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resource project Informal/Formal Connections
The Council for Opportunity in Education, in collaboration with TERC, seeks to advance the understanding of social and cultural factors that increase retention of women of color in computing; and implement and evaluate a mentoring and networking intervention for undergraduate women of color based on the project's research findings. Computing is unique because it ranks as one of the STEM fields that are least populated by women of color, and because while representation of women of color is increasing in nearly every other STEM field, it is currently decreasing in computing - even as national job prospects in technology fields increase. The project staff will conduct an extensive study of programs that have successfully served women of color in the computing fields and will conduct formal interviews with 15 professional women of color who have thrived in computing to learn about their educational strategies. Based on those findings, the project staff will develop and assess a small-scale intervention that will be modeled on the practices of mentoring and networking which have been established as effective among women of color who are students of STEM disciplines. By partnering with Broadening Participation in Computing Alliances and local and national organizations dedicated to diversifying computing, project staff will identify both women of color undergraduates to participate in the intervention and professionals who can serve as mentors to the undergraduates in the intervention phase of the project. Assisting the researchers will be a distinguished Advisory Board that provides expertise in broadening the representation of women of color in STEM education. The external evaluator will provide formative and summative assessments of the project's case study data and narratives data using methods of study analysis and narrative inquiry and will lead the formative and summative evaluation of the intervention using a mixed methods approach. The intervention evaluation will focus on three variables: 1) students' attitudes toward computer science, 2) their persistence in computer science and 3) their participant attitudes toward, and experiences in, the intervention.

This project extends the PIs' previous NSF-funded work on factors that impact the success of women of color in STEM. The project will contribute an improved understanding of the complex challenges that women of color encounter in computing. It will also illuminate individual and programmatic strategies that enable them to participate more fully and in greater numbers. The ultimate broader impact of the project should be a proven, scalable model for reversing the downward trend in the rates at which women of color earn bachelor's degrees in computer science.
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TEAM MEMBERS: Apriel Hodari Maria Ong
resource research Public Programs
The “Fourth Industrial Revolution” is transforming the world of work. Just as it happened with the technologies of the steam, electricity and computer revolutions, digital technologies are now becoming pervasive and reshaping all parts of the global economy. The computing industry’s rate of job creation in the U.S. is now three times the U.S. national average. This rapid expansion of the computing workforce means that computing skills – with coding at the core – are the most sought-after skills in the American job market. Yet amid this boom, research by Accenture and Girls Who Code shows
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TEAM MEMBERS: Accenture Research Kate Harrison
resource project Professional Development, Conferences, and Networks
A partnership of institutions and organizations from public and private sectors, all with an established record in advancing Hispanics in higher education, will form a networked community across regions of the United States with significant Hispanic populations to collectively adapt and adopt proven practices and apply them throughout the higher education system of two-year colleges and baccalaureate-, master's-, and doctorate-granting universities. The partnership builds on the successful NSF-funded Computing Alliance of Hispanic-Serving Institutions (CAHSI) that has emerged as a significant pipeline of new recruits into computing graduate studies, industry, and the professoriate throughout the nation. Even through the Hispanic population has reached 17% nationally, a mere 4% STEM Master's and 3% STEM doctorate degrees are awarded nationwide to Hispanics in 2012-2013. The desperate need to reach parity is clear. The shared purpose and bold vision of the effort is to achieve parity in the number of Hispanics who complete computation-based graduate studies. The focus will be on targeting the pool of talented students at Hispanic-Serving Institutions (HSIs) who, for various reasons, do not choose to continue on STEM educational and career pathways. The efforts will focus on transitioning Hispanic students from associate degree programs to baccalaureate programs, and from baccalaureate programs (regardless of where they began their studies) to completion of graduate degrees.

The project will establish a common agenda that guides the vision and strategy for collective impact, conduct data collection to longitudinally track student movement across campuses, and launch a multi-site pilot to test feasibility of the full-scale plan and process for change. While prior research has identified strategies for increasing graduate program completion rates for underrepresented minorities, little attention has been paid to the role of HSIs in reducing attrition. Attention to HSIs is a critical element in developing successful pathways to STEM careers. The networked community will involve social scientists across the different regions in research on Hispanic graduate program completion, to complement existing research on undergraduate completion. Developing a comprehensive, scalable model for cross-institutional advancement of students, in particular the combination of a bilingual and bicultural student body with unique needs, is critical to grow the STEM pipeline. Through a pilot, the project will engage two-year colleges and universities to begin the initial investigation on the impact of building strong student identity, student belonging, advocacy, and preparation on accelerating the number of students entering, persisting in the major, and considering, entering, and ultimately completing graduate studies in computational areas.
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TEAM MEMBERS: Ann Gates Marjorie Zatz Mohsen Beheshti Enrico Pontelli Aaron Velasco
resource project Media and Technology
Part I

Although major growth in engineering and computing jobs is expected in the next 10 years, students are not majoring in sufficient numbers to meet this demand. These impending workforce demands cannot be met without developing the skills of racial and ethnic minorities: however, Hispanics and Black/African Americans make up only a small percentage of doctoral students in the United States. The goal of the Consortium of Minority Doctoral Scholars (CMDS) Design and Development Launch Pilot is to broaden the participation of minorities in these fields. This pilot project will create a data portal that will allow the research team to study and understand the efficacy of various mentoring strategies that might be piloted across institutions and minority doctoral scholars programs.

Part II

The Consortium of Minority Doctoral Scholars (CMDS) will unite three of the nation's oldest and most prominent minority doctoral scholars programs (GEM, SREB and McKnight); organizations with a long history of impact in increasing the numbers of minorities obtaining advanced degrees. The CMDS Design and Development Launch Pilot will conduct extensive studies using data from these three programs. The research team will conduct a mixed method analysis of the data to discover commonalities and distinctions about the three programs' mentoring efforts as compared to students not involved in the three programs. This will result in a data-driven strategy for researching the efficacy of mentoring programs that can be applied across the three CMSD member and other minority doctoral scholars programs. By utilizing data from successful programs to pinpoint effective mentoring strategies, the project will create opportunities for larger numbers of minorities to be successful. This approach has implications not only with respect to equity and access, but also the development of a workforce that will drive future advances.
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TEAM MEMBERS: Juan Gilbert Shaundra Daily Jerlando Jackson
resource project Public Programs
The Colleges of Science & Engineering and Graduate Education, and the Metro Academies College Success Program (Metro) at San Francisco State University in partnership with San Francisco Unified School District and the San Francisco Chamber of Commerce develop an integrated approach for computing education that overcomes obstacles hampering broader participation in the U.S. science, technology, engineering and mathematics (STEM) workforce. The partnership fosters a more diverse and computing-proficient STEM workforce by establishing an inclusive education approach in computer science (CS), information technology, and computer engineering that keeps students at all levels engaged and successful in computing and graduates them STEM career-ready.

Utilizing the collective impact framework maximizes the efficacy of existing regional organizations to broaden participation of groups under-educated in computing. The collective impact model establishes a rich context for organizational engagement in inclusive teaching and learning of CS. The combination of the collective impact model of social agency and direct engagements with communities yields unique insights into the views and experiences of the target population of students and serves as a platform for national scalable networks.
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TEAM MEMBERS: Keith Bowman Ilmi Yoon Larry Horvath Eric Hsu James Ryan
resource project Public Programs
This INSPIRE project addresses the issue of high volume hydraulic fracturing, also called fracking, and its effects on ground water resources. Fracking allows drillers to extract natural gas from shale deep within the earth. Methane gas sometimes escapes from shale gas wells and can contaminate water resources or leak into the atmosphere where it contributes to greenhouse gas emissions. Monitoring for these potential leaks is difficult because methane is also released into aquifers naturally, and because monitoring is time- and resource-intensive. Such subsurface leakage may also be relatively rare. This project seeks to improve overall understanding of the impacts of natural gas drilling using both advances in computer science and geoscience, and to teach the public about such impacts. The project will elucidate both the effects of human activities such as shale gas development as well as natural processes which release methane into natural waters. Results of the proposed research will lead to a better understanding of water quality in areas of shale-gas development and will highlight problems and potentially problematic management practices. The research will advance both the fields of geoscience and computer science, will train interdisciplinary graduate students, and involve citizen scientists in collecting data and understanding environmental data analysis.

The project combines new hydro-geochemical strategies and data mining approaches to study the release of methane into streams and ground waters. For example, researchers will explore how to analyze the heterogeneous spatial data that describe distributions of methane concentrations in natural waters. The objectives of this project are to i) transform the ability to measure methane in streams; ii) train citizen scientists to work with project scientists to sample streams in an area of shale-gas development and publish large-volume datasets of methane in natural waters and aquifers; iii) innovate data mining and machine learning methods for environmental data to identify anomalous spots with potential leakage; iv) run field campaigns to measure methane concentrations and isotopic signatures of water samples in these spots; v) foster dialogue among nonscientists, consultants, university scientists, members of the gas industry, government agencies, and nonprofit organizations in and beyond the target region. Toward this end, the team will host workshops aimed to build dialogue among stakeholders and will release data analytic software for environmental measurements to benefit a broader research community.
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TEAM MEMBERS: Susan Brantley Zhenhui Li
resource project Public Programs
As part of an overall strategy to enhance learning within maker contexts in formal and informal environments, the Innovative Technology Experiences for Students and Teachers (ITEST) and Advancing Informal STEM Learning (AISL) programs partnered to support innovative models for making in a variety of settings through the Enabling the Future of Making to Catalyze New Approaches in STEM Learning and Innovation Dear Colleague Letter. This Early Concept Grant for Exploratory Research (EAGER) will test an innovative approach to bringing making from primarily informal out-of-school contexts into formal science classrooms. While the literature base to support the positive outcomes and impacts of design-based making in informal settings at the K-12 level is emerging, to date, minimal studies have investigated the impacts of making design principles within formal contexts. If successful, this project would not only add to this gap in the literature base but would also present a novel model for bridging the successful engineering design practices of making and tinkering primarily found in informal science education into formal science education classrooms. The model would also demonstrate an innovative, highly interactive way to engage high school students and their teachers in engineering based design principles with immediate real-world applications, as the scientific instruments developed in this project could be integrated directly into science classrooms at relatively minimal costs.

Through a multi-phased design and implementation model, high school students and their teachers will engage deeply in making design principles through the design and development of their own scientific instruments using Arduino-compatible hardware and software. The first phase of the project will reflect a more traditional making experience with up to twenty high school students and their teachers participating in an after-school design making club, in this case, focused on the development and testing of scientific instrument prototypes. During the second phase of the project, the first effort to transpose the after school making experience to a more formalized experience will be tested with up to eight students selected to participate in two week summer research internships focused on scientific instrument design and development through making at Northwestern University. A two-day summer teacher workshop will also be held for high school teachers participating in the subsequent pilot study. The collective insights gleaned from the after school program, student internships, and teacher workshop will culminate to inform the full implementation of the formal classroom pilot study. The third and final phase will coalesce months of iterative, formative research, design and development, resulting in a comprehensive pilot investigation in up to seven high school physics classrooms.

Using a multi-phased, mixed methods exploratory design-based research approach, this 18-month EAGER will explore several salient research questions: (a) How and to what extent does the design & making of scientific instrumentation serve as useful tasks for learning important science and engineering knowledge, practices, and epistemologies? (b) How engaging is this making activity to learners of diverse abilities and prior interests? What can be generalized to other types of making activities? (c) How accessible is the Arduino hardware and coding environment to learners? What combination of hardware and software materials and tools best support accessibility and learning in this type of digital making activity? and (d) What types of scaffolding (for students and teachers) are required to support the effective use of maker materials and activities in a classroom setting? Structured interviews, artifacts, video recordings from visor cameras, student design logs, logfiles, and ethnographic field notes will be employed to garner data and address the research questions. Given the early stage of the proposed research, the dissemination of the findings will be limited to a few select journals, teacher forums and workshops, and professional conferences.

This EAGER is well-poised to directly impact up to 125 high school physics students (average= 25 students/class), approximately 7 high school physics teachers, 6-8 high school summer interns, nearly 20 high school students participating in the after-school design making club, and indirectly many more. The results of this EAGER could provide the basis and evidence needed to support a more robust, expanded future investigation to further substantiate the findings and build the case for similar efforts to bring making into formal science education contexts.
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TEAM MEMBERS: David Uttal Kemi Jona
resource project Public Programs
Research shows that participation and interest in science starts to drop as youth enter high school. This is also the point when science becomes more complex and there is increased need for content knowledge, mathematics capability, and computer or computational knowledge. Evidence suggests that youth who participate in original scientific research are more likely to enter and maintain a career in science as compared to students who do not have these experiences. We know young people get excited by space science. This project (STEM-ID) is informed by previous work in which high school students were introduced to scientific research and contributed to the search for pulsars. Students were able to develop the required science and math knowledge and computer skills that enabled them to successfully participate. STEM-ID builds on this previous work with two primary goals: the replication of the local program into a distributed program model and an investigation of the degree to which authentic research experiences build strong science identities and research self-efficacies. More specifically the project will support (a) significant geographic expansion to institutions situated in communities with diverse populations allowing substantial inclusion of under-served groups, (b) an online learning and discovery environment that will support the participation of youth throughout the country via online activities, and (c) opportunities for deeper participation in research and advancement within the research community. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and understanding of, the design and development of STEM learning in informal environments. STEM-ID will serve 2000 high school youth and 200 high school teachers in afterschool clubs with support from 30 undergraduate and graduate students and 10 college/university faculty. Exploratory educational research will determine the broad mechanisms by which online activities and in-person and online peer-mentor teacher-scientist interactions influence science identity, self-efficacy, motivation, and career intentions, as well as a focused understanding of the mechanisms that influence patterns of participation. Youth will be monitored longitudinally through the first two years of college to provide an understanding of the long-term effects of out-of-class science enrichment programs on STEM career decisions. These studies will build an understanding of the best practices for enhancing STEM persistence in college through engagement in authentic STEM programs before youth get to college. In addition to the benefits of the education research, this program may lead participants to discover dozens of new pulsars. These pulsars will be used for fundamental advances such as for testing of general relativity, constraining neutron star masses, or detecting gravitational waves. The resulting survey will also be sensitive to transient signals such as sporadic pulsars and extragalactic bursts. This project provides a potential model for youth from geographical disparate places to participate in authentic research experiences. For providers, it will offer a model for program delivery with lower costs. Findings will support greater understanding of the mechanisms for participation in STEM. This work is being led by West Virginia University and the National Radio Astronomy Observatory. Participating sites include California Institute of Technology, Cornell University, El Paso Community College, Howard University, Montana State University, Penn State University, Texas Tech University, University of Vermont, University of Washington, and Vanderbilt University.
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TEAM MEMBERS: Sue Ann Heatherly Maura McLaughlin John Stewart Duncan Lorimer
resource project Media and Technology
A recent report by the Association for Computing Machinery estimates that by decade's end, half of all STEM jobs in the United States will be in computing. Yet, the participation of women and underrepresented groups in post-secondary computer science programs remains discouragingly and persistently low. One of the most important findings from research in computer science education is the degree to which informal experiences with computers (at many ages and in many settings) shape young people's trajectories through high school and into undergraduate degree programs. Just as early language and mathematics literacy begins at home and is reinforced throughout childhood through a variety of experiences both in school and out, for reasons of diversity and competency, formal experiences with computational literacy alone are insufficient for developing the next generation of scientists, engineers, and citizens. Thus, this CAREER program of research seeks to contribute to a conceptual and design framework to rethink computational literacy in informal environments in an effort to engage a broad and diverse audience. It builds on the concept of cultural forms to understand existing computational literacy practices across a variety of learning settings and to contribute innovative technology designs. As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds new approaches to and evidence-based understanding of the design and development of STEM learning in these settings. This CAREER program of research seeks to understand the role of cultural forms in informal computational learning experiences and to develop a theoretically grounded approach for designing such experiences for youth. This work starts from the premise that new forms of computational literacy will be born from existing cultural forms of literacy and numeracy (i.e., for mathematical literacy there are forms like counting songs -- "10 little ducks went out to play"). Many of these forms play out in homes between parents and children, in schools between teachers and students, and in all sorts of other place between friends and siblings. This program of study is a three-phased design and development effort focused on key research questions that include understanding (1) how cultural forms can help shape audience experiences in informal learning environments; (2) how different cultural forms interact with youth's identity-related needs and motivations; and (3) how new types of computational literacy experiences based on these forms can be created. Each phase includes inductive research that attempts to understand computational literacy as it exists in the world and a design phase guided by concrete learning objectives that address specific aspects of computational literacy. Data collection strategies will include naturalist observation, semi-structured, and in-depth interviews, and learning assessments; outcome measures will center on voluntary engagement, motivation, and persistence around the learning experiences. The contexts for research and design will be museums, homes, and afterschool programs. This research builds on a decade of experience by the PI in designing and studying computational literacy experiences across a range of learning settings including museums, homes, out-of-school programs, and classrooms. Engaging a broad and diverse audience in the future of STEM computing fields is an urgent priority of the US education system, both in schools and beyond. This project would complement substantial existing efforts to promote in-school computational literacy and, if successful, help bring about a more representative, computationally empowered citizenry. The integrated education plan supports the training and mentoring of graduate and undergraduate students in emerging research methods at the intersection of the learning sciences, computer science, and human-computer interaction. This work will also develop publically available learning experiences potentially impacting thousands of youth. These experiences will be available in museums, on the Web, and through App stores.
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TEAM MEMBERS: Michael Horn
resource project Professional Development, Conferences, and Networks
AccessComputing is a NSF-funded Broadening Participation in Computing alliance with the goal of increasing the participation and success of people with disabilities in computing fields. AccessComputing is in its 10th year of funding. It supports students with disabilities from across the country in reaching critical junctures toward college and careers by providing advice, resources, mentoring opportunities, professional contacts, and funding for tutoring, internships, and computing conferences. For educators and employers, it offers institutes and workshops to build awareness of universal design and accommodation strategies, and to aid in recruiting and supporting students with disabilities through the development of inclusive programs and education on promising practices.
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TEAM MEMBERS: Richard Ladner Sheryl Burgstahler
resource project Professional Development, Conferences, and Networks
The University of Maryland's project, Curate Cloud: Building Digital Curation Excellence through Professional Education, Cloud Computing and Community Outreach, will provide cultural heritage institutions with tools and resources to help them evaluate, select, and implement digital curation solutions. The project focuses on underrepresented institutions, developing and deploying an innovative research and learning environment that will lower financial, technical, and infrastructure barriers. Twenty mid-career professionals will enroll in a new certificate program to gain theoretical and practical knowledge about digital curation and cloud computing and will design and implement their own cloud-based curated collections. Curate Cloud will help transform the field by developing an open-source research and educational platform and by removing barriers to access for curation tools and resources.
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TEAM MEMBERS: Jimmy Lin
resource project Professional Development, Conferences, and Networks
Curating Research Assets and Data using Lifecycle Education (CRADLE): Data Management Education Tools for Librarians, Archivists, & Content Creators is a collaboration among the University of North Carolina (UNC) at Chapel Hill's School of Information & Library Science, the Odum Institute for Research in Social Science, and the University Libraries. It is focused on helping data librarians, archivists, and information and library science students learn about data management and on providing instruction to data creators in their institutions. The project will result in free online courses on data management for researchers and information professionals to be offered through a "free university" platform as well as face-to-face workshops involving UNC staff, faculty, and students. Support is provided for two CRADLE fellows who will learn about and contribute to the development of this work on effective and efficient data lifecycle management.
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TEAM MEMBERS: Helen Tibbo