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resource research Media and Technology
If there is a peculiarity in the way of doing science and in the way of communicating science in Brazil, it is in the use of the idea of "deficit" in political and economic discourses, as well as in the discourses of socio-technical networks. Our proposal here is not to affirm or reject the existence of this deficit, but rather to understand its workings and its construction as a way of bringing about networks of interest that make use of this idea. For us, this is not an idea which is restricted to the discourse of researchers or of journalists and scientific broadcasters; there is also an
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TEAM MEMBERS: Marta Kanashiro Rafael Evangelista
resource research Public Programs
In the summer of 2003, a survey was carried out at the At-Bristol Science Centre (UK) to determine the effectiveness of the hands-on activities of "Explore". The section evaluated included 43 interactive experiences divided into two themes. The first, "Get Connected", consisted of examples of the latest digital technologies, such as a television studio, virtual volleyball, and radars. The second, "Curiosity Zone", was dedicated to natural phenomena and subdivided into three additional groups: "Natural Forces" which presented various forces of nature, "Focus on Light", which dealt with the
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TEAM MEMBERS: Francesca Conti
resource research Media and Technology
The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industry's constant race for more exciting user experiences. Specialized theme parks and various other leisure and entertainment centers worldwide are embracing the interactive promise that games have made users expect. This is not a trend limited to the entertainment domain;non-formal learning environments for children are also following this path, backed up by a theoretical notion of play as a core activity in a child's
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TEAM MEMBERS: Maria Roussou
resource research Informal/Formal Connections
This study was designed to contribute to a small but growing body of knowledge on the influence of gender in technology-rich collaborative learning environments. The study examined middle school students’ attitudes towards using computers and working in groups during scientific inquiry. Students’ attitudes towards technology and group work were analyzed using questionnaires. To add depth to the findings from the survey research, the role of gender was also investigated through the analysis of student conversations in the context of two activities: exploring science information on a hypertext
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TEAM MEMBERS: Jessica Goldstein Sadhana Puntambekar
resource research Public Programs
Girls and women, especially if they are people of color, supposedly do not like computer technology or science. Myriad reports and studies document their limited interest and participation in these fields, both in school and at work. This article reports some preliminary results from an after-school intervention intended to increase urban, African-American middle school girls' interest and participation in computer technology and science. The intervention program was designed by university researchers, community developers, and local residents to correspond to state curriculum content
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TEAM MEMBERS: Margaret Eisenhart Leslie Edwards
resource research Media and Technology
The concern with a "digital divide" has been transformed from one defined by technological access to technological prowess--employing technologies for more empowered and generative uses such as learning and innovation. Participation in technological fluency-building activities among high school students in a community heavily involved in the technology industry was investigated in a study of 98 high school seniors enrolled in AP-level calculus. Findings indicated substantial variability in history of fluency-building experiences despite similar levels of access. More and less experienced
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TEAM MEMBERS: Brigid Barron
resource research Public Programs
Public libraries are uniquely poised to provide meaningful opportunities for teens to learn and grow outside of school—if they listen to what teens want and need. This article presents finding from the Boston Public Library's implementation of new teen spaces and programs.
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TEAM MEMBERS: Lisa Moellman Jodi Tillinger
resource research Public Programs
This article describes Youth as Resources, a nationwide initiative involves youth and adults as equal partners in projects that improve community life. Some examples of the projects include the Rural Renewable Energy Alliance, which engages teenagers to install solar heating in low income homes, and the Haydenville Preservation Committee, which implemented neighborhood cleanup and landscaping projects in rural Ohio.
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TEAM MEMBERS: Shaun Butcher
resource research Public Programs
Situating community-based afterschool programs on school grounds has its risks, but there can be significant rewards as well.
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TEAM MEMBERS: Joseph Polman
resource research Media and Technology
This article presents IMAX films as making science more accessible to the public, but cautions against building spectators rather than participants. It examines a film about Yellowstone while making the case that large-format films serve entertainment rather than scientific purposes.
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TEAM MEMBERS: Joanna Ploeger