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resource project Media and Technology
Production of a mobile-optimized website, a walking tour, and a museum exhibition exploring the history of underground and submerged sites in downtown San Francisco and the Bay.

The Exploratorium seeks support for the production and distribution of San Francisco's Buried History, a project that uses digital technology to engage the public in a physical and virtual exploration of the urban history of Downtown San Francisco. Specifically, Buried History uses a mobile-optimized web site, a walking tour, and accompanying museum exhibit to explore seventeen underground sites that provide fascinating clues as to how the landscape was used and altered over time, as well as to how past inhabitants of the area lived, worked and died. The project will prompt the public to become curious about the rich historical and cultural information right beneath their feet, and the story that information tells of how and why human activity transformed the landscape of San Francisco. In doing so, Buried History will engage users in adopting a more nuanced sense of place—encouraging its audience to learn from historical insights while developing perspectives on contemporary issues.
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TEAM MEMBERS: Robert Rothfarb
resource project Media and Technology
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.

Through the design, fabrication, and implementation of a 24,000-sq. ft. permanent, long-term gallery—tentatively entitled Digital Worlds—The Strong National Museum of Play will explore and share the history, influence, and experience of video games as they relate to culture, storytelling, human development, and the broader evolution of play. This gallery, the centerpiece of a transformational museum expansion, will include complementary and cohesive interactive exhibit spaces that showcase the history of video games through: (1) display of rare and unique historical artifacts; (2) use of multiple media formats that allow guests to discover the history of video games and their impact on society and culture; and (3) inclusion of one-of-a-kind interactive experiences that bring the history, art, and narrative structures of video games to life.
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TEAM MEMBERS: Jon-Paul Dyson
resource project Exhibitions
Implementation of a traveling exhibition, website, curriculum, and public programs exploring the history of the scrap industry in America.

The Jewish Museum of Maryland (JMM) is developing Scrap Yard: Innovators of Recycling, a temporary, traveling exhibit that will allow visitors to explore the evolution of the American scrap industry over 250 years through the stories of people who created it – immigrants, their descendants and their successors. In addition to the 2,000-sq ft, experiential exhibit exploring scrap recycling through the lenses of history, sociology and technology, JMM intends to publish a companion book and free interpretive brochure, create a website, plan public programs, collect and curate select oral histories, and develop educational curricula. The exhibit will feature historical objects, oral histories, texts, images, multimedia, and interactives. Resources will be drawn from JMM’s collections, the archives of the Institute of Scrap Recycling Industries (ISRI), and a variety of other sources. Scrap Yard opens at JMM in 2019 and begins a national tour in 2020.
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TEAM MEMBERS: Tracie Guy-Decker
resource project Exhibitions
BHS is requesting NEH funds to support its newest exhibition, Sick: Seven Diseases That Changed Brooklyn, which, along with complementary education programs, public programs, and a project website, aims to reveal to diverse audiences that conceptions of illness and health are a manifestation of not just biology, but beliefs, institutions, and identity. Sick will use Brooklyn’s rich history to show how concepts of illness and wellness have transformed over 400 years with a focus on seven different diseases. Topics range from smallpox and Native Americans in the seventeenth century; to devastating nineteenth-century outbreaks of cholera in the growing city of Brooklyn; to pharmaceutical innovations that would grow into global corporations; to local doctors and nurses, activists, and communities who fought disease and redefined caregiving; to the experiences of a diverse group of borough residents and their families during the earliest days of HIV/AIDS; and more.
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TEAM MEMBERS: Julie Golia
resource project Exhibitions
Planning for a permanent exhibition examining the role of horse-drawn vehicles in American life in the 19th and early 20th centuries.

A World Before Cars represents the latest phase of a major redesign of the LIM’s carriage museum, which contains one of the largest and finest holdings of horse-drawn vehicles and related transportation artifacts in the country. Utilizing the expertise of skilled consultants and the highly-regarded H. Lee Skolnick Architecture and Design Partnership, the LIM will plan an interpretive gallery composed of hands-on activity areas that explore the experiences of carriage riding/driving, the integral role of horses in 19th-century America, and the ways in which carriage design innovations informed and influenced automobile design. From a ride simulation exercise to interactive computer kiosks and a comparative display of carriage and automobile parts, this new gallery will be designed to engage a variety of different visitor age and experience levels, providing an immersive entry into the world of carriages, and the unexpected ways in which they connect to our modern lives.
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TEAM MEMBERS: Joshua Ruff
resource project Exhibitions
The New Bedford Whaling Museum (NBWM) will develop a traveling exhibition titled A Spectacle in Motion: The Grand Panorama of a Whaling Voyage ‘Round the World. This exhibition features one of the longest and most distinguished paintings in the United States, the 1,275’ Grand Panorama of a Whaling Voyage ‘Round the World, an authentic and arresting depiction of a 19th-century whaling voyage. Painted by two New Bedford artists, the Panorama travelled the United States between the 1850s and 1870s as a moving picture show. It has not been shown in its entirety or as it was originally intended since the 1870s. The Panorama contains broad content related to history, industry, and geography, and conveys themes of globalization, cultural diversity, popular literature, and visual culture. The traveling exhibition will debut in New Bedford, MA in 2018, and then travel to Mystic, CT in late 2018. The project also includes the development of digital content and educational programs.
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TEAM MEMBERS: Christina Connett
resource project Exhibitions
Implementation of a traveling exhibition on the evolution of hierarchy in prehistoric southeastern Europe.

The Field Museum requests support from the National Endowment for the Humanities for the implementation of a traveling exhibition—tentatively titled First Kings of Europe: The Emergence of Hierarchy in the Prehistoric Balkans—about the evolution of hierarchy in prehistoric southeastern Europe. Featuring some of the most compelling archaeological finds from the Neolithic period, Copper Age, Bronze Age, and Iron Age, First Kings will tell the story of how small, autonomous, farming communities of the Neolithic evolved into centralized, hierarchical, and bureaucratic states during the Iron Age, approximately 8,000-2,500 years ago.
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TEAM MEMBERS: William Arthur Parkinson
resource project Exhibitions
NYBG seeks an Implementation Grant for the exhibition, Roberto Burle Marx: Modern Nature of Brazil (June 8-September 29, 2019), the exhibition’s travel to two additional venues, and a two-year public humanities position. Burle Marx is one of the most significant Brazilian artists of the 20th century and his work has had a lasting impact on landscape design around the world. This project will explore the deep connections between Burle Marx’s fine art and landscape architecture practice and his commitment to the celebration and preservation of native Brazilian plants. It will be the first show to combine a large-scale horticultural tribute to Burle Marx’s Brazilian modernist landscape design work with a curated exhibition showcasing his significant fine art works. The exhibition will also include smaller exhibitions on Brazilian plants and the Sitio Burle Marx. It will be complemented by self-guided tours, a mobile guide, and public and children’s education programs.
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TEAM MEMBERS: Joanna Groarke
resource project Exhibitions
The goal of exhibition is to share the history of the Spiro culture from its humble beginnings to its rise as one of the premier cultural sites in all of North America. The Spiro people, and their Mississippian peers, are nearly forgotten in the pages of North American history, yet they created one of the most exceptional societies in all of the Americas. This exhibition explores the archaeological and historical data connecting the Spiro site to other communities throughout North and Central America, discusses the Spiroan community and religious activities, and highlights the enduring legacy of Native Americans today who are descended from Mississippian cultural groups. This 200-object exhibition will include a publication, symposium, and website, all of which was developed in collaboration with the Caddo Nation, the Wichita and Affiliated Tribes, and scholars from over a dozen universities and museums from across the United States.
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TEAM MEMBERS: Eric Singleton
resource project Exhibitions
Planning for the reinterpretation of the museum’s Egyptian collection that would explore the intersection of human and natural histories in ancient Egypt.

Building on Carnegie Museum of Natural History’s (CMNH) current NEH Digital Projects for the Public Discovery Grant, this exhibition grant will allow CMNH to begin planning for its multi-phase exhibition, Egypt on the Nile. As part of the project, CMNH will: convene a team of expert scholars and scientists to refine current research themes and generate new humanities and scientific knowledge through which the public can connect their contemporary experiences with the human and natural history of ancient Egypt; form and consult a community focus group for audience input; identify anthropological and natural sciences collections for the exhibition; and evaluate CMNH exhibitions, conservation, and storage considerations and costs. To carry out these goals, the Project Director will lead committees in a series of meetings and two workshops held in Pittsburgh to produce exhibition designs and a draft script along with plans for outreach, marketing, and evaluation of the final exhibition.
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TEAM MEMBERS: Erin Peters
resource project Exhibitions
Implementation of a permanent exhibit and supporting programs exploring themes of labor, immigration, and the changing nature of work and community in New Bedford’s commercial fishing industry.

To produce "More Than a Job: Work and Community in New Bedford’s Commercial Fishing Industry," a permanent exhibit, digital exhibits, K-12 curriculum materials, and significant public programming exploring themes of labor and immigration, and the changing nature of work and community in New Bedford's commercial fishing industry.
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TEAM MEMBERS: Laura Corinne Orleans
resource project Exhibitions
This will be a dynamic digital wall that will allow visitors to interact with three-dimensional, high-resolution images of historic artifacts that mark transformative moments from the American medical past. These artifacts will respond to the user’s touch, turning, opening, and -- when activated -- enlarging to provide stories, exciting events and contexts, and digitized film and audio. Each of these objects will connect the viewer to additional objects and the stories they tell about how doctors, patients, innovators, philanthropists, and the wider community came together to make medicine modern in the United States. The interactive display will demonstrate how medical innovations forever altered the American experience of health and medicine.
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TEAM MEMBERS: James Edmonson