Skip to main content

Community Repository Search Results

resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
DATE: -
TEAM MEMBERS:
resource research Public Programs
Using their imagination and creativity, inventors have made significant contributions to our world throughout the course of human history. In recent times, a growing community has responded to the need for more intensive research on Invention Education and within the last several years has begun organizing itself around collaborative action that will accelerate the uptake and practice of Invention Education. The purpose of this document is to provide a comprehensive community-driven framework and set of principles for Invention Education that can support its growth within formal and informal
DATE:
TEAM MEMBERS: Erin Tochen
resource research Public Programs
The Researching Invention Education white paper compiles contributions from a community of individuals and organizations working in Invention Education (IvE) in the United States. IvE is a term that refers to the practice of teaching students how to problem-solve and think like inventors in order to become positive change-makers in the world. The paper was written by researchers interested in IvE who attended the 2018 InventEd convening hosted by The Lemelson Foundation. The group worked together for a year to publish their findings that were then uncovered at the 2019 InventEd convening in
DATE:
TEAM MEMBERS: Audra Skukauskaite Stephanie Couch Leslie Flynn
resource research Media and Technology
“Reclaiming Digital Futures” is a free guide and associated website for youth organizations to use as they integrate digital learning into their programming and practices. The report is available at DigitalLearningPractices.org. The report and the associated DigitalLearningPractices.org site contain a cross-section of resources to aid organizations and educators in developing quality programming that integrate technology and youth development. Rather than focusing on efforts to help youth become fluent and skilled in uses of technology simply for the sake of meeting predetermined standards
DATE:
TEAM MEMBERS: Rafi Santo June Ahn Juan Pablo Sarmiento
resource evaluation Public Programs
This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained partners to implement the programs. Thus, this analysis was also trying to establish a baseline to measure any loss in impact from scaling our programs and moving to a “train-the-trainer” model. We analyzed 769 surveys out of which 126 were paired. On
DATE:
TEAM MEMBERS: Iridescent
resource project Public Programs
The World Biotech Tour (WBT) is a multi-year initiative that will bring biotechnology to life at select science centers and museums worldwide. The program, supported by the Association of Science-Technology Centers (ASTC) and Biogen Foundation, is scheduled to run from 2015-2017, with the 2015 cohort in Belgium, Japan, and Portugal. The WBT will increase the impact and visibility of biotechnology among youth and the general public through hands-on and discussion-led learning opportunities. Applications are now open for the 2016 cohort! Learn more and submit an application at http://www.worldbiotechtour.org/become-a-stop
DATE: -
TEAM MEMBERS: Association of Science-Technology Centers Carlin Hsueh