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resource project Exhibitions
The North Carolina Museum of Life and Science will develop two areas in a new 70 acre outdoor exhibit "BioQuest Woods: Linking Animals and Plans with Interactive Exhibits". This concept is to pair live animals and plants in their natural setting with science center-style interactive exhibits to communicate key ideas in biology and physics. Support will go to sixteen interactive stations in two four-acre theme areas "Catch the Wind" and "Down to Earth". "Catch the Wind" will assist visitors in the exploration air movement and learning about how plants and animals use air in specialized ways. For example, visitors will experiment with air thermals while observing the behavior of birds of prey and will learn how prairie dogs exploit the venturi effect to ventilate their burrows. In the "Down to Earth" thematic area, visitors, simulate the activities of field biologists, will track bears equipped with radio collars, examine living invertebrates, among other activities. Scientific instruments, including microscopes, in kiosks will aid on-the-scene study of live animals and plans. "BioQuest Woods" will help visitors, teachers and students gain the realistic experience of scientific inquiry in a natural setting. Education programming will highlight curriculum linkages and fulfills the goals of North Carolina's new science curriculum. It directly addresses the State's competency-based goals requiring understanding of natural systems and the interrelations of the basic sciences. Pre and post-visit materials will be developed along with teacher guides and enhancement activities. This project is being developed with the cooperation of the Austin Nature Center, the National Zoo, and the Indianapolis Zoo.
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TEAM MEMBERS: Roy Griffiths Thomas Krakauer
resource project Exhibitions
Over a three year period, the Museum of Science, Boston will develop a national traveling exhibition and associated programs that will support the goals and standards for technological literacy that were recently articulated in reports by the National Academy of Engineering and the International Technology Education Association. Intellectual Merit. The exhibit will take advantage of the widely known characters and images of future technology from the Star Wars movies to attract visitors and to engage them in learning about potential technologies that may impact our lives. It incorporates new and adapted interactive devices that will involve visitors in inquiry-based learning about technologies related to frictionless land vehicles, robotic mobility mechanisms, and habitats for living underwater and in space. Broader Impact. The exhibition will reach a large national audience by traveling to the members of the Science Museum Exhibit Collaborative as well as other institutions. Use of popular culture, science fiction and futuristic technology will help attract those who may not be traditional science center visitors. Educational impact will be extended through programming for the public and school groups, including materials for institutions that do not host the exhibition, along with a website.
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resource project Public Programs
The Exploratorium will conduct a four-year project to explore the physical nature of sound, the physiology of hearing and the perception of sound, and the process of attentive listening. "Listening" creates 30 exhibits, three listening spaces, and related visitor experiences to complement the Exploratorium's existing "Sound and Hearing" collection. Listening encourages visitors to explore the scientific, physiological, and cultural content of sound, from the physics of sound waves, to the mechanics of the inner ear, to the information, mood, and emotions sound can convey. Listening will inform the public of the scientific, physiological, and cultural content of sound, as well as the negative impact of ambient sound on their health and environment. Listening integrates public programming, exhibit development and visitor studies, representing a new model of collaboration and communication among educators, scientists, artists and the public. At the conclusion of the Exploratorium venue for "Listening," a traveling exhibition of 30 exhibits will circulate to science museums nationwide, supported by materials and training for education programs. A workshop at the annual meeting of the Association of Science-Technology Centers and additional conference presentations and publications will present science center professionals with Listening strategies.
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TEAM MEMBERS: Thomas Humphrey Kathleen McLean Sue Allen James Bell
resource project Exhibitions
The Exploratorium will conduct a controlled, two-year research project, titled "Finding Significance," to study how different exhibit presentation techniques affect visitors' abilities to make meaning -- or find significance -- and how such techniques impact learning. The techniques will be applied to a varied sample of five exhibits commonly found in science and children's museums. The exhibit design techniques include a) sharing scientist and exhibit developer stories, b) sharing visitor stories, and c) modeling inquiry. Although each technique shows promise at eliciting personal significance, they have yet to be rigorously tested and applied to the same set of exhibits to compare relative strengths and weaknesses. Five baseline exhibits, plus four variations of each, will be tested on groups of visitors, including adults, children and mixed groups of both.
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TEAM MEMBERS: Sue Allen Kathleen McLean
resource project Exhibitions
Travelers and Hitchhikers: Links from Land to Sea is a 5,000 sq. ft. exhibit which will be housed at the New England Aquarium, with two additional 1,200-4,800 sq. ft. modules produced for exhibition at participating consortium and partnering venues. The exhibit will invite visitors to "travel" with sea turtles, frogs, and fish as they tell their stories of journeys through an interconnected mosaic of terrestrial, freshwater, and marine habitats. A fourth module will use aliens, or introduced exotic species, to illustrate the disruption caused when humans make inappropriate connections across habitats. The underlying theme and message for the visitor is the connection between aquatic biodiversity and their own everyday lives. The animals and the four (4) modules have been chosen to emphasize a different aspect of these interconnections among rivers, land, and sea. The traveling version can either stand alone as one (1) module telling one story or be installed with all four (4) in combination. Sea turtles will emphasize land to sea, the frogs from water to land, and the immersive environment of the fish will allow the visitor to experience the physical connections from stream to sea. Finally, the introduced species module will illustrate how ecosystems can become fragile and broken due to human action. It is expected that over 2,000,000 visitors will be informed of aquatic biodiversity through this exhibit. In addition, activity carts and educator resource kits will be produced to further enhance the message of biodiversity conservation to all audiences.
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TEAM MEMBERS: Caroly Shumway William Spitzer
resource project Exhibitions
The Materials Research Society will develop "Materials MicroWorld." This will be a nationally traveling exhibition that promotes public understanding of basic scientific principles, issues, and trends in materials research. "Materials MicroWorld" will be developed in two exhibit versions, 5000-sq.ft. and 1500- sq.ft., to serve large and small science centers nationwide. Accompanying educational materials and training videos will enable each museum to tailor exhibit-related programming to suit the needs of audiences and the capabilities of staff. An electronic 'Best of Materials Science Activities ' booklet will be developed for publication on the Materials Research Society website to deepen understanding of exhibit concepts and provide parents and educators with a variety of explorations on materials science that can be safely conducted at home or in school.
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TEAM MEMBERS: Elizabeth Fleischer Michael Driver
resource project Exhibitions
This Communicating Research to Public Audiences project is derived from work funded by research grant DEB-9903416 entitled "LTREB: Long Term Studies of African Lions." In partnership with the Bell Museum of Natural History, Craig Packer at the University of Minnesota-Twin Cities will develop a 500 sq ft traveling exhibition and associated website on the factors that contribute to the successful survival and reproduction of individual lions. Intellectual Merit: This exhibit builds on public interest in lions and the intriguing question of why males have manes to educate visitors about the process of scientific research. Its content is based on seven years of observations and experiments by a leading researcher on the behavioral ecology of lions. The exhibit will include a life-size "model" lion (actually a plush toy made to exact specifications) that was used in the field to test responses by real lions. Broader Impact: In addition to being displayed by the Bell Museum, "The Lion's Mane" exhibit will travel to zoos with lion exhibits and to museums with lion dioramas. By highlighting a female researcher, the exhibit provides an entry point and a role model for girls. This exhibit will benefit from and build upon extensive national publicity received by the Lion Research Project and its lionresearch.org website.
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TEAM MEMBERS: Craig Packer
resource project Public Programs
Children's Discovery Museum of San Jose, CA, will develop a three-pronged project called "Round and Round" focused on the geometry, science and technology of circles and wheels. All three project products (one permanent and one traveling version of a 2000-sq. ft. exhibition; an array of complementary educational programs for children ages 3-10; and published research on patterns of interactions among families of diverse backgrounds in museum settings) will be developed in cooperation with developmental psychologists from the University of California at Santa Cruz and advisors from Latino and Vietnamese communities in San Jose. "Round and Round" exhibits and programs will offer a trans-cultural, gender-neutral, and multi-disciplinary look at the ingenuity and ubiquity of circles. Together they will provide a comprehensive array of interactive experiences that help children, ages 3-10, and adults explore the mathematics, physics, physical properties and engineering advantages of circles and wheels. The project is expected to serve three million visitors in science and children's museums across the nation within four years of implementation.
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resource project Exhibitions
The Garfield Park Conservatory will develop, install and evaluate "Sugar from the Sun," a living plant exhibition that explores the fundamental biological process of photosynthesis. The exhibit addresses common misunderstandings and misconceptions about photosynthesis by engaging children and adults in activities that explore the primary concepts that plants require air, water and light to produce sugar, and that the sun is the energy source. The exhibit will be constructed in the Conservatory's Sweet House, where tropical plants such as mangos and bananas will provide the stimulus to engage visitors in learning how plants manufacture sugar from the sun. Exhibits convey the science of photosynthesis and inspire appreciation for the critical role plants play in sustaining life on earth. Supplementary educational materials (self-guides, exploration backpacks and an interactive website) will be layered into the visitor experience, enabling visitors to develop a deeper understanding of photosynthesis. The project also will develop a non-exhibit based model dissemination package for teaching photosynthesis in other conservatories, promoting active science learning about photosynthesis nationwide.
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TEAM MEMBERS: Thomas Antonio David Snyder
resource project Exhibitions
The Liberty Science Center, located across the Hudson River from the former World Trade Center, will develop, evaluate and install an 8,000 square foot, five-story permanent exhibition about the architectural design and engineering, physics, and urban-related environmental science of skyscrapers. The exhibit will use a vertical space that includes a view overlooking southern Manhatten, the former World Trade Center, and one of the most famous urban skylines in the world. The exhibition is organized around three basic theme areas and is balanced between the advantages and disadvantages of skyscrapers. Visitors enter the exhibit through SKYSCRAPER WORLD, an advance organizer that sets the stage for the exhibit and identifies possible wayfinding pathways through other areas. BUILDING THE BUILDING (second and third levels) addresses principles in the design and construction of skyscrapers, while HABITAT AND IMPACT (fourth level) describes patterns of adaptation in the ecosystems created by skyscrapers. An outdoor observation deck (fifth level) facing the Manhattan skyline and the former World Trade Center, provides the opportunity for skyline programming. What is a Rooftop, Rooftop Garden, and Skyline Clock, assisted by binocular telescopes for observing detail, are interactive programs that use the skyline as a teaching tool. Taking advantage of the dramatic skyline seen from the Science Center, the project will document changing public attitudes about skyscrapers and analyze patterns of visitor traffic and wayfinding in a five-story exhibition tower. The exhibit is supported by mediated public programs in LSC and by experiences for school audiences, both at LSC and in local schools. Although "Skyscraper" is primarily an informal learning experience, it has significant linkages to formal in-school programs.
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TEAM MEMBERS: Wayne LaBar
resource project Professional Development, Conferences, and Networks
The Bay Area Discovery Museum will expand their "My Place by the Bay" theme with new programmatic elements that "reinforce the theme that people, plants and animals live together and depend upon each other to survive." Three new activity areas will be developed that focus on science learning: A) an outdoor "Tot Lot" for early science learners; B) an outdoor "Discovery Cove" focusing on place-specific elements of their bayshore site; and C) an indoor recreated "Research Vessel" outfitted with a simulated navigaion station and marine biology laboratory. The learning goals for these three areas are: 1) "The Bay environment is home to many living things"; and 2) "I can do science to explore and learn about my world". The "Tot Lot," built into a hill, will be a one-half acre, multi-sensory, outdoor, prepared environment for children under five to learn about animals living in three distinct Bay habitats: woodland, stream and meadow. The "Discovery Cove" will be a two-acre area prepared environment for children up to age eight. Learners will be encouraged to see the bay as an integrated system that includes animal adaptations, ecological relationships and human activity. The "Research Vessel" is inspired by the R/V Questuary and is the place where visitors will use authentic tools to do science. Other features of this project include an integrated system of Parenting Messages that includes special signage for parents and a Families Ask Guide for families with children ages seven and under that is a joint effort of DABM, Golden Gate National Recreation Area and the Golden Gate National Parks Association. They will also develop a series of teacher workshops that will link this informal learning space with the needs of formal education. One specific school group with whom they will work is the Junipero Serra, an NSF Urban Systemic Intiative site.
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TEAM MEMBERS: Janet Petitpas Alissa Arp Robin Moore Catherine Eberbach
resource project Professional Development and Workshops
The Lemelson Center for the Study of Invention in cooperation with the Playful Invention and Exploration Network (a consortium of six museums) will develop "Invention at Play." This will be a traveling exhibit in two sizes (3,500 sq. ft. & 1,500 sq. ft.) exploring the value of play and its critical role in the development of creative human beings. Audiences will a) learn how play fosters creative talents among children as well as adults; b) experience their own playful and inventive abilities; and c) understand how children's play parallels processes used by innovators in science and technology. The exhibit will be divided into three sections: 1) the "Invention Playhouse" where visitors will be offered a variety of creative play activities to help them understand how playing builds creative and inventive skills; 2) "Case Study Clusters" where visitors will learn about the playful habits of five inventors, and 3) "Issues in Invention and Play" where visitors learn about ideas and debates among theorists who have linked inventive processes to children's play. This exhibit is based on documentation collected by the Lemelson Center since 1995 from and about inventors of the past and present, and symposia they have organized to examine the characteristics of innovative processes. This research has led to new insights into remarkable parallels between children's play and the way inventors approach their work. A series of complementary educational activities and programs will be developed and documented in an Educational Manual. These programs will be aimed at diverse audiences including families, parents, teachers and other groups in science and children's museums nationwide and will help extend the impact of the exhibit theme beyond the exhibit itself. Teacher workshops will be developed and arranged for each venue along with a special teacher's manual that will be distributed during exhibit-related school events offering a variety of activities on the themes of inventive play, creative model of problem solving, and exemplary tales of playful events and habits in the lives of interesting American inventors. RK & Associates have done the front-end audience surveys for this project and will do the summative and remedial evaluation work. The exhibit prototyping will be done by the Science Museum of Minnesota exhibit contractors.
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TEAM MEMBERS: Monica Smith