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resource research Public Programs
In 1994, the Exploratorium launched the Framework project, a model initiative to demonstrate the vital role science museum exhibits could play in supporting science education reform. This publication offers an overview of the Framework project and discusses its assumptions, challenges, questions, and diverse perspectives. It is intended to help expand the dialogue about science education reform and how informal science museums and science centers can play an appropriate and productive role.
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TEAM MEMBERS: Ellen Klages
resource research Media and Technology
Informal environments—or out-of-school-time (OST) settings—play an important role in promoting science learning for preK–12 students and beyond. The learning experiences delivered by parents, friends, and educators in informal environments can spark student interest in science and provide opportunities to broaden and deepen students’ engagement; reinforce scientific concepts and practices introduced during the school day; and promote an appreciation for and interest in the pursuit of science in school and in daily life. NSTA recommends strengthening informal learning opportunities for all preK
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TEAM MEMBERS: National Science Teachers Association
resource research Media and Technology
This chapter draws attention to the self-regulatory skills that students use in informal learning settings. Formal and informal learning settings are defined as complementary learning environments and it is pointed out that students differ with respect to the learning environments they find conducive to learning. It is suggested that the goals students set for themselves when learning in an informal learning context are different from the goals they set for themselves in a formal learning context. Furthermore, it is speculated that students attend to different clues and select different self
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TEAM MEMBERS: Monique Boekaerts Alexander Minnaert
resource research Media and Technology
Sage is a robot that has been installed at the Carnegie Museum of Natural History as a full-time autonomous member of the staff. Its goal is to provide educational content to museum visitors in order to augment their museum experience. This paper discusses all aspects of the related research and development. The functional obstacle avoidance system, which departs from the conventional occupancy grid-based approaches, is described. Sage's topological navigation system, using only color vision and odometric information, is also described. Long-term statistics provide a quantitative measure of
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TEAM MEMBERS: Illah Nourbakhsh Judith Bobenage Sebastien Grange Ron Lutz Roland Meyer Alvaro Soto
resource research Media and Technology
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular and distributed software architecture, which integrates localization, mapping, collision avoidance, planning, and various modules concerned with user interaction and Web-based telepresence. At its heart, the software approach relies on probabilistic computation, on-line learning, and any-time algorithms. It enables robots to operate safely, reliably, and at high speeds in highly dynamic environments, and does not require any modifications of the environment to aid the robot's
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TEAM MEMBERS: Wolfram Burgard Armin Cremers Dieter Fox Dirk Hahnel Gerhard Lakemeyer Dick Schulz Walter Steiner Sebastian Thrun
resource research Public Programs
This article discusses museums and their role in facilitating public learning. It explores assessment to document the impact of museum learning.
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TEAM MEMBERS: John H Falk
resource research Public Programs
This article from Daedalus explores the question (framed by an American Association of Museums AAM publication) of how museums can help to nurture an informed citizenry and address the challenges and opportunity of a global society.
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TEAM MEMBERS: Emlyn Koster
resource research Exhibitions
The purpose of this research study was to investigate: students' schema structure for human evolution; their idiosyncratic conceptual change after visiting a museum exhibition; the role of alternative frameworks during learning; and the function of affect in learning. Thirty eleventh and twelfth grade high school students, eleven males and nineteen females, visited an exhibition on human evolution and participated in an opened-ended pre and post interview and Likert-type questionnaire. The interviews were transcribed, segmented by using shifts in natural language, and pre and post schema
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TEAM MEMBERS: Ismael Calderon
resource research Exhibitions
In the following pages I describe what happens when an exhibit dense in local meanings enters the national arena. The Yup'ik mask exhibit Agayuliyararput (Our Way of Making Prayer) began as visual repatriation—bringing objects out of museums back into a local context—and ended as a tribal exhibit displayed in three very different majority institutions, including an American Indian museum, a natural history museum, and an art museum. The mask exhibit was developed as a three-way collaboration between Yup'ik community members, an anthropologist, and museum professionals. As it traveled farther
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TEAM MEMBERS: Ann Fienup-Riordan Wiley
resource research Exhibitions
This article includes five procedural steps (the 5 A's) and ten design principals (the 10 C's), which can be useful for redesigning museum maps, whether produced in-house or by an outside contractor.
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TEAM MEMBERS: Dennis O'Brien Visitor Studies Association
resource research Public Programs
This article examines wayfinding in museums: what is it, how do museums accomplish it, and how happy are museums with their wayfinding programs and handout maps. The article includes findings from a 1995-1996 study of 41 village museums across America based on a 38-part questionnaire.
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TEAM MEMBERS: Dennis O'Brien Visitor Studies Association
resource research Exhibitions
This article examines how and why museums fail to engage visitors in cultural dialogue. Author D. Neil Bramer, executive director of the Elmhurst Art Museum, argues that empathy is the key and that museum professionals, including visitor researchers, must use empathy to better understand and respond to the needs of visitors.
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TEAM MEMBERS: D. Neil Bramer