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resource research Exhibitions
The purpose of this study was to examine the exhibition developer role in the context of United States (U.S.) science centers, and more specifically, to investigate the way science center exhibition developers build their professional expertise. This research investigated how successfully practicing exhibition developers described their current practices, how they learned to be exhibition developers, and what factors were the most important to the developers in building their professional expertise. Qualitative data was gathered from 10 currently practicing exhibition developers from three
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TEAM MEMBERS: Denise Young
resource research Exhibitions
In offering museum active, multi-sensorial experiences, digitally responsive exhibits are an important part of museums' strategy for attracting visitors. Such exhibits are popular, but museums lack understanding of visitors' immediate emotional and physical experience of them. Museums' approach to exhibition evaluation favours the methods of interview and questionnaire, which are not well suited to gathering feedback on the complex mix of audio, kinesthetic and visual experience encountered in digital environments. In addressing a lack of knowledge in the museum studies literature concerning
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TEAM MEMBERS: Nur Hasslily Muhammad Hashim
resource research Media and Technology
In a sustainable world, human needs would be met without chronic harm to the environment and without sacrificing the ability of future generations to meet their needs. Addressing the grand challenge of sustainability, the U.S. National Science Foundation (NSF) has developed a coordinated research and education framework, called the Science, Engineering, and Education for Sustainability (SEES) portfolio (http://www.nsf.gov/sees). The growing family of SEES activities, currently consisting of 11 programs, represents a major interdisciplinary investment by NSF that reflects the following topical
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TEAM MEMBERS: Tim Killeen Ben Van Der Pluum Marge Cavanaugh
resource research Public Programs
Science museums perform representations of science and that of its publics. They have been called to intervene in nanotechnology within global public policy programs expected to develop the field. This paper discusses the case of European science museums. It starts by examining the case of a European project that involved science museums working on nanotechnology. This example illustrates a "democratic imperative" that European science museums face, and which implies a transformation of their public role. It offers a path for the analysis of the current evolution of European science
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TEAM MEMBERS: Brice Laurent
resource research Media and Technology
This paper investigated the potential of the Public Internet Terminal (PIT) system to promote basic health education for two rural communities in the North West Province of South Africa. A case study approach was used. Participants were selected from a population group of teachers, nurses, business people and students in the two communities. Observation, group interviews and questionnaire were used to gather evidence from the participants regarding their operational difficulties, social/economic difficulties and perceived usefulness of using the PIT system for basic health education. The
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TEAM MEMBERS: Alfred Coleman
resource research Media and Technology
Science communication processes are complex and uncertain. Designing and managing these processes using a step-by-step approach, allows those with science communication responsibility to manoeuvre between moral or normative issues, practical experiences, empirical data and theoretical foundations. The tool described in this study is an evidence-based questionnaire, tested in practice for feasibility. The key element of this decision aid is a challenge to the science communication practitioners to reflect on their attitudes, knowledge, reasoning and decision-making in a step-by-step manner to
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TEAM MEMBERS: Maarten C.A. van der Sanden Frans J. Meijman
resource research Public Programs
Should one aim at presenting a local or global science perspective in construing an effective museum narration for communicating scientific and technological issues in natural science? This article will attempt to respond to this question by presenting the data of an evaluation exercise undertaken by the Trento Natural History Museum (Museo Tridentino di Scienze Naturali – MTSN) from 2009 to 2011. The local dimension apparently lies at the heart of the museum’s appeal for its visitors: they associate their mountain surroundings with the symbol of the region’s identity, and appreciate in
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TEAM MEMBERS: Matteo Bisanti
resource research Public Programs
This paper explores the idea of the post-museum as an immersive knowledge experience facilitating conceptual and strategic directions in public engagement with science and technology. It considers the extent to which the museum has evolved from repository of cultural artefacts to experience-based process of knowledge acquisition and production. The post-museum is invoked as a model of participatory pedagogy that moves beyond traditional forms of learning, knowledge acquisition and knowledge interface, and conceptualisations of the learner in science. It is presented as an educational and
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TEAM MEMBERS: Richard Watermeyer
resource research Exhibitions
While the opportunity to engage in scientific reasoning has been identified as an important aspect of informal science learning (National Research Council, 2009), most studies have examined this strand of science learning within the context of physics‒based science exhibits. Few have examined the presence of such activity in conjunction with live animal exhibits at zoos and aquariums. A video study of 41 families at four touch‒tank exhibits, where visitors can observe and interact with live marine species, revealed that families engaged in making claims, challenging claims, and confirming
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TEAM MEMBERS: James Kisiel Shawn Rowe Melanie Vartabedian Charles Kopczak
resource research Exhibitions
In this article, Michael John Gorman, founding director of Science Gallery at Trinity College Dublin, Ireland, examines the recent emergence of many museum exhibits that meld art and science together to foster creative exploration of science rather than instruction. As an exemplar, Gorman discusses the design of Science Gallery, their "INFECTIOUS" project, and lessons learned.
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TEAM MEMBERS: Michael John Gorman
resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource research Media and Technology
When it comes to STEM education, the nation’s K–12 public schools cannot do it all. The nature of 21st century proficiency in science, technology, engineering, and mathematics is too complex for any single institution. The good news is that schools do not have to do it alone. Museums, zoos, nature centers, aquariums, and planetariums are among the several thousand informal science institutions in the United States that regularly engage young people in observing, learning, and using STEM knowledge and skills. Providing a richness of resources unavailable in any classroom, informal science
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TEAM MEMBERS: Community for Advancing Discovery Research in Education (CADRE)