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resource research Media and Technology
The Computer Clubhouse aims to help inner-city youth gain that type of technological fluency. The Computer Clubhouse is designed to provide inner-city youth with access to new technologies. But access alone is not enough. The Clubhouse is based not only on new technology, but on new ideas about learning and community. It represents a new type of learning community—where young people and adult mentors work together on projects, using new technologies to explore and experiment in new ways.
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TEAM MEMBERS: Mitchel Resnick Natalie Rusk Stina Cooke
resource research Media and Technology
This report summarizes the findings of an evaluation of the National Science Foundation's (NSF) Informal Science Education (ISE) program. The program provides support for a variety of informal science education activities, including museum exhibits; television series and programs for youth or the general public; films on science and mathematics topics; exhibits or educational programs at science and natural history museums, science-technology centers, aquaria, nature centers, biological gardens, arboreta, zoological parks, and libraries; and educational programs and activities at community and
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TEAM MEMBERS: Cosmos Corporation Mary Sladek
resource research Media and Technology
The effect of humor on retention of information was examined. The planetarium at COSI, Ohio's Center of Science & Industry in Columbus, was the source of the study. General public museum visitors were the subjects. A total of 495 adult subjects, ages 18 and older, were involved. Subjects were presented with one of two versions of a 15-minute taped general astronomy show. The two versions were identical except that one had humorous inserts. The humor in the humorous version was related to and integrated with the educational material and was presented at a fast pace. Humor was placed every 90
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TEAM MEMBERS: Martin Fisher
resource research Informal/Formal Connections
A strategy for heightening university students' awareness within aesthetic encounters is described. The strategy, called aesthetigrams, is the focus of on going qualitative research, the purpose of which is to improve teaching and learning in regard to aesthetics-in-the-classroom. A more long-term research goal is discussed briefly. It addresses the possibility for a definition of aesthetic experience to be derived from student-produced records of their encounters.
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TEAM MEMBERS: Boyd White
resource research Public Programs
This report proposes a comprehensive study to answer the question: How does conversation as a socially mediating activity act as both a process and an outcome of museum learning experiences? The study will examine museum learning across six kinds of museums and across different kinds of visiting groups. This proposal describes a model of museum learning that puts conversation among different kinds of coherent conversational groups at the core of museum learning. It focuses on ways that conversations are elaborated, enriched, and extended as a consequence of museum activity. The model recasts
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TEAM MEMBERS: Gaea Leinhardt Kevin Crowley
resource research Exhibitions
This article discusses the value and process of effective front-end evaluation. The article examines when and how museums should conduct front-end studies to inform the development of exhibits.
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TEAM MEMBERS: Randi Korn
resource research Exhibitions
This article describes the front-end evaluation process for the Exploration Zone project at the Field Museum of Natural History. It discusses the value of front-end meta-analysis and who should perform such research.
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TEAM MEMBERS: Eric Gyllenhaal
resource research Exhibitions
In this article, D. Neil Bramer, executive director of the Elmhurst Art Museum, discusses the value of visitor studies and the need to push museum decision-makers to address visitor needs. Bramer argues that museums need to be more empathetic to visitors.
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TEAM MEMBERS: D. Neil Bramer
resource research Exhibitions
In this article, Steven Yalowitz, doctoral candidate in Experimental Psychology at Colorado State University, discusses information processing and behavior in museums. Yalowitz explores and draws connections between the different terminology used by researchers in studying these concepts.
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TEAM MEMBERS: Steven Yalowitz
resource research Professional Development, Conferences, and Networks
In this message from the President of VSA, Ross J. Loomis introduces this issue of "Visitor Studies Today!" and discusses a few relevant topics including student involvement in visitor studies and VSA housekeeping items (conference, committee nominations).
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TEAM MEMBERS: Ross Loomis
resource research Exhibitions
In this article, John W. Lightner, associate professor at Lansing Community College and doctoral student at Michigan State University, discusses motivation theory. Lightner traces changes in motivation theory from the Behaviorist Era to recent perspectives, from reward and punishment to a view of human learners as self-regulated. Lightner also relates this topic to museum practice.
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TEAM MEMBERS: John Lightner
resource research Professional Development, Conferences, and Networks
In this article, Ellen Giusti, exhibition evaluator at AMNH and the AAM Committee on Audience Research and Evaluation (CARE) Chair, discusses proceedings from the 1999 Annual AAM National Program Committee Meeting in Cleveland as well as plans for next meeting and updates on AAM organizational issues.
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TEAM MEMBERS: Ellen Giusti