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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource project Media and Technology
EcoExploratorio: Museo de Ciencias de Puerto Rico’s In-STEM: An Inclusive STEM Museum Exhibition project will provide STEM educational material specifically for audiences with visual and hearing disabilities. In addition to an inclusive summer Moon to Mars exhibit, the museum will offer tours with American Sign Languages (ASL) interpreters and adaptations for the visually impaired. Accessible online, the museum will produce ten STEM activity videos. By being inclusive of people with disabilities, specifically focusing on people that are deaf or hard of hearing and blind or visually impaired, the museum seeks to promote lifelong access to STEM education.
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TEAM MEMBERS: Jenny Guevara
resource research Media and Technology
Reflecting on the practice of storytelling, this practice insight explores how collaborations between scholars and practitioners can improve storytelling for science communication outcomes with publics. The case studies presented demonstrate the benefits of collaborative storytelling for inspiring publics, promoting understanding of science, and engaging publics more deliberatively in science. The projects show how collaboration between scholars and practitioners [in storytelling] can happen across a continuum of scholarship from evaluation and action research to more critical thinking
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TEAM MEMBERS: Michelle Riedlinger Jenni Metcalfe Ayelet Baram-Tsabari Marta Entradas Marina Joubert Luisa Massarani
resource project Media and Technology
The Space and Earth Informal STEM Education (SEISE) project, led by the Arizona State University with partners Science Museum of Minnesota, Museum of Science, Boston, and the University of California Berkeley’s Lawrence Hall of Science and Space Sciences Laboratory, is raising the capacity of museums and informal science educators to engage the public in Heliophysics, Earth Science, Planetary Science, and Astrophysics, and their social dimensions through the National Informal STEM Education Network (NISE Net). SEISE will also partner on a network-to-network basis with other existing coalitions and professional associations dedicated to informal and lifelong STEM learning, including the Afterschool Alliance, National Girls Collaborative Project, NASA Museum Alliance, STAR_Net, and members of the Association of Children’s Museums and Association of Science-Technology Centers. The goals for this project include engaging multiple and diverse public audiences in STEM, improving the knowledge and skills of informal educators, and encouraging local partnerships.

In collaboration with the NASA Science Mission Directorate (SMD), SEISE is leveraging NASA subject matter experts (SMEs), SMD assets and data, and existing educational products and online portals to create compelling learning experiences that will be widely use to share the story, science, and adventure of NASA’s scientific explorations of planet Earth, our solar system, and the universe beyond. Collaborative goals include enabling STEM education, improving U.S. scientific literacy, advancing national educational goals, and leveraging science activities through partnerships. Efforts will focus on providing opportunities for learners explore and build skills in the core science and engineering content, skills, and processes related to Earth and space sciences. SEISE is creating hands-on activity toolkits (250-350 toolkits per year over four years), small footprint exhibitions (50 identical copies), and professional development opportunities (including online workshops).

Evaluation for the project will include front-end and formative data to inform the development of products and help with project decision gates, as well as summative data that will allow stakeholders to understand the project’s reach and outcomes.
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resource project Exhibitions
In March of 2016, a total solar eclipse occurred in the southwestern pacific; and in August of 2017, a total solar eclipse occurred across a broad swath of the United States. The Exploratorium launched a 2.5
year public education program—Navigating the
 Path of Totality—that used these two
 total solar eclipses as platforms for
 sparking public engagement and learning 
about the Sun, heliophysics, and the STEM
 content related to both. These sequential
 eclipses provided an unprecedented
 opportunity to build and scaffold public
 engagement and education. Our strategy was to 
start the public engagement process with the 
2016 eclipse, nurture that engagement with
 resources, activities and outreach during the 17
 months between the eclipses, so that audiences (especially in the U.S., where totality was visible in multiple areas across the country) would be excited, actively interested, and prepared for deeper engagement during the 2017 eclipse. For the August 2017 eclipse, the Exploratorium produced live telescope and program feeds from Madras, OR and Casper, WY. The Exploratorium worked with NASA to leverage what was a once-in-a-lifetime experience for millions to bring heliophysics information and research to students, educators, and the public at large through a variety of learning experiences and platforms.

The core of this project was live broadcasts/webcasts of each eclipse. To accomplish these objectives, the Exploratorium produced and disseminate live feeds of telescope-only images (no commentary) of each eclipse originating them from remote locations; produce and disseminate from the field live hosted broadcasts/webcasts of each eclipse using these telescope images; design and launch websites, apps, videos, educator resources, and shareable online materials for each eclipse; design and deliver eclipse themed video installations for our Webcast studio and Observatory gallery in the months that lead up to each eclipse and a public program during each eclipse; and conduct a formative and summative evaluation of the project. 


These broadcasts/webcasts and pre-produced videos provide the backbone upon which complementary educational resources and activities can be built and delivered. Programs and videos were produced in English and Spanish languages. As a freely available resource, the broadcasts/webcasts also provide the baseline content for hundreds if not thousands of educational efforts provided by other science-rich institutions, schools, community-based organizations, and venues. Platforms such as NASA TV and NASA website, broadcast and online media outlets such as ABC, NBC, CBS, CNN, MSNBC and PBS, as well as hundreds of science institutions and thousands of classrooms streamed the Exploratorium eclipse broadcasts as part of their own educational programming, reaching 63M people. These live broadcasts were relied upon educational infrastructure during total solar eclipses for institutions and individuals on the path and off the path alike.
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TEAM MEMBERS: Robert Semper Robyn Higdon Nicole Minor
resource project Media and Technology
The Space Science Institute, in collaboration with the Catawba Science Center (North Carolina), the New Mexico Museum of Natural History and Science, the American Library Association, and the Astronomical Society of the Pacific propose to develop a multi-pronged project on the topic of asteroids. Content areas will include: Asteroids ? Up-close and Personal; Deep Impact; and Planetary Protection. Deliverables will include a 2,500 square-foot traveling exhibit for small to mid-sized museums; four, 300 square-foot "small exhibit components" (SECs) for libraries, community centers, etc.; Web 2.0 sites for the project developers and for the public; public education programs; professional development programs for informal STEM professionals; and a study of how Web 2.0 can be used to improve the evaluation of Web sites. The project team will be experimenting with virtual prototyping of exhibit modules as a way to improve exhibit development, especially with team members who are around the country. Teens from around the country will be enlisted to help inform the project on its deliverables. The Association of Science-Technology Centers will manage the exhibit tour. The Institute for Learning Innovation will conduct the evaluation activities, including the study of Web 2.0 and virtual prototyping tasks.
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TEAM MEMBERS: Paul Dusenbery Suzanne Gurton James Harold Lisa Curtis Brad McLain
resource project Media and Technology
The Children’s Museum of Indianapolis (Museum) is creating Curious Scientific Investigator (CSI): Beyond Spaceship Earth, a project geared towards immersing children and families in science, technology, engineering, and math (STEM) disciplines, which will be launched in 2016.

As the lead institution, the Museum is partnering with NASA Johnson Space Center (JSC), Purdue University, and SpaceX to implement the project in Indianapolis.

CSI: Beyond Spaceship Earth will introduce children and families to the science of human space exploration in the 21st century. Through an array of informal learning experiences aimed at promoting STEM concepts and NASA’s educational outcomes the project will pursue the following objectives:

Immerse visitors in the ISS and laboratory environments;
Provide an environment to allow performing and manipulating experiments to understand the importance of NASA’s research and exploration; and
Engage in real-life and simulated experiences, including interactions with university students studying STEM disciplines, which encourage children and youth to explore STEM skills and careers through NASA’s research and exploration.
The Museum has designed an immersive International Space Station-themed exhibit along with contextual and authentic activities for children and families, with production set to begin in late 2015. Museum teams are currently completing front-end research, prototyping and exhibit design. Leveraging family and informal learning expertise and incorporating the experiences of real astronauts, this project will support understanding of NASA’s Human Exploration and Operations Mission Directorate (HEOMD) research and operations. This exhibit will also promote interest, engagement, and awareness of NASA’s achievements in space exploration and how these benefit life on Earth.
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TEAM MEMBERS: Jennifer Pace-Robinson David Wolf
resource evaluation Media and Technology
PlanetMania is an iOS and Android mobile app game produced by Maryland Science Center and Eduweb, Inc. in 2012 to accompany the Center's latest permanent exhibit, entitled Life Beyond Earth. Multimedia Research carried out a summative evaluation of the PlanetMania app, focusing on the app's usage in the exhibit, appeal, value and learning outcomes. The evaluation is a pre-post quasi-experimental study in which a sample of 24 9-11 year olds were interviewed prior to and after experiencing the app and exhibit as well as observed during their exposure to the app and exhibit. The app game combines
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TEAM MEMBERS: Barbara Flagg Maryland Science Center
resource evaluation Media and Technology
PERG conducted the formative and summative evaluations of Windows on Earth, a project led by the Center for Earth and Space Science Education (CESSE) at TERC. The project included numerous partners and contributors who focused on the development of the Windows on Earth software, exhibit and website, as well as four museums who participated in the development and evaluation process: Boston's Museum of Science, (MOS), the Smithsonian Air and Space Museum, (A&S), the St. Louis Science Center (SLSC), and the Montshire Museum of Science (MM) in Vermont. The project also coordinated some programming
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TEAM MEMBERS: Judah Leblang Joan Karp TERC Inc Jodi Sandler
resource evaluation Media and Technology
Goodman Research Group completed the summative evaluation report of the Black Holes Experiment Gallery (BHEG), a traveling exhibit by the Harvard Smithsonian Center for Astrophysics, which aimed at engaging museum visitors in the topic of black holes. One of the innovations of the project included the inclusion of significant input from youth collaborators in the exhibit's design and development phase in order to achieve improved audience impact and the other innovation was a Black Holes Explorer's Card which visitors used to collect digital artifacts at the museum and could access the
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TEAM MEMBERS: Rucha Londhe Harvard Smithsonian Center for Astrophysics Colleen Manning Laura Houseman Irene F Goodman
resource project Media and Technology
This project will provide for a national tour of a 5,000 square-foot exhibit about the great Inca archaeological site of Machu Picchu, and will give a national public audience the opportunity to view one-of-a-kind and seldom exhibited Inca artifacts, while also learning about archaeological science through engaging interactive exhibits and displays. The exhibit demonstrates how understanding the past through science has made it possible to determine the purpose, activities and the nature of daily life on a royal Inca estate. Laboratory research is at the core of the visitor experience, which will include osteology, paleopathology, astronomy, stable carbon isotope analysis, faunal analysis of animal bones, compositional and structural analysis of metals and ecological analysis of the flora and fauna of the Machu Picchu National Researve in Peru. Project funding will also create a Website including a virtual exhibit tour, a self-guided tour of Machu Picchu and web-based archaeological science curriculum for classroom use. The larger project also includes an international scholarly symposium entitled "The Archaeology of Inca Cuzco." The exhibit will open at the Yale Peabody Museum in January, 2003, and after six months, will travel to Los Angeles, Pittsburgh, Denver, Washington, DC and Chicago, before it returns to New Haven for long-term installation at the Peabody. The project will reach an audience estimated at well over 2,000,000 visitors, school children, and Website users.
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TEAM MEMBERS: Richard Burger Lucy Salazer
resource project Media and Technology
The Space Science Institute (SSI) seeks to develop the "Stardust Project," designed to introduce the public to concepts related to the birth of stars, the search for planets beyond our solar system and the search for life beyond earth. The project's three components include a 2,500 square-foot travelling exhibition called "Stardust: Our Search for Origins;" a comprehensive education program for museum staff and grades 4-9 school teachers and a public Web site that incorporates and builds on the exhibit and education content. The project proposes to assemble standards-based educational materials for dissemination through workshops conducted at museums that host the exhibit. The educational programs -- particularly professional development workshops for teachers -- target, among other groups, underserved Native American and Hispanic teachers associated with a partnership between SSI and the NSF Rural Systematic Initiatives in the American West. The project is built around strong partnerships with two NASA Origins Program missions and with established informal education institutions including the New York Hall of Science, the Lawrence Hall of Science, the Denver Museum of Nature and Science, TERC and the SETI Institute. Its goals are to make it possible for teachers, students and the public to learn about: The formation of stars, planets, and the solar system; The conditions necessary for life; The effect of life on Earth's environment; The methods used to detect planets orbiting distant stars and The scientific tools used in origin research -- from space-based telescopes to microscopes.
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TEAM MEMBERS: Paul Dusenbery