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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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TEAM MEMBERS:
resource project Exhibitions
The Institute for Native Pacific Education and Culture will address low science and math proficiency achievement rates for Native Hawaiian students by designing more relevant STEM learning activities. The INPEACE Indigenous Science Center’s Mahina Exhibit Project will create three exhibit designs with learning objectives targeted for students ages 4-14. Focused on the Mahina (moon), the exhibits and related activities will be designed to be enjoyable and thought-provoking for Native Hawaiian communities to engage in STEM learning through a framework that is familiar. Through consultation with experienced exhibit designers, the science center’s staff will gain a stronger understanding of best practices in exhibit design, and indigenous communities will benefit from approaches that translate their own histories into relevant and fun STEM learning experiences.
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TEAM MEMBERS: Keri Perry
resource project Exhibitions
To inspire more youth to seek careers in science, the North Carolina Museum of Natural Sciences is adding a new, permanent paleontology exhibition, “Dueling Dinosaurs,” and a public lab that will allow middle school students to explore a variety of fossils using hands-on tools and techniques. The exhibition, which will include the fossils of a Tyrannosaurus rex and Triceratops found intertwined and thought to have died in an apparent predator-prey battle, will demonstrate how fossils are key evidence used by scientists to understand life on a changing planet. Students will have the opportunity to participate in interactive exercises that replicate scientific processes and procedures, and as they learn, see possible career paths for themselves as scientists.
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TEAM MEMBERS: Wendy Lovelady
resource project Exhibitions
The Fairbanks Museum and Planetarium will design, produce, and install Science Alive—a 1,500-square-foot astronomy and meteorology exhibit—as well as develop and implement supporting programs to promote lifelong learning through participation in scientific explorations. Science Alive will leverage the museum’s strengths in meteorology and astronomy by translating these core competencies into dynamic and relevant exhibits and programs. It also will address the community’s STEM educational deficiencies through science methodologies and content. The project’s exhibition and programming components will benefit students, visitors, and the community.
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TEAM MEMBERS: Drew Bush
resource project Exhibitions
The Children’s Museum of Indianapolis will redesign its popular Dinosphere exhibition to explore and test accessibility to ensure the discoveries from its “Jurassic Mile” dig site are accessible to all visitors. This will result in updated exhibition elements that promote accessible lifelong learning experiences for children and families of all abilities, as well as spark interest in STEM through hands-on engagement. Findings from the accessibility assessment also will inform development of industry standard guidelines for future exhibitions. The museum will disseminate the findings to arts, science, and cultural institutions.
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TEAM MEMBERS: Susan Foutz
resource project Exhibitions
Creative Discovery Museum will create an indoor/outdoor, natural science gallery designed for children ages 2 to 12. Named “Unearthed,” the gallery will include exhibits on fossil layers, dinosaurs and paleontology, volcanos and volcanology, erosion and weathering, entomology, and insects. It will offer hands-on, exploratory experiences in natural science for children and their families. The new science gallery will align with state educational standards, provide more interactive learning experiences, and introduce children to real elements including dirt, water, and sand in an outdoor exhibit that reinforces the concepts presented inside the museum.
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TEAM MEMBERS: Shannon Johnson
resource project Public Programs
The McCormick Bridgehouse & Chicago River Museum will create a mobile cart with hands-on, immersive experiences and educational materials to expand programming to the open-air plaza in front of the museum. To educate visitors about the Chicago River ecosystem, the museum will develop and deliver three live science experiences utilizing the mobile outdoor cart, which will include a 3-D model of a watershed. Additionally, the museum will contract with photographers and a graphic designer to generate content for educational displays and curriculum. By creating a mobile cart with hands-on, immersive experiences and educational materials, the Bridgehouse Museum will reach more diverse audiences on the plaza, which extends onto the Chicago Riverwalk.
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TEAM MEMBERS: Josh Coles
resource project Exhibitions
The Wyoming State Museum will implement an exhibit plan developed with content experts from across the state to produce a Prehistoric Wyoming exhibit. The exhibit will explore the prehistory of Wyoming, with a special focus on the age of dinosaurs, and will serve the needs of the museum’s three main visitor groups—local families, out-of-state tourists, and students on field trips—as determined through formative surveys and visitor feedback. Visitors will learn about the geological forces that shaped the Wyoming landscape visible today, examine the different plants and animals that have called Wyoming home through the ages, and discover the history of fossil hunters in Wyoming.
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TEAM MEMBERS: Kevin Ramler
resource project Exhibitions
The Palo Alto Junior Museum & Zoo will create the California Dinosaur Garden exhibition, an inclusive environment for children ages 3 to 11 that promotes science learning. The museum will employ sensory-rich storytelling and interactive experiences to engage children and their caregivers. Project activities will include the completion of initial concept designs and evaluation to inform exhibit development; design development, prototyping, and formative evaluation; and engaging external contractors to fabricate and install the exhibit. The exhibition will include prehistoric plants within a seasonal marsh landscape, interactive interpretive exhibits, a fossil dig, and life-size dinosaur sculptures. The project will also address the need for science learning experiences for children with disabilities by applying universal design principals such as wheelchair access to the garden experience, braille labels, and tactile, sensory-rich elements.
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TEAM MEMBERS: Tina Keegan
resource project Public Programs
This pilot and feasibility project will explore whether participation in informal science initiatives like citizen science, which is a form of Public Participation in Scientific Research, can foster or enhance participant attachment to the natural places participants investigate via these programs. The project also examines if participant attachment to place influences the development or application of critical thinking skills among adult learners. Critical thinking skills and the factors that enhance critical thinking skills are important areas of inquiry within the informal STEM learning community. Existing scholarship suggests that three components may be linked: (1) feelings of connection to specific places, (2) intentional exploration and investigation of those places (in this case via citizen science), and (3) understanding of complex socio-ecological systems, which is predicated on critical thinking skills ability. However, the degree to which these aspects are related to each other, the scale at which they occur (local to global), and the specific dimensions of place connection or informal science experiences implicated is not known. Working with the Coastal Observation and Seabird Survey Team (COASST) citizen science program, this project advances collaboration among experts from disparate fields to examine if and how citizen science contributes to increases in connection to place and higher-order critical thinking skills among participants and the potential links between those hypothesized outcomes. The ultimate goal of the project is to inform design of Public Participation in Scientific Research programming that optimizes participant learning, interest, and retention; produces societal outcomes like critical thinking in support of science literacy; and creates high quality data of the scale and grain needed to address questions and issues across the basic-applied science continuum.

This research focuses on the degree to which Public Participation in Scientific Research, specifically citizen science, may foster the presence or intensity of place attachment felt by participants for the sites and settings investigated through these programs and to what extent place attachment may be linked to higher order critical thinking skills among adult learners. A three-pronged mixed-methods research strategy will include: (1) a re-analysis of existing survey and interview data for markers of three-dimensional (personal, social, natural) place attachment as well as critical thinking skills and dispositions; (2) an assessment survey to test for the presence and intensity of place attachment and critical thinking skills; and (3) in-depth interviews to better understand the qualitative nature and development of place attachment and critical thinking skills in a citizen science context. The survey and interview sample will be drawn from participants in the COASST citizen science program and will be stratified into four groups as a function of time engaged in the program, including new, novice, and long-term participants. An independent external advisory board and a committee of visitors comprised of experts in informal science, education, and sense of place will critique and help guide this work. Results are expected to reveal important factors that impact the learning and behavioral outcomes of informal STEM initiatives by probing questions about the essential experiences, exposures, and COASST program components that facilitate deeper critical thinking skills and place attachment. Synthesizing theoretical frameworks from the fields of geography, science education, and educational psychology while testing a unique methodological approach to best measure critical thinking skills and place attachment in an informal citizen science setting will enhance knowledge-building among research and practitioner communities.

In a globalized and increasingly technologically complex world, the ability of citizens to interrogate and interpret scientific evidence, views, and values is critical. That is, scientific literacy is essential for the maintenance of robust and healthy economic, social, and environmental systems in the twenty-first century. Informal science learning fills an important gap in national educational efforts to cultivate a scientifically literate populace as research suggests that formal science training is not always capable of fostering the type of higher order critical thinking skills that undergird such scientific competency. This project aims to strengthen infrastructure and build capacity among informal science practitioners by clarifying whether specific aspects and forms of Public Participation in Scientific Research, especially those relating to people-place connections, are implicated in the development and/or application of critical thinking skills in STEM settings. This effort may expand opportunities to strengthen informal science learning program outcomes, including the cultivation of numerous 21st century skills like information literacy and social skills like conflict management. Through a greater understanding of the individual components that shape informal learning experiences and outcomes, this project also has the potential to support the broadening of participation in STEM fields by providing the groundwork for further research on whether or not underrepresented or traditionally marginalized groups of people experience and/or relate differently to both the "places" most common in citizen science and the practice of informal science programming itself.
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TEAM MEMBERS: Julia Parrish Benjamin Haywood
resource project Media and Technology
Three-dimensional digital models are increasingly prevalent in preserving tangible and intangible aspects of Indigenous material heritage. Yet, there are no comprehensive, clearly laid-out best practices that can guide researchers, Indigenous communities, and museum personnel in designing ethically sound and socially engaged 3D heritage preservation projects. The use of 3D technologies for heritage preservation and providing public access to digital 3D collections is well-established in the European context. While there have been several robust efforts on digitizing European national heritage, in the U.S. context, the focus often involves work with Indigenous heritage, instantly placing 3D projects into a post-colonial research paradigm with a complex set of ethical ramifications. This research examines emerging thoughts from the European context and connects them with best practices in digital Indigenous data management to identify practices that contribute to cultures of academic integrity that are inclusive of all stakeholder voices. This work fosters ethical cultures of STEM through the development of a comprehensive Responsible Conduct of Research guiding document that can be adapted to address culture-specific Indigenous perspectives as well as project-specific challenges in future 3D heritage preservation endeavors.

Project goals are accomplished through workshops and virtual collaborations that bring together researchers, Indigenous community members, and heritage preservation professionals with previous experience in the responsible management, protection, and sharing of Indigenous digital data and the use of 3D technology for heritage preservation. The collaboratively produced guidelines outline ethical considerations that can be used in developing: 1) partnerships with origin/descendant communities, 2) institution- and collection-specific museum policies on using 3D technology, 3) Tribal policies for culturally appropriate use of 3D technologies, and 4) training material and curriculum that integrates with other research compliance regulations pertaining to heritage preservation. The project explores the questions that have emerged through previous experiences using 3D technologies to preserve Indigenous ancestral heritage. These questions include the factors contributing to developing ethically sound 3D heritage preservation projects; the practices useful in 3D projects to foster a culture of integrity that equally engages academic and Indigenous perspectives; consideration for what constitutes Responsible Conduct of Research in using 3D technologies to preserve Indigenous cultural heritage; and addressing practice-based questions that contribute to understanding ethical challenges in digitally preserving and presenting Indigenous heritage. The project situates 3D modeling and heritage representation as part of the larger discourse on decolonizing core methodologies in museum management and anthropological collection practices. Results from this work can be adapted to training future researchers and digital heritage management professionals and creating meaningful partnerships in heritage documentation. This research cultivates cultures of academic integrity by informing heritage management policy on the critical importance of heritage ethics for the creation and management of 3D digitization projects involving Indigenous collections. This award is funded by the Directorate of Geosciences and the Directorate of Education and Human Resources.
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TEAM MEMBERS: Medea Csoba-DeHass Lori Collins
resource project Media and Technology
The Ice Worlds media project will inspire millions of children and adults to gain new knowledge about polar environments, the planet’s climate, and humanity’s place within Earth’s complex systems—supporting an informed, STEM literate citizenry. Featuring the NSF-funded THOR expedition to Thwaites glacier, along with contributions of many NSF-supported researchers worldwide, Ice Worlds will share the importance of investments in STEM with audiences in giant screen theaters, on television, online, and in other informal settings. Primary project deliverables include a giant screen film, a filmmaking workshop for Native American middle school students that will result in a documentary, a climate storytelling professional development program for informal educators, and a knowledge-building summative evaluation. The project’s largest target audience is middle school learners (ages 11-14); specific activities are designed for Native American youth and informal science practitioners. Innovative outreach will engage youth underserved in science inspiring a new generation of scientists and investigative thinkers. The project’s professional development programs will build the capacity of informal educators to engage communities and communicate science. The Ice Worlds project is a collaboration among media producers Giant Screen Films, Natural History New Zealand, PBS, and Academy Award nominated film directors (Yes/No Productions). Additional collaborators include Northwestern University, The American Indian Science and Engineering Society, the Native American Journalism Association, a group of museum and science center partners, and a team of advisors including scientific and Indigenous experts associated with the NSF-funded Study of Environmental Arctic Change initiative.

The goals of the project are: 1) to increase public understanding of the processes and consequences of environmental change in polar ecosystems, 2) to explore the effectiveness of the giant screen format to impart knowledge, inspire motivation and caring for nature, 3) to improve middle schoolers’ interest, confidence and engagement in STEM topics and pursuits—broadly and through a specific program for Native American youth, and 4) to build informal educators’ capacity to share stories of climate change in their communities. The main evaluation questions are 1) to what extent does the Ice World film affect learning, engagement, and motivation around STEM pursuits and environmental problem solving 2) what is the added value of companion media for youth’s giant screen learning over short and longer term, and 3) what are the impacts of the culturally based Native American youth workshops.

The evaluation work will involve a Native American youth advisory panel and a panel of science center practitioners in the giant screen film’s development and evaluation process. Formative evaluation of the film will involve recruiting youth from diverse backgrounds, including representation of Native youth, to see the film in the giant screen theater of a partner site. Post viewing surveys and group discussions will explore their experience of the film with respect to engagement, learning, evoking spatial presence, and motivational impact. A summative evaluation of the completed film will assess its immediate and longer term impacts. Statistical analyses will be conducted on all quantitative data generated from the evaluation, including a comparison of pre and post knowledge scores. An evaluation of the Tribal Youth Media program will include a significant period of formative evaluation and community engagement to align activities to the needs and interests of participating students. Culturally appropriate measures, qualitative methods and frameworks will be used to assess the learning impacts. Data will be analyzed to determine learning impacts of the workshop on youth participants as well as mentors and other stakeholder participants. Evaluation of the community climate storytelling professional development component will include lessons learned and recommendations for implementation.
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TEAM MEMBERS: Deborah Raksany Karen Elinich Andrew Wood Patricia Loew