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resource project Public Programs
Science is a process of inquiry that involves question asking, experimentation, and exploration. However, for youth, it is often presented as settled, a fixed collection of facts, principles, and theories that can seem sterile and unimaginative. This project is designed to combat that idea. This Research in Service to Practice project brings scientists, middle school youth and choreographers together to explore unsettled scientific phenomena from a complex systems perspective using choreography and agent-based modeling (ABM), to engage all participants in cutting edge scientific inquiry. Given the ubiquity of complex systems, being able to adopt a complex systems perspective is critical to understanding the world and our relationship to it. However, research has shown that this can be a challenge, specifically for youth. While most complex systems research has not focused on the role of the body, recent studies have shown the promise and potential of embodiment as its own form of reasoning about complex systems. Thus, this project will create exploratory science spaces foregrounding embodiment in the process of scientific discovery. The program has two phases: (1) a 20-hour training workshop where scientists and choreographers engage in interdisciplinary collaborative design work, and (2) a 60-hour summer program where the researcher-practitioner partnership involving scientists, choreographers and youth engages in agent- based & embodied choreographic scientific modeling. The summer program takes place in community-based centers in Gainesville, FL and Boston, MA broadening perceptions of what science research looks like and can be. Each site will host 20 youth, two local scientists, and a local choreographer. Participants will engage in embodied collaborative inquiry, brainstorming and modeling to create choreographic representations and culminate in a public event for the community. The project aims to understand the experiences of and shifts in youth and scientists as they engage in these activities and to understand how to design such a model for informal learning. The project will also help scientists apply a complex systems lens to their own work and settled perspectives. This project is funded by the Advancing Informal STEM Learning (AISL) program which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.

Using a design-based research (DBR) approach, the project will develop and expand embodied and agent-based learning theories, while also piloting, analyzing, and refining collaborative models for science learning in informal spaces. The research questions are: 1. How does engaging in the process of creating embodied and agent-based models of complex systems contribute to new ways of understanding science, de-settle ideas about the process of how science gets “made”, and impact understanding of the role of the body in making science? and 2. How can arrangements of bodies and modeling tools work together to support understanding of complex systems? The research and design are informed by three main theoretical principles: (a) science is “dance of agency”, a process of inquiry that through iterative dialogic interaction with tools, technology, and humans, produces understandings that more and more closely explain natural phenomena; (b) embodied-interactionist theories of learning allow us to understand representational sense-making by looking closely at the processes by which representations are made, not just at representational end- products; and (c) creative embodiment and agent based modeling are valuable tools for sense-making around complex science ideas and emergent phenomena. Two cycles of design, implementation, and analysis across two different informal learning sites will be conducted. Data will be collected at both sites, resulting in four implementation and data collection periods. Each round of implementation will be staggered so that reflections and lessons from an implementation can inform the next design iteration. This project will provide insights on the relationship between choreography and ABM as tools for scientific sense-making and expand ABM to consider the role of movement and bodies more broadly in physical space. It will also contribute to an understanding of how underrepresented youth’s perceptions and conceptions of science can be shaped through embodied science activities, and of the relationships these youth see between their own bodies and identities, science, and the creative arts. Finally, by involving individuals from underrepresented communities as researchers, designers, scientists, evaluators, and advisors, this project expands cross-cultural and training opportunities within the field of education and STEM research.
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TEAM MEMBERS: Dionne Champion Aditi Wagh Lauren Vogelstein
resource project Public Programs
Computing and computational thinking are integral to the practice of modern science, technology, engineering, and math (STEM); therefore, computational skills are essential for students' preparation to participate in computationally intensive STEM fields and the emerging workforce. In the U.S., Latinx and Spanish speaking students are underrepresented in computing and STEM fields, therefore, expanding opportunities for students to learn computing is an urgent need. The Georgia Institute of Technology and the University of Puerto Rico will collaborate on research and development that will provide Latinx and Spanish speaking students in the continental U.S. and Puerto Rico, opportunities to learn computer science and its application in solving problems in STEM fields. The project will use a creative approach to teaching computer science by engaging Latinx and Spanish speaking students in learning how to code and reprogram in a music platform, EarSketch. The culturally relevant educational practices of the curriculum, as a model for informal STEM learning, will enable students to code and reprogram music, including sounds relevant to their own cultures, community narratives, and cultural storytelling. Research results will inform education programs seeking to design culturally authentic activities for diverse populations as a means to broaden participation in integrated STEM and Computing. This Broad Implementation project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments, including multiple pathways for broadening access to and engagement in STEM learning, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

As part of the technical innovation of the project, the EarSketch platform will be redesigned for cultural and linguistic authenticity that will include incorporating traditional and contemporary Latin sound beats and musical samples into the software so that students can remix music and learn coding using sounds relevant to their cultures; and developing a Spanish version of the platform, with a toggle to easily switch between English and Spanish. Investigators will also develop an informal STEM curriculum using best practices from Culturally Relevant Education and Cultural Sustaining Pedagogy that provides authentic, culturally and linguistically rich opportunities for student engagement by establishing direct and constant connections to their cultures, communities and lived experiences. The curriculum design and implementation team will work collaboratively with members of Latinx diverse cultural groups to ensure semantic and content equivalency across diverse students and sites. Validating the intervention across students and sites is one of the goals of the project. The model curriculum for informal learning will be implemented as a semester long afterschool program in six schools per year in Atlanta and Puerto Rico, and as a one-week summer camp twice in the summer. The curricular materials will be broadly disseminated, and training will be provided to informal learning practitioners as part of the project. The research will explore differences in musical and computational engagement; the interconnection between music and the computational aspects of EarSketch; and the degree to which the program promotes cultural engagement among culturally and linguistically heterogenous groups of Latinx students in Atlanta, and more culturally and linguistically homogenous Latinx students in Puerto Rico. Investigators will use a mixed method design to collect data from surveys, interviews, focus groups, and computational/musical artifacts created by students. The study will employ multiple case study methodology to analyze and compare the implementation of the critical components of the program in Puerto Rico and Atlanta, and to explore differences in students' musical and computational thinking practices in the two regions. Results from the research will determine the impact of the curriculum on computer science skills and associated computational practices; and contribute to the understanding of the role of cultural engagement on educational outcomes such as sense of belonging, persistence, computational thinking, programming content knowledge and computer science identity. Results will inform education programs designing culturally authentic and engaging programming for diverse populations of Latinx youths.
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TEAM MEMBERS: Diley Hernandez Jason Freeman Douglas Edwards Rafael Arce-Nazario Joseph Carroll-Miranda