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resource project Media and Technology
This is a request to the National Endowment for the Humanities for funds to support the production of Panama Canal, a two-hour special presentation of American Experience, for national broadcast on PBS. Focusing primarily on the decade-long American construction effort, it places the American Canal against the backdrop of the calamitous French effort that preceded and haunted it. It traces the roots of the American commitment to a trans-Isthmian canal in Theodore Roosevelt’s expansionist vision of American power, and shows how advances in public health, technology and engineering made it possible for the Americans to succeed where the French had failed. It examines how the leadership of the canal dealt with the challenges of recruiting and managing an immense and diverse work force, and explores the risks borne by workers building one of the planet's most remarkable structures in one of the most hostile environments on earth.
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TEAM MEMBERS: Mark Samels
resource project Exhibitions
The Harvard Art Museum will organize, present, and circulate a groundbreaking interpretive exhibition that will transform traditional assumptions about the role of artists in the production of new forms of knowledge during the Renaissance’s Scientific Revolution. The museum will create a major traveling exhibition, Prints and the Pursuit of Knowledge in Early Modern Europe, and related publications and public programming. The exhibition, which opens jointly at Harvard’s Sackler Museum and Wellesley College’s Davis Art Museum, addresses the participation of such celebrated northern European artists as Albrecht Dürer, Hendrick Goltzius, and Hans Holbein in the scientific inquiries of the sixteenth century, especially as manifested in their printed works. Such an investigation reveals the previously unexamined close working relationships between the artistic and scientific communities, and the exchanges of influence between them.
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TEAM MEMBERS: Susan Dackerman
resource project Media and Technology
The project will develop and study the impact of science simulations, referred to as sims, on middle school childrens' understanding of science and the scientific process. The project will investigate: 1) how characteristics of simulation design (e.g., interface design, visual representations, dynamic feedback, and the implicit scaffolding within the simulation) influence engagement and learning and how responses to these design features vary across grade-level and diverse populations; 2) how various models of instructional integration of a simulation affect how students interact with the simulation, what they learn, and their preparation for future learning; 3) how these interactions vary across grade-level and diverse populations; and 4) what critical instructional features, particularly in the type and level of scaffolding, are needed. Working with teachers, the team will select 25 existing sims for study. Teachers and students will be interviewed to test for usability, engagement, interpretation, and learning across content areas. The goal will be to identify successful design alternatives and to formulate generalized design guidelines. In parallel, pull-out and classroom-based studies will investigate a variety of use models and their impact on learning. Ten new simulations will then be developed to test these guidelines. Products will include the 35 sims with related support materials available for free from a website; new technologies to collect real-time data on student use of sims; and guidelines for the development of sims for this age population. The team will also publish research on how students learn from sims.
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TEAM MEMBERS: Katherine Perkins Daniel Schwartz Michael Dubson Noah Podolefsky
resource project Media and Technology
The Physics and Chemistry Education Technology (PhET) Project is developing an extensive suite of online, highly-interactive simulations, with supporting materials and activities for improving both the teaching and learning of physics and chemistry. There are currently over 70 simulations and over 250 associated activities available for use from the PhET website (http://phet.colorado.edu). These web-based resources are impacting large number of students. Per year, there are currently over 4 million PhET simulations run online and thousands of full website downloads for offline use of the simulations. The goal is that this widespread use of PhET's research-based tools and resources will improve the education of students in physics and chemistry at colleges and high schools throughout the U.S. and around the world. This PhET project combines a unique set of features. First, the simulation designs and goals are based on educational research. Second, using a team of professional programmers, disciplinary experts, and education research specialists enables the development of simulations involving technically-sophisticated software, graphics, and interfaces that are highly effective. Third, the simulations embody the predictive visual models of expert scientists, allowing many interesting advanced concepts to become widely accessible and revealing their relevance to the real world. And finally, the project is actively involved in research to better understand how the design and use of simulations impacts their effectiveness - e.g. investigating questions such as "How can these new technologies promote student understanding of complex scientific phenomena?" and "What factors inhibit or enhance their use and effectiveness?".
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TEAM MEMBERS: Katherine Perkins Michael Dubson Noah Finkelstein Robert Parson Carl Weiman