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resource evaluation Media and Technology
The on-line exhibition, Cloth and Clay: Communicating Culture, was a collaborative project involving the Textile Museum of Canada and Gardiner Museum of Ceramic Art. The two museums with very distinct collections jointly developed the content for this Web site. The development team wanted to create opportunities to: re-unite material from common cultural origins; put objects into their context; find common themes; and, discover new relationships between the collections. They also wanted to reconnect indigenous peoples whose cultures and objects are represented with this material by having them
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TEAM MEMBERS: Barbara Soren Textile Museum of Canada
resource project Media and Technology
The Science Museum of Minnesota (SMM) will develop Window on Catalhoyuk: An Archaeological Work in Progress. The project will include a 4,500 sq. ft. exhibit, a World Wide Web site, an exhibit cookbook for archaeology interactives developed for the exhibit, and a suite of related classroom activities. Catalhoyuk is currently the most important archaeological site in Turkey and among the most significant cultural heritage monuments in the world. It consists of two mounds located on either side of an ancient river channel. The larger mound has Early Neolithic age occupation levels (9000 and 7500 years ago) and represents one of the largest known Neolithic settlements, holding links to the beginnings of agriculture, animal domestication, and the rise of urban complexity. The smaller mound consists of more recent occupations (7500 to 5000 years ago). Together they may record nearly 10,000 years of human occupation. SMM has been a partner, along with the Turkish team, in the Catalhoyuk Research Project since its inception in 1993 and has the responsibility of developing public programs and for bringing the research findings before a worldwide audience. Unlike a traditional approach where the results of archaeological research appear years after the excavations, this project will focus on the process of archaeology giving visitors the opportunity of learning about the workings of contemporary archaeology and the nature of scientific inquiry, along with the important insight into the beginning of Mediterranean civilization. The exhibit will be updated annually for two years to reflect new results of ongoing fieldwork. The project addresses the National Science Education Standards, particularly those related to science as inquiry and to the history and nature of science.
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TEAM MEMBERS: Donald Pohlman Natalie Rusk Orrin Shane
resource project Media and Technology
The Science Museum of Minnesota will develop "Exploring Time," a 4,000 square-foot traveling exhibition, related educational materials, and a public website. Exploring Time will engage visitors in experiences about the natural world that reveal their own abilities to see change over time and to help them see the world in a new way. Through the use of computers, multimedia technology, science apparatus and real objects, visitors will be able to explore the vast world of phenomena that happen too quickly or too slowly for humans to perceive. Vignettes of scientists from a broad array of disciplines will highlight currrent research, show scientists as role models for young people, and demonstrate how compressing and expanding time is a conceptual technique used in many fields of scientific endeavor. Interactive experiments that challenge human perception of time and duration will make personal for visitors their limits and compel them to ask questions scientists do: How can I know about changes that happen outside my perceptions? The exhibition will open at the Science Museum of Minnesota in October, 2001, and then tour to 12 to 15 large- and medium-sized museums around the country, reaching a projected audience of over 2.5 million.
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TEAM MEMBERS: J Newlin Robert Hone
resource project Media and Technology
Chocolate! is a travelling 4,500 sq. ft. exhibit developed and produced by the Field Museum of Chicago. The visitor is invited on a journey through time, where they can explore the interactions between humans and ecosystems, and discover how cultures have shaped -- and have been shaped by -- this gift of nature, chocolate. The exhibition and its associated programs will promote awareness of the process natural products undergo as they are integrated into our lives, and will encourage the visitor to question how cultural traditions, people, and the environment are intertwined. The exhibition consists of four (4) areas. Exploring the cacao tree (Threobroma cacao) beginning with its ecological requirements (Bounty from Nature's Garden), its practical and ritual use by Mesoamerican societies (Food of the Gods), its introduction to Europe several hundred years ago (Bitter Seeds of Sweet Success), and finally its important role in international markets today (Where Money Grows on Trees) will all be highlighted. Throughout the entire exhibition, connections between natural ecosystems and human cultures will be reinforced within the context of contemporary conservation issues. The "Chocolate!" exhibition and programs will tour North America, coordinated by SITES and reaching 1,000,000 visitors over three (3) years. In addition, a website will ensure long-term public and classroom access to the educational materials related to cacao and chocolate.
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TEAM MEMBERS: Anamari Golf M. Frances Muraski-Stotz
resource project Media and Technology
The Education Development Center, Incorporated, requests $2,081,018 to create informal learning opportunities in science, mathematics, engineering and technology utilizing the study of the ancient African civilization of Nubia as context. Educational activities and resources will be developed based on the extensive ongoing archeological research on historical Nubia. The two main components of the project are a traveling exhibit with related educational materials and a website that will provide the target audience an opportunity to access extensive on-line resources and activities. The project will provide community outreach and professional development for educators in museums, community groups, schools and libraries. The project is designed for thirty-six months' duration. In year one, a network of collaborators in the Boston area will focus on research and development; in year two, project materials will be piloted and evaluated in six cities, and on-line professional development programs will be conducted; and in year three, project materials will be disseminated directly to 60 sites and more broadly via the internet.
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TEAM MEMBERS: Kristen bjork Ronald Bailey
resource project Media and Technology
The Museum of Science and Industry will develop "Genetics: Decoding Life," a 4325 sq. ft. permanent exhibit about the basic principles of genetics, the Human Genome Project, new tools and technology to study life, and the biomedical and biotech applications resulting from genetic information. As a result of interacting with this exhibit, visitors will understand the basic principles of genetics, they will become familiar with the role of genes in the development of life, they will learn something about how and why scientists used genetic tools, and visitors will become aware of applications of these principles and the potential social, ethical, medical and economic outcomes. In addition to the exhibit there will be a number of complementary outreach programs. An electronic web site will be created, software used in the exhibit will be modified into a format suitable for use in schools, computers loaded with genetic programs will be loaned to Chicago public school groups, churches and other community agencies, and the content of the exhibit will be used to enhance special Lamaze and prenatal classes held at the museum. Special consideration will be given to developing the relationship between the project personnel and the staff of the Chicago Systemic Initiative. They will work together to produce a school program about genetics that will be suitable for grades 5 to 8. School materials will include a teacher's guide for the exhibit, a program of classroom activities, and materials to be used before and after a trip to the museum to see the exhibit.
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TEAM MEMBERS: Barry Aprison
resource project Media and Technology
The Tech Museum of Innovation is producing a 3,000 square-foot permanent exhibition, complementary online acitivities, and a Design Challenge curriculum to engage visitors in the exploration of Internet techologies. The goals of the project are to enhance the technological literacy of middle school students, provide the general public with tools, experience, and confidence to participate in shaping the future of the internet, and advance the informal science education community through applied research in networked exhibit technology. Two distinct features of the exhibit are: 1) The Smart Museum, a computer network linking gallery and online expereinces, and 2) "dynamic content," a set of strategies for rapid exhibit updates that will mirror the changing Internet for the life of the exhibition. The Design Challenge curriculum will be used at the museum, in outreach to classrooms and community centers, and in training sessions for science educators. The summative research will be shared with the science education community via The Tech's web site as well as professional seminars, publications and conferences.
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TEAM MEMBERS: Peggy Monahan Rachel Hellenga Greg Brown Craig Baker
resource project Media and Technology
This project will provide for a national tour of a 5,000 square-foot exhibit about the great Inca archaeological site of Machu Picchu, and will give a national public audience the opportunity to view one-of-a-kind and seldom exhibited Inca artifacts, while also learning about archaeological science through engaging interactive exhibits and displays. The exhibit demonstrates how understanding the past through science has made it possible to determine the purpose, activities and the nature of daily life on a royal Inca estate. Laboratory research is at the core of the visitor experience, which will include osteology, paleopathology, astronomy, stable carbon isotope analysis, faunal analysis of animal bones, compositional and structural analysis of metals and ecological analysis of the flora and fauna of the Machu Picchu National Researve in Peru. Project funding will also create a Website including a virtual exhibit tour, a self-guided tour of Machu Picchu and web-based archaeological science curriculum for classroom use. The larger project also includes an international scholarly symposium entitled "The Archaeology of Inca Cuzco." The exhibit will open at the Yale Peabody Museum in January, 2003, and after six months, will travel to Los Angeles, Pittsburgh, Denver, Washington, DC and Chicago, before it returns to New Haven for long-term installation at the Peabody. The project will reach an audience estimated at well over 2,000,000 visitors, school children, and Website users.
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TEAM MEMBERS: Richard Burger Lucy Salazer
resource project Media and Technology
The Natural History of Museum of Los Angeles County will mount and administer a five (5) year tour of an exhibition, "Dogs: Our Canine Companions," which explores the evolution, behavior, diversity and cultural significance of dogs. Visitors to the 6,000 sq. ft. exhibit will gain a better knowledge of these familiar animals through a variety of componenets including hands-on displays, videos, graphic panels, computer-generated images, dioramas, fossil skeletons and educational curriculum materials. The exhibit will be divided into eight (8) sections. Throughout the sections there are recurring themes to unify the educational messages of the adaptive diversity of canids, the relationship between wild and domestic dogs, and the relationship between dogs and humans -- especially service dogs. The dissemination of DOGS will include presentations to groups and conferences, with particular emphasis on the exhibit's treatment of accessibility issues. There will be an extensive web site with animation, movies, sound and interactive elements to further enhance the effectiveness of the exhibit and the availability of educational materials. the final ancillary materials to accompany the traveling exhibition will be a theater production, a free-standing, self-contained learning center, an exhibit guide, and a CD-Rom. Formal education providers will benefit from workshops, curriculum guides, and teaching kits.
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TEAM MEMBERS: Linda Abraham Blaire Van Valkenburgh Robert Wayne
resource project Media and Technology
The University of California, Berkeley is developing "Windows on Research," a two-year experimental exhibit project at the Lawrence Hall of Science focused on engaging and informing the public about current scientific research. The project will develop and evaluate different media to translate the leading edge of nanotechnology research for the science center audience by featuring live demonstrations and presentations, physical- and technology-based exhibits, and Internet-based exhibits. Formative evaluation of all products, including ongoing public focus groups and surveys, will be used to establish which of the several media, alone or combined, work best to communicate research content. The project team also is developing new assessment tools to test usability and effectiveness of the artificial intelligence and technology-based components in conveying content. The results of this prototype effort to present ongoing research in a museum setting will be disseminated to the informal science education field. The PI, Marco Molinaro, and the team from the Lawrence Hall of Science will work closely with scientists representing research in a number of nanotechnology fields. These scientists bring expertise in the areas of materials science, chemistry, education, bioengineering, mechanical engineering, molecular and cell biology, geochronology and isotope geochemistry, and psychology.
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TEAM MEMBERS: Marco Molinaro University of California-Berkeley Darrell Porcello
resource project Media and Technology
The Exploratorium will develop "The Electronic Guidebook: Extending Museum Experience Using Networked Handheld Computers." Through this project, the Exploratorium and the Concord Consortium will investigate the use of new technologies to enhance the learning experience of science museum visitors. The exponentially increasing availability of portable personal computing devices provides an opportunity for science museums to develop new ways for visitors to experiment and interact with exhibits. The partners will design and prototype a museum-based "Electronic Guidebook" for visitors. Twenty-five Exploratorium exhibits will be connected to a museum network and handheld portable computers through infrared connections. The target audiences for this project are the general public (adults and families) and children in the K-12 age range. The primary disciplinary focus is physics, with a secondary focus on mathematics.
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TEAM MEMBERS: Robert Semper Robert Tinker
resource project Media and Technology
The Science Museum of Minnesota (SMM) in collaboration with the Illinois State Museum (ISM), the St. Louis Science Center (SLSC), and the National Center for Supercomputing Applications(NCSA) at the University of Illinois in Champaign, Illinois, will form a museum consortium to develop two virtual reality interactive displays (River Pilot Simulator and Digital River Basin) and other web-based activities that focus on the Mississippi River. This group will be known as the Mississippi River Web Museum Consortium. Each museum will end up with both software modules that will lead visitors to the story of the River. The river's local presence will serve as an entry point for the visitors at each museum. The NCSA will contribute their access to and knowledge of powerful computer simulation, scientific visualization, and collaborations technologies that are usually restricted to research settings and rarely available to a museum audience or the general public. The Consortium will also develop a shared site on the WWW that will invite users to engage in guided inquiry that will deepen their understanding of the large, complex, and integrated river system. The science content underlying the project will include river hydrology and geomorphology, life sciences, environmental studies employing geographic information systems, and the physics of motion. The activities will address a number of the National Science Education Standards. Complementary programming linking these activities with formal education include a RiverWeb(tm) Posting Board and a RiverWeb(tm) Classroom Resource Guide.
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TEAM MEMBERS: Bonnie Styles