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resource evaluation Exhibitions
The Front-End Evaluation for the Mars Habitat exhibit component was conducted to inform the project team about overall public reactions to the concept of the exhibit, as well as to gather feedback about content, activity and the potential structure and building aspects of the component. This data was also used to help guide the development of an exhibit prototype and the subsequent testing of related ideas, materials and builds. This document includes the full data set and results of the front-end data collection. The questions that were used for this evaluation included three main focus
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resource research Public Programs
This practitioner guide summarizes lessons learned from a three-year design-based research project focused on using elements of narrative (such as characters, settings, and problem frames) to evoke empathy and support girls' engagement in engineering design practices. The guide includes a summary of the driving concepts and key research findings from this work, as well as design principles for creating narrative-based engineering activities. Six activity case studies illustrate the design principles in action, and facilitation tips and observation tools offer practical guidance in developing
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TEAM MEMBERS: Dorothy Bennett Susan Letourneau Katherine McMillan Culp
resource evaluation Public Programs
This paper describes the methodology and the development of the instruments for collecting and analyzing data to better understand 1) what people bring with them to their visit, 2) what people do during a visit, and 3) what people take away from a visit. Elements of what they bring intersect with Knology’s work, and what they do and what they take away intersect with Oregon State University’s work on WZAM3. COSI’s Center for Research and Evaluation (CRE) led a study was conducted in four phases with three study components. These phases serve to organize the remainder of this report::
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TEAM MEMBERS: Joe E Heimlich
resource research Exhibitions
Exhibit Design for Girls’ Engagement (EDGE) began as an NSF-funded research project led by the Exploratorium to learn how science museums can better engage girls aged 8–13 with STEM exhibits. Over the course of the research, we identified nine design attributes that were consistently positively related to girls’ engagement with these exhibits. The Exploratorium then went on a three-year journey funded by the Gordon & Betty Moore Foundation to explore ways to fold the EDGE design attributes into our exhibits, with a focus on existing exhibits. This was an exciting opportunity to put the EDGE
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TEAM MEMBERS: Meghan Kroning Eric Dimond Janet Petitpas Veronica Garcia-Luis
resource evaluation Exhibitions
The Practitioners and Researchers Investigating Sensorimotor Movement (PRISM) Toolkit provides a suite of observation tools for identifying and categorizing gestures, movement, and speech for interactive museum exhibits (espeically those that involve full-body interactions). The tools can be used live in some settings when appropriate, but also can be used on video recordings of exhibit interactions.
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TEAM MEMBERS: H Chad Lane