanish versions), eight extensive tie-in activities, an offline teachers’ curriculum guide, and social network connections and electronic portfolios. Targeting traditionally underrepresented groups in engineering—especially girls—the overarching goals of the project are improving attitudes toward engineering; providing a deeper understanding of what engineering is about; supporting the development of specific engineering skills; and increasing interest in engineering careers. The project will address the following research questions: What is the quality of the knowledge building discourse? Does it get better over time? Will students, given the opportunity, extend the discourse to new areas? What scaffolding does the learning environment need to support novice participants in this discourse? Does the use of narrative influence participation in knowledge building? Are certain types of narratives more effective in influencing participation in knowledge building? Evaluative feedback for usability, value effectiveness, and ease of implementation from informal educators and leaders from the Connecticut After School Network CTASN) will be included. The evaluation will include documentation on the impact of narrative and multimedia tools in the area of engineering education. Currently, there is very little research regarding children and young teen engagement in engineering education activities using narrative as a structure to facilitate learning engineering concepts and principles. The research and activities developed from this proposed project contributes to the field of Informal Science and Engineering Education. The results from this project could impact upper elementary and middle-school aged children and members from underrepresented communities and girls in a positive way.
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TEAM MEMBERS: Beth McGinnis-Cavanaugh Glenn Ellis Alan Rudnitsky Isabel Huff
resource project Media and Technology
The Expanding Children’s Interest through Experiential Learning (EXCITE) Project will target K-8th students in expanded learning programs to increase ongoing NASA STEM informal education opportunities for organizations that serve primarily underrepresented and underserved student populations. The AERO Institute will leverage existing collaborations to build capacity of participating organizations in NASA inspired STEM activities. Major partners include Navajo Nation in Arizona, the Beyond the Bell branch of the Los Angeles Unified School District, and the Region 8 of the California After School Program housed in the Ventura County of Education. In addition, the EXCITE Learning Project plans to work with libraries to broaden the scope and impact of NASA’s Education materials and opportunities within underrepresented and underserved local communities. AERO Education specialists will train educators and librarians using the Train-the-Trainer approach. The training sessions will be filmed and made available online via the AERO website and its network on YouTube so that educators and librarians can refresh their understanding as needed.
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TEAM MEMBERS: Susan Miller