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resource project Media and Technology
The Denver Museum of Nature & Science (DMNS) CP4SMP program, Methods of Increasing Awareness of Comparative Planetology and Climate Science with Science On a Sphere in Museum Settings, intended to educate our audiences about planetary exploration missions, illuminate climate science through comparative planetology, and produce new educational materials, interpretation techniques, and knowledge that facilitate more effective informal education on these themes nationally. DMNS was the lead organization on this program, but collaborated closely with other institutions involved in the Science on a Sphere® (SOS) user community. This program achieved its intentions to: (1) boost literacy in climate science, (2) build awareness of NASA’s space science missions and the relevance of NASA Earth observing satellites to contemporary issues of global change, and (3) evaluate the effectiveness of different modes of employing the SOS system with diverse audiences. We capitalized on our unique combination of scientific expertise in planetary science and spacecraft exploration, our considerable experience in digital media development, informal science education, exhibit design, educational research, and museum evaluation. Over the duration of the project we: (1) developed visually exciting and compelling SOS programming on comparative planetology and climate science using NASA mission data; (2) tested different modes of presentation of SOS to determine how this technology can be best utilized in informal science contexts; (3) investigated how visitors perceive and understand scientific data presented on SOS; and (4) created teacher professional development workshops to reach K-12 formal educators both locally and nationally. The DMNS CP4SMP NASA grant created opportunities to positively impact climate literacy for millions of DMNS visitors over the five-year period.
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TEAM MEMBERS: Scott Sampson Steve Lee Ka Chun Yu Eddie Goldstein Andrea Giron
resource project Public Programs
Laurel Clark Earth Camp was a set of interconnected programs for Middle and High School students and their teachers that help them develop new perspectives on global change. The project was a partnership of the Arizona-Sonora Desert Museum, Arizona Project WET at the University of Arizona, and the Planetary Science Institute in Tucson, Arizona. Project goals were to: I. Engage students in lifelong learning in STEM disciplines to inform their Earth stewardship practices, career decisions and capacity for innovation; II. Provide teachers with tools and experiences to inspire students to discover the real-world relevancy of STEM disciplines and apply this learning to the pursuit of STEM careers and technological innovation; III. Enhance public awareness of environmental change in the southwestern US and the importance of NASA satellites for recording, understanding and predicting these changes. Over four years, Earth Camp served 132 students and 42 teachers. Program participants understand more about Earth System connectivity and are more aware of their impacts on the environment and how to quantify and reduce these impacts. A post-camp online survey of alumni from previous years indicated that 75% of participants were felt that the camp influenced them to be more interested in STEM careers and 80% were more motivated to do well in their science classes. Teachers in the program were able to implement many of the project activities in their classrooms and most of them were exposed to satellite data for the first time; The project also created a public exhibit “Earth Change from Space” at the Arizona-Sonora Desert Museum, and an online tool that allowed students to explore, research and report on global change issues using Google Earth historical imagery.
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TEAM MEMBERS: Debra Colodner
resource project Media and Technology
Journey into Space (JIS) is designed to improve student, educator, and general public understanding of earth/space science and its relationship to NASA goals and objectives through the use of a traveling GeoDome (inflatable planetarium) and engaging supporting programming at The Journey Museum. The Museum collaborates with area colleges, school districts, K-12 educators, youth serving organizations, astronomical affiliations, and others. The overall goal of JIS is to improve student, educator, and general public understanding of STEM and its relationship to NASA goals and objectives. JIS objectives are: 1) To increase student and public interest and awareness in STEM areas; 2) To increase student interest in pursuing STEM careers; 3) To improve teacher knowledge of NASA related science; 4) To increase teacher comfort level and confidence in teaching NASA related science in their classrooms; 5) To increase collaboration between informal and formal science educators; 6) To increase student and public understanding of Plains Indians ethno astronomy; and 7) To increase museum visitors’ interest and understanding of NASA related science. The Museum produced 2 films (“Cradle of Life”, “Looney Moons”) that are offered daily, 4 recurring monthly programs (Final Frontier Friday, Amazing Science, SciGirls that became Science Explorer’s Club, and Black Hills Astronomical Society meetings), summer robotics classes and teachers’ workshops, annual Earth Science Day, in addition to the GeoDome programming that has toured the region including presentations in the three poorest counties in the United States. The ethno-astronomy is underway in partnership with Oglala Lakota College and South Dakota Space Grant Consortium.
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TEAM MEMBERS: Peg Christie
resource project Media and Technology
The Children’s Museum developed From the Blue Planet to the Red Planet: Exploring Planetary Science to provide opportunities for students in grades 4 through 8, teachers, and families to learn about Mars exploration. The Museum partnered with the Connecticut Center for Advanced Technology (CCAT) on four teacher professional development modules related to aspects of planetary science: soil and plant study, air pressure, robotic exploration, and the comparison of Mars and Earth. Teachers who attended free workshops could bring students to the Museum for classroom and planetarium experiences. The Museum received support from Central Connecticut State University and technical advice from Phoenix Project scientists at JPL. The Museum created a timeline of Mars exploration history with video clips of milestones and an accompanying quiz kiosk. CCAT created virtual Mars drive-through experiences with which visitors could explore the planet. The Travelers ScienceDome Planetarium staff wrote, directed, and animated a full-dome planetarium program about the future study of Mars that was finished in December 2012. For over two years the Museum has sponsored free, monthly Mars Madness programs during which the general public can visit the exhibit, see a Mars-related planetarium program, and test out some of the hands-on activities developed for the school groups. The Museum hoped to reach a diverse audience, especially, those people who might otherwise not afford admission. We have produced four teacher professional development guides with hands-on activities, an exhibit for our facility, a dedicated website, and a planetarium program.
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TEAM MEMBERS: Bob Griesmer
resource project Public Programs
Exoplanets Exploration is an interactive exhibition to explore exoplanets for the primary audience of students grades 5th through 12th with a secondary audience of younger children and adults. The exhibition is located in the astronomy wing of the Boonshoft Museum of Discovery (Dayton, Ohio). The project goals are to provide a STEM base for visitors from which to explore exoplanet discoveries; for them to have a basic understanding of exoplanet missions, instruments used in the discoveries, and the science knowledge necessary to understand the discoveries; to learn about the exoplanet discoveries through hands-on tactile, auditory, visual, and kinesthetic interactive exhibition components; and to challenge visitors to contemplate the possibility of life elsewhere in the universe. Aspects of the exhibition are integrated into space-related programming by linking to school visits, Distance Learning programs, summer Discovery Camps, FIRST LEGO league, and homeschool programming. Components of the exhibition addresse relevant Ohio Academic Content Standards for Earth and Space Science and will evolve to incorporate new Next Generation Science Standards. With the STEM career information presented along with scientific learning, students will be able to visualize the possibilities that NASA and space science represents.
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TEAM MEMBERS: Mark Meister
resource project Media and Technology
Earth from Space highlights state-of-the-art NASA technology, in particular, the suite of Earth observing satellites orbiting our planet, the data they collect, and how people are using these data for research and applications. Participants learn how NASA EOS data is collected through remote sensing systems, recognize the connection between this data and the area in which they live, and recognize the relevance and value of NASA data for understanding changes in the Earth related to where they live. The project informs K–12 students and lifelong learners of our increasingly advanced technological society and prepare students to enter the STEM-related workforce with content in oceanography, geology, climatology, glaciology, geography, and meteorology. Content is presented through hands-on exhibits and dynamic demonstrations using spherical display systems at OMSI’s main museum location and through a travelling program at rural libraries, schools, and other outreach venues throughout Oregon.
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resource project Media and Technology
This planning grant addresses the issue of students losing interest in STEM during the ages of 8-12 years. The PIs propose that STEM content provided through electronic media will be more readily accepted by youth because it is on their "home turf." IMX.org will be a new, highly engaging, online destination for tweens and kids at large. It is designed to leverage the Web 2.0 and tweens' fascination with media and popular culture, and to demonstrate the connections between the real world, everyday life, and STEM. The project will test a preliminary design with a focus group of 8-12 year-olds, convene a panel of experts and Advisory Board, and create a beta Web site to conduct formative research.
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TEAM MEMBERS: Jenny Lam
resource research Public Programs
How can you carve out a museum space that’s less authoritative? And how you can make work that is smaller, more intimate in that same space? Kio Stark and Mark Allen discuss Machine Project, the Echo Park, Los Angeles exhibiting space that doubles as an interactive setting, an alternative performance venue, and an active agent in creating events around the local area, including in museums such as the Hammer.
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TEAM MEMBERS: Kio Stark Mark Allen
resource project Public Programs
The project will conduct a mapping study to describe the contexts, characteristics and practices of a national sample of science-focused Out-of-School Time (OST) programs. The study targets OST programs for middle- and high-school-aged youth, including after-school programs, camps, workshops, internships, and other models. While millions of dollars are invested in these programs, and tens of thousands of students participate , as a community, we have no truly comprehensive view of the wide variety of formats, audiences, and approaches that are represented by the many active programs. Where, when, and by whom are these science-rich programs conducted? What types of experiences do they offer to what kinds of students, with what goals? What organizational and experiential factors affect the outcomes for these youth? Ultimately, we wish to understand how these differences in program design are related to youth outcomes such as STEM learning, attitudes and interest, and their later career and educational choices. To answer these questions, we are gathering data through documents, interviews, and the online MOST-Science Questionnaire.
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TEAM MEMBERS: University of Colorado Boulder Sandra Laursen Robert Tai Xitao Fan
resource research Media and Technology
Exposing American K-12 students to science, technology, engineering, and math (STEM) content is a national initiative. Game Design Through Mentoring and Collaboration targets students from underserved communities and uses their interest in video games as a way to introduce science, technology, engineering, and math topics. This article describes a Game Design Through Mentoring and Collaboration summer program for 16 high school students and 3 college student mentors who collaborated with a science subject matter expert. After four weeks, most students produced 2-D video games with themes based
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TEAM MEMBERS: Neda Khalili Kimberly Sheridan Asia Williams Kevin Clark Melanie Stegman
resource research Media and Technology
This paper identifies the need for developing new ways to study curiosity in the context of today's pervasive technologies and unprecedented information access. Curiosity is defined in this paper in a way which incorporates the concomitant constructs of interest and engagement. A theoretical model for curiosity, interest and engagement in new media technology-pervasive learning environments is advanced, taking into consideration personal, situational and contextual factors as influencing variables. While the path associated with curiosity, interest, and engagement during learning and research
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TEAM MEMBERS: Marilyn Arnone Ruth Small Sarah Chauncey H. McKenna
resource research Public Programs
This study was designed to examine the impact of participating in an after-school robotics competition on high school students' attitudes toward science. Specifically, this study used the Test of Science-Related Attitude to measure students' social implications of science, normality of scientists, attitude toward scientific inquiry, adoption of scientific attitudes, enjoyment of science lessons, leisure interest in science, and career interest in science. Results indicated that students who participated in a robotic competition had a more positive attitude toward science and science-related
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TEAM MEMBERS: Anita Welch Douglas Huffman