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resource project Media and Technology
Implementation of a permanent exhibition, on-line content, educational materials, and public programs exploring the history and cultural impact of video games.

Through the design, fabrication, and implementation of a 24,000-sq. ft. permanent, long-term gallery—tentatively entitled Digital Worlds—The Strong National Museum of Play will explore and share the history, influence, and experience of video games as they relate to culture, storytelling, human development, and the broader evolution of play. This gallery, the centerpiece of a transformational museum expansion, will include complementary and cohesive interactive exhibit spaces that showcase the history of video games through: (1) display of rare and unique historical artifacts; (2) use of multiple media formats that allow guests to discover the history of video games and their impact on society and culture; and (3) inclusion of one-of-a-kind interactive experiences that bring the history, art, and narrative structures of video games to life.
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TEAM MEMBERS: Jon-Paul Dyson
resource project Exhibitions
Implementation of a traveling exhibition, website, curriculum, and public programs exploring the history of the scrap industry in America.

The Jewish Museum of Maryland (JMM) is developing Scrap Yard: Innovators of Recycling, a temporary, traveling exhibit that will allow visitors to explore the evolution of the American scrap industry over 250 years through the stories of people who created it – immigrants, their descendants and their successors. In addition to the 2,000-sq ft, experiential exhibit exploring scrap recycling through the lenses of history, sociology and technology, JMM intends to publish a companion book and free interpretive brochure, create a website, plan public programs, collect and curate select oral histories, and develop educational curricula. The exhibit will feature historical objects, oral histories, texts, images, multimedia, and interactives. Resources will be drawn from JMM’s collections, the archives of the Institute of Scrap Recycling Industries (ISRI), and a variety of other sources. Scrap Yard opens at JMM in 2019 and begins a national tour in 2020.
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TEAM MEMBERS: Tracie Guy-Decker
resource project Exhibitions
Planning for a permanent exhibition examining the role of horse-drawn vehicles in American life in the 19th and early 20th centuries.

A World Before Cars represents the latest phase of a major redesign of the LIM’s carriage museum, which contains one of the largest and finest holdings of horse-drawn vehicles and related transportation artifacts in the country. Utilizing the expertise of skilled consultants and the highly-regarded H. Lee Skolnick Architecture and Design Partnership, the LIM will plan an interpretive gallery composed of hands-on activity areas that explore the experiences of carriage riding/driving, the integral role of horses in 19th-century America, and the ways in which carriage design innovations informed and influenced automobile design. From a ride simulation exercise to interactive computer kiosks and a comparative display of carriage and automobile parts, this new gallery will be designed to engage a variety of different visitor age and experience levels, providing an immersive entry into the world of carriages, and the unexpected ways in which they connect to our modern lives.
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TEAM MEMBERS: Joshua Ruff
resource project Media and Technology
This will be a unique video game based on the writings the American author Henry David Thoreau at Walden Pond. Designed and directed by game designer Tracy Fullerton, Walden, a game, will simulate the experiment in living made by Thoreau at Walden Pond in 1845-47, allowing players to walk in his virtual footsteps, attend to the tasks of living a self-reliant existence, discover in the beauty of a virtual landscape the ideas and writings of this unique philosopher, and cultivate through the game play their own thoughts and responses to the concepts discovered there. The humanities content of the game will focus on an interactive translation of Thoreau’s writings and will also include references to the historical context of those writings. The game takes place in the environment of 1845 New England, when new technologies such as the railroad, the telegraph were first being seen and were part of the changes to pace of life that Thoreau so articulately resisted in critiques of society.
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TEAM MEMBERS: Tracy Fullerton
resource project Media and Technology
The project is the development of a working prototype that demonstrates the humanities ideas, technology, and public outreach for Pox in the City, a Unity 3D strategy game. Pox in the City draws upon a core interpretive framework for medical history, namely that beliefs, practices, and treatment are shaped by the interaction of the healer, the patient, and the disease entity. Players take on the role of a physician who has arrived in Philadelphia just as a smallpox outbreak erupts. Armed only with Edward Jenner’s new vaccination technique, players undertake the challenge of preventing the spread of the disease by persuading patients to be vaccinated. The interactive format will immerse players in the city’s rich history, as they experience the choices made by historical actors and constrained by scientific knowledge and cultural values.
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TEAM MEMBERS: Lisa Rosner
resource project Media and Technology
INTO THE DEEP: America, Whaling & the World: a two-hour documentary film for national broadcast on PBS in 2010, directed by Ric Burns and co-produced by Steeplechase Films, American Experience, and WGBH/Boston, explores the history, culture and significance of the American whaling industry from its 17th century origins in drift and shore-whaling, through the golden age of deep ocean whaling in the 18th and 19th centuries, and on to the industry's demise in the decades following the American Civil War. Combining stunning archival material with powerful on-camera interviews, evocative live cinematography, dramatic reenactments, and underwater footage of whales at sea, the film will bring alive the complex reality and extraordinary experience of American whaling as the nation rose to the threshold of global power, all the while registering the larger forces, economic, social, cultural, technological and environmental, that shaped and propelled American Whaling.
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TEAM MEMBERS: Ric Burns
resource project Exhibitions
The Oakland Museum of California (OMCA) seeks support to complete the reinstallation of its 25,800 square-foot permanent Gallery of California History and to develop and implement accompanying educational programs. OMCA’s history collections contain the largest, finest, and most comprehensive collection of California material culture anywhere. The Gallery of California History was originally created in the 1960s and 70s, and it has been more than 20 years since it has been updated. The new installation of the gallery will include approximately 2,200 historical artifacts, works of art, ethnographic materials, and original photographs. This reinstallation is part of a major transformation of the entire museum that will realize the institution’s deep and continuing commitment to telling the full story of California and its people. The opening of the new Gallery of California History is planned for early 2010.
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TEAM MEMBERS: Louise Pubols
resource project Exhibitions
Today's Brooklyn Navy Yard is a rarity: a 19th-century citadel of the Industrial Revolution reincarnated as a model of clean industrial re-use in the 21st century. A historic national icon, the Yard has long been a mystery to its neighbors. Now, for the first time since 1801, BNYDC is inviting the public in and offering a unique and remarkable venue where the Yard can tell its many stories, most for the first time. On September 7, 2011 (Labor Day), BNYDC will open the Brooklyn Navy Yard Center at Building 92, a visitor center and home of a new exhibition, The Brooklyn Navy Yard: Past, Present, and Future.
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TEAM MEMBERS: Daniella Romano
resource project Exhibitions
The Friends of the C&TSRR, a non-profit 50l(c)(3) dedicated to preserving and interpreting the Cumbres & Toltec Scenic Railroad (C&TSRR), will advance its interpretive programs to complete the schematic design phase of a permanent exhibition planned for a proposed Railroad Visitor Center in Chama, NM; and to acquire the humanities expertise necessary to further develop and implement interpretive content and planning for this and other key sites along the C&TSRR's 64-mile route winding through the San Juan Mountains of Northern NM and Southern CO. The C&TSRR is a designated National Park Service National Historic Site. The C&TSRR, successor to the original Denver & Rio Grande Railroad-San Juan Extension built in 1880, operates today as a 64-mile "living museum" - a coal-fired, steam-powered narrow gauge railroad between Chama, NM and Antonito, CO.
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TEAM MEMBERS: Tim Tennant
resource project Exhibitions
Interpreting the Interstates seeks to understand the impact of Interstate Highways on the culture and history of Rural America. Its core is a unique collection of 36,655 large-format negatives taken before, during, and after construction of the Interstates in Vermont, the Nation’s most rural state. During year 1, we will make 10,000 of these rarely-seen images public through an established digital image archive, the Landscape Change Program. In year 2, we will use images as catalysts for public discourse at town gatherings. In year 3, we will disseminate our findings widely and stimulate public discussion using 1) a flexible modular exhibit reaching much of the State’s populace at non-traditional venues: 20 county fairs, 18 libraries, & 17 rest areas, 2) permanent interpretive signs at rest stops along Vermont’s Interstate Highways to reach millions of tourists who yearly visit Vermont on the Interstate, and 3) a book and interactive web presence for national dissemination.
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TEAM MEMBERS: Paul Bierman
resource project Exhibitions
The Adirondack Museum at Blue Mountain Lake, New York will develop Mining in the Adirondacks, a multi-faceted project that will include a 29,000 square foot permanent exhibit, an interactive web site module, curriculum development, and public programming. The exhibition will feature approximately 300 objects from the Adirondack Museum collection, including a tuyere plate, miners’ safety gear, picks and drills, historic photographs, an ore cart, maps, iron pigs, garnet jewelry, household items and audio recordings. A mining tunnel, open pit and mine village landscape will be incorporated to provide an immersive experience for visitors. The Mining in the Adirondacks project seeks to interpret the history of mining in the Adirondack wilderness grounded in current scholarship, best museum practice, visitor studies research, and understanding of varied learning styles. Four humanities scholars will work with museum staff.
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TEAM MEMBERS: Laura Rice
resource project Media and Technology
The Chicago Architecture Foundation will produce "One Nation, Under Construction," a weekly web and radio broadcast program that engages people in learning the stories behind the building – conceptual and physical – of America’s spaces, places, and structures. Each week, the show will address a humanities theme through exploration of architecture, infrastructure, urban history, planning, and landscape. While drawing on the latest scholarship, each 60-minute broadcast will surprise, engage, and move viewers as it investigates the link between the ways of building and the values of the builders. The innovative power of this project derives from its approach –featuring the everyday voices and stories that illuminate humanities themes discussed by featured scholars and experts – combined with an internet-based strategy linked to a national scholarly network and the Chicago Architecture Foundation's extensive programming.
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TEAM MEMBERS: Gregory Dreicer