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resource evaluation Media and Technology
This summative evaluation describes the FOSSIL (Fostering Opportunities for Synergistic STEM with Informal Learners) project activities and outcomes. Over the six-year funding period of this project, we developed a community of practice of more than 10,000 participants (via our web site, social media, and app) who share an interest in fossils and paleontology. This report describes the success and challenges of the FOSSIL project.
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TEAM MEMBERS: Bruce MacFadden
resource evaluation Public Programs
The Brooklyn Botanic Garden (BBG) and Brooklyn Academy of Science and the Environment (BASE) contracted RK&A to conduct an evaluation of their partnership’s progress and outcomes over three years. The goal of the summative evaluation is to explore students, families, and teachers’ perceptions of and relationship to BBG and the BBG-BASE partnership. The evaluation also explored attitudes and understandings of how to engage in nature exploration, scientific inquiry, and environmental stewardship in a meaningful way. How did we approach this study? RK&A developed questionnaires to be
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resource evaluation Media and Technology
Are you interested in an innovative approach to collecting a large amount of formative data via Facebook? RMC Research Corporation conducted a formative evaluation for Oregon Public Broadcasting (OPB) to ensure the social media tag lines and clips created by OPB engage the target audiences. The primary target audience for the Hacking Your Mind (HYM) television series is the PBS primetime television viewing audience. According to the PBS Research Audience Insight 2016 Annual Report, the PBS primetime audience is older (median age of 65) and college educated (43% have a 4-year degree). To
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TEAM MEMBERS: Jean Hiebert Larson Chandra Lewis Corynn Del Core
resource evaluation Media and Technology
Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with: SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period include a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources. The centerpiece of the project, the Amazon Adventure film, is a 45-minute giant screen film shown in
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resource evaluation Public Programs
With funding from a Smithsonian Institution Youth Access Grant the National Museum of Natural History offered a program pipeline that would engage underserved Washington D.C. students in programming designed to encourage academic and career STEM interest. Beginning with collaboration with community educators, the pipeline funneled students into a Teen Night Out Science Night to interest them in science workshop series offered after school and on weekend and ultimately into volunteer and internship opportunities. This report provides detailed view of methods, analyses, results, and conclusions
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TEAM MEMBERS: Deborah Wasserman Rebecca Nall
resource evaluation Exhibitions
The Field Museum contracted RK&A to conduct a summative evaluation of the Grainger Science Hub and the Discovery Squad Carts, two museum experiences facilitated by educators or trained volunteers. The goals of the study are to explore the extent to which visitors interact with programming in the Science Hub and at Discovery Squad Carts and the nature of those interactions, as well as visitor motivations and takeaways. How did we approach this study? RK&A conducted observations in the Science Hub and at Discovery Squad Carts to understand the nature of experiences at each. The
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