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resource research Public Programs
The major Lisbon goal is to give Europe back the primacy as a society of knowledge. `Giving back' is a more appropriate term than `giving', as Europe long held that primacy in the past, and virtually as a monopoliser from the 17th century throughout the 19th. Then, Europe shared it with North America for a long portion of the 20th century.
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
Those studying the public understanding of science and risk perception have held it clear for long: the relation between information and judgment elaboration is not a linear one at all. Among the reasons behind it, on the one hand, data never are totally “bare” and culturally neutral; on the other hand, in formulating a judgment having some value, the analytic component intertwines – sometimes unpredictably – with the cultural history and the personal elaboration of anyone of us.
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
Science magazines have an important role in disseminating scientific knowledge into the public sphere and in discussing the broader scope affected by scientific research such as technology, ethics and politics. Student-run science magazines afford opportunities for future scientists, communicators, politicians and others to practice communicating science. The ability to translate ‘scientese’ into a jargon-free discussion is rarely easy: it requires practice, and student magazines may provide good practice ground for undergraduate and graduate science students wishing to improve their
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TEAM MEMBERS: Mico Tatalovic
resource research Media and Technology
The rapid spread of technologies involving the application of “Genetic Modification (GM)” raised the need for science communication on this new technology in society. To consider the communication on GM in the society, an understanding of the current mass media is required. This paper shows the whole picture of newspaper discourses on GM in Japan. For the Japanese public, newspapers represent one of the major sources of information on GM. We subjected the two Japanese newspapers with the largest circulation, the Asahi Shimbun and Yomiuri Shimbun, to an analysis of the full text of
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TEAM MEMBERS: Ryuma Shineha Aiko Hibino Kazuto Kato
resource research Media and Technology
Basing mainly on author's direct involvement in some science communication efforts in India, and other reports, this contribution depicts and analyses the present science communication/ popularization scenario in India. It tries to dispel a myth that rural people don't require or don’t crave for S&T information. It discusses need for science and technology communication, sustaining curiosity and creating role models. Citing cases of some natural, 'unnatural' and organized events, it recounts how S&T popularization efforts have fared during the past decade and a half. It's made possible using
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TEAM MEMBERS: Chandra Mohan Nautiyal
resource research Media and Technology
To give a good public speech is art; but definitely more difficult is to organize a productive exchange of points of views between scientists, experts, non-experts and policy-makers on controversial issues such as a scenario workshop or a consensus conference. Many skills and a deep knowledge both of the topic and of the methodology are required. But this is the future of science communication, a field where the dialogical model will impose new and complex formats of communication and a new sensibility, using also the most traditional media. But are science communicators prepared for that
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TEAM MEMBERS: Nico Pitrelli
resource research Media and Technology
The practice of dialogue does not erase the conflicts that can be found upon solid diverging interests. But conflicts are not forcedly a trauma. More then an impossible abolition of diversity, it is important to promote a practice that helps everybody to express their own point of view looking for socially sustainable solution between the parts. But according to Sturloni, «Even in that case: not a dialogue meant to achieve a utopian unitary view able to level all divergences, but to allow the expression of different perspectives and of legitimate interests. The final aim should be to make a
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TEAM MEMBERS: Giancarlo Sturloni
resource research Media and Technology
Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility—the objective and
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TEAM MEMBERS: Miriam Metzger Andrew Flanagin
resource research Media and Technology
Young people's use of digital media may result in various innovations and unexpected outcomes, from the use of videogame technologies to create films to the effect of home digital media on family life. This volume examines the core issues that arise when digital media use results in unintended learning experiences and unanticipated social encounters. The contributors examine the complex mix of emergent practices and developments online and elsewhere that empower young users to function as drivers of technological change, recognizing that these new technologies are embedded in larger social
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TEAM MEMBERS: Tara McPhereson
resource research Media and Technology
It may have been true once that (as the famous cartoon of the 1990s put it) "Nobody knows you're a dog on the Internet," and that (as an MCI commercial of that era declared) on the Internet there is no race, gender, or infirmity, but today, with the development of web cams, digital photography, cell phone cameras, streaming video, and social networking sites, this notion seems quaintly idealistic. This volume takes up issues of race and ethnicity in the new digital media landscape. The contributors address this topic—still difficult to engage honestly, clearly, empathetically, and with
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TEAM MEMBERS: Anne Everett
resource research Media and Technology
As young people today grow up in a world saturated with digital media, how does it affect their sense of self and others? As they define and redefine their identities through engagements with technology, what are the implications for their experiences as learners, citizens, consumers, and family and community members? This volume addresses the consequences of digital media use for young people’s individual and social identities. The contributors explore how young people use digital media to share ideas and creativity and to participate in networks that are small and large, local and global
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TEAM MEMBERS: David Buckingham
resource research Exhibitions
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratório de Ciências for children and teenagers (ages 9 to 14), but it was also open to the general public. We report findings from a mixed-methods study incorporating questionnaires completed by visiting school children (n=814) and the general public (n=338) and interviews with school visitors (n=23)
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TEAM MEMBERS: Museu Exploratorio de Ciencias Sandra Murriello Marcelo Knobel