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resource project Media and Technology
Climate Change:  NASA’s Eyes on the Arctic is a multi-disciplinary outreach program built around a partnership targeted at k-12 students, teachers and communities.  Utilizing the strengths of three main educational outreach institutions in Alaska, the Challenger Learning Center of Alaska partnered with the University of Alaska Museum of the North, the Anchorage Museum and UAF researchers to build a strategic and long lasting partnership between STEM formal and informal education providers to promote STEM literacy and awareness of NASA’s mission.  Specific Goals of the project include: 1) Engaging and inspiring the public through presentation of relevant, compelling stories of research and adventure in the Arctic; 2) strengthening the pipeline of k-12 students into STEM careers, particularly those from underserved groups; 3) increasing interest in science among children and their parents; 4) increasing awareness of NASA’s role in climate change research; and 5) strengthening connections between UAF researchers, rural Alaska, and Alaska’s informal science education institutions.  Each institution chose communities with whom they had prior relationships and/or made logistical sense.  Through discussions analyzing partner strengths, tasks were divided; the Challenger Center taking on the role of k-12 curriculum development, the Museum of the North creating animations with data pulled from UAF research, to be shown on both in-house and traveling spherical display systems and the Anchorage Museum creating table top displays for use in community science nights.  Each developed element was used while visiting the identified communities both in the classroom environment and during the community science nights.
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TEAM MEMBERS: James Kenworthy
resource project Public Programs
The Aviation Adventure Center with Traveling Flight Science Lab is a three-year project developed by the Hiller Aviation Museum in San Carlos, California with the intention to deliver immersive STEM programming focused on aeronautics, physical science, weather and general aviation subjects for a general museum audience and K-12 school groups.   The lead institution is the Hiller Aviation Museum with additional museum partners including Evergreen Aviation Museum in McMinnville, Oregon, Pueblo Weisbrod Aircraft Museum, in Pueblo, Colorado, Frontiers of Flight Museum in Dallas, Texas, and New England Air Museum in Windsor Locks, Connecticut.  The two goals of the project are 1) to create an in-house laboratory-style program area, called Aviation Adventure Center, permanently located within the exhibition gallery of the Hiller Aviation Museum and 2) to create a traveling flight simulation program/exhibit, called Traveling Flight Science Lab, that toured four aviation museums, listed above.  During three years of the project a total of 48,530 participants were served in 4,476 programs.   The project concluded in June, 2012.  The Aviation Adventure Center continues as a centerpiece of Hiller Aviation Museum programming to this day.
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TEAM MEMBERS: Jeff Bass
resource project Media and Technology
The Maryland Science Center (MSC) Astrobiology project includes an interactive exhibit and Davis Planetarium program for school and public museum visitors, exploring the search for life in our Solar System, the search for exoplanets and an understanding of extreme forms of Earthly life. Four day-long Educator Workshops have taken place during the project with a total of 179 teachers participating.

Baltimore’s MSC is the lead institution, with the project led by PI Van Reiner, MSC President and CEO and Co-PI Jim O’Leary, MSC Senior Scientist, and science advisors consisting of astronomers, biologists, a geologist and educators representing NASA Goddard Space Flight Center, Space Telescope Science Institute, Carnegie Institute of Washington, Johns Hopkins University and the University of Maryland and Maryland School for the Blind.

The project provides visitors with a sense of the Milky Way Galaxy’s size and composition, the galaxy’s number of stars and potential planets, and the number of other galaxies in the Universe. The exhibit explores Earthly extremophiles, what their survival signifies for life elsewhere in the Solar System, and examines possibilities for life on Mars and moons of the Solar System, explores techniques used to detect exoplanets and NASA’s missions searching for exoplanets and Earth-like worlds. The project looks to provide a sense of the vast number of potential planets that exist, the hardiness of Earthly life, the possibilities for life on nearby planets and moons, and the techniques used to search for exoplanets.

The exhibit and Planetarium program premiered November 2, 2012, and both remain as long-term Science Center offerings. Since opening, MSC has hosted nearly a million visitors, and with the Life Beyond Earth exhibit located in a highly trafficked area near the Davis Planetarium and Science On a Sphere, the great majority of visitors have experienced the exhibit. The We Are Aliens program in the Davis Planetarium has been seen by more than 26,000 visitors since opening.
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TEAM MEMBERS: Van Reiner Jim O'Leary
resource research Media and Technology
Over the last decade, hundreds of planetariums worldwide have adopted digital “fulldome” projection as their primary projection and presentation medium. This trend has far-reaching potential for science centers. Digital planetarium capabilities extend educational and cultural programming far beyond night-sky astronomy. These “digital domes” are, in essence, immersive visualization environments capable of supporting art and live performances and reproducing archeological sites, as well as journeying audiences through the local cluster of galaxies. Their real-time and rapid-update capabilities
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TEAM MEMBERS: Ed Lantz
resource research Media and Technology
The purpose of this paper is to familiarize instructional designers and researchers with a useful design and research paradigm known as 'Ask Systems.' Ask Systems are interrogative interfaces to information and learning environments that model conversations with a skilled, reflective practitioner (Schön, The reflective practitioner, ) or teacher. By selecting questions to answer, users access information or scaffolds that help them to solve a problem, perform a task, or comprehend domain knowledge. Ask Systems are potentially effective for designing interactive learning systems because
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TEAM MEMBERS: David Jonassen
resource research Media and Technology
This article focuses on educational enterprises outside the formal sector, such as museums, botanical gardens and interactive science centres. International research is drawn on to illuminate how design, culture, educational strategies and settings combine to affect the way in which young people respond to experiences on offer, leading to analysis of the impact of such settings in promoting learning, and the likely implications for those who staff such venues. Aikenhead's concept of the educator as 'culture broker' is developed to suggest ways in which learning might be best supported. It
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TEAM MEMBERS: Alan Peacock Nick Pratt
resource research Media and Technology
Modern zoological gardens have invested substantial resources in technology to deliver environmental education concepts to visitors. Investment in these media reflects a currently unsubstantiated belief that visitors will both use and learn from these media alongside more traditional and less costly displays. This paper proposes a model that identifies key factors theorized to influence the likelihood of visitors engaging in technology-delivered media. Using data from two case studies of large National Science Foundation-funded projects in zoos, the authors argue key factors in predicting
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TEAM MEMBERS: Elizabeth Dantor Joe E Heimlich Betty Dunckel Chris Myers
resource research Media and Technology
Over many decades, science education researchers have developed, validated, and used a wide range of attitudinal instruments. Data from such instruments have been analyzed, results have been published, and public policies have been influenced. Unfortunately, most science education instruments are not developed using a guiding theoretical measurement framework. Moreover, ordinal-level attitudinal data are routinely analyzed as if these data are equal interval, thereby violating requirements of parametric tests. This paper outlines how researchers can use Rasch analysis to develop higher quality
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TEAM MEMBERS: William Boone J. Scott Townsend John Staver
resource research Public Programs
The purpose of this study was to investigate how situational interest of high school students was triggered during a field trip to an aquarium. Although the role of museums in stimulating interest among students has been acknowledged for some time, empirical evidence about how the specific variable of a museum setting might trigger situational interest is almost nonexistent. The present study was conducted as a case study to provide an inductive, explorative investigation of how situational interest emerged during the field trip. A situative approach to the study of interest was applied in the
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TEAM MEMBERS: Niels Bonderup Dohn
resource research Media and Technology
In both formal and informal settings, not only science but also views on the nature of science are communicated. Although there probably is no singular nature shared by all fields of science, in the field of science education it is commonly assumed that on a certain level of generality there is a consensus on many features of science. In this paper, it will be argued that because of their focus on unifying items and their ignoring of the actual heterogeneity of science, it is questionable whether such consensus views can fruitfully contribute to the aim of science communication, i.e., to
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TEAM MEMBERS: Esther Dijk
resource project Media and Technology
Painting with Natural Selection is an interactive installation that uses evolution and scientific experimentation to create an artistic experience. Painting is the second phase of a larger art and science project that explores the relationship between evolution and reproduction. Phase I was building custom software that simulates virtual organisms growing, reproducing and evolving - Evorepro. Evorepro was funded by a Science Education Partnership Award led by Dr. John A. Pollock at Duquesne University. Painting was funded by a Spark Award from the Sprout Fund. In Painting, kids influence the evolution of simulated bacteria by changing their virtual environment. The experience allows kids to get creative right away as they develop an intuitive understanding of the ebb and flow of evolutionary processes. The virtual organisms respond and evolve in real-time creating a visceral connection between the individual and their impact in the virtual world that leads to an awareness of our footprint in our real world and wonder at life's adaptability.
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TEAM MEMBERS: Carnegie-Mellon University Joana Ricou
resource research Public Programs
This technical report summarizes the statistical analyses used to determine how well the Measuring Activation (MA) instrument developed through the Science Learning Activation Lab project gathers appropriate information about the five dimensions of activation. The MA instrument was designed to evaluate the impact of science-learning programs and experiences on activation, and contains a series of survey items organized around five identified dimensions of activation. The five dimensions of activation are: fascination, values, perceived autonomy, competency beliefs, and scientific sensemaking.
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TEAM MEMBERS: University of Pittsburgh Debra Moore Meghan Bathgate Joo Chung Mac Cannady