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resource project Public Programs
The New York Botanical Garden (NYBG) will plan, implement, and evaluate educational programming for its upcoming garden-wide exhibition, "Frida Kahlo's Garden." The programming and interpretation will create an immersive, compelling, interdisciplinary learning experience that merges arts, humanities, and science themes. Programming will celebrate Mexican culture, immersing visitors in the music, dance, food, and fashion that influenced Kahlo and continues to inspire people today. Through the exhibit and programming, visitors will gain insight into the impact of Kahlo's interest in the natural world on her artwork; understand the continuing impact of Mexican nature, nationalism, and intellectual history on arts and culture; and make personal connections between art, nature, and their own lives. The project will also provide a model for other botanical gardens to use to create interdisciplinary exhibitions.
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TEAM MEMBERS: Karen Daubmann
resource project Media and Technology
The New England Wild Flower Society will develop an engaging, easily accessible curriculum of introductory online courses in botany, plant ecology, and native plant horticulture, which will be made available to conservation and educational organizations throughout the Northeastern U.S. via a new digital portal. These comprehensive classes in plant science will be available online for diverse lifelong learners and will incorporate classroom, online, and field participation by students; foster connections among students and mentors; and create a rich suite of learning opportunities.
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TEAM MEMBERS: Elizabeth Farnsworth
resource project Public Programs
The Greensboro Children's Museum, in partnership with the University of North Carolina at Greensboro and Guilford County Schools, will develop and implement the "Grow It, Cook It, Eat It" project to study the impact of food systems literacy education on the knowledge and behavior of K-2 children in an underserved school. The project will bring food education to a local elementary school where museum educators will work alongside classroom teachers to create and deliver weekly lessons to 60 students based on sustainable gardening practices, kitchen efficacy, attitudes toward fresh, seasonal food, and behavior toward garden work and trying new foods. Participating elementary students will build the beginnings of a skills set that will empower them, and their families,to make smart food choices for a lifetime.
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TEAM MEMBERS: Stephanie Ashton
resource project Public Programs
The Wild Center will design and implement an innovative learning experience through new installations on Wild Walk, an elevated walkway that runs through the Adirondack forest. The museum will also design and lead interpretive training for staff, interns and volunteers, and draft and test interpretive programs. Exhibits will include a thirty-foot-high rope net "Spiders Web" suspended above the ground; "Squirrel Run," a series of suspended bridges that lead from the main walk; a two-story Tree House which will house multiple exhibits on wildlife and people-nature relationships; and a model Tree Snag that is 40 feet high and 12 feet in diameter. The museum aims to enhance audiences' understanding of STEM (Science, Technology, Engineering and Math) concepts through dynamic learning experiences and interactive exhibits offered through an elevated view of the forest. The learning experiences and resources will foster an appreciation of being active in nature and promote the philosophy that spending time outdoors is a valuable part of our lives.
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TEAM MEMBERS: Stephanie Ratcliff
resource project Public Programs
John J. Tyler Arboretum will develop visitor programming that will provide educational opportunities in its Edible Garden Center focused on the benefits of growing and eating fresh fruits and vegetables. The center will include a food gardening exhibit that addresses urban gardening issues such as raised beds, container gardens, rooftop gardening, holistic sustainable gardening practices and technologies, and traditional vegetable gardening techniques. Cooking demonstrations, healthy eating programs, and dedicated gardening activities will allow for hands-on learning about health and sustainability. The garden will also include a play space for children, art performances and art installations to create a visitor experience that is dynamic, educational and forward-thinking.
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TEAM MEMBERS: Amy Mawby
resource project Media and Technology
The Clay Center for Arts and Sciences of West Virginia will create professional learning communities of teachers and after-school staff serving 7th grade students at seven partner schools using digital storytelling as a tool to explore energy-related topics impacting their communities. West Virginia's role as a leading coal producer and the impact of natural gas drilling served as strong influencing factors in the creation of this STEAM project, titled emPOWERed Stories. Students will create an exhibit that incorporates these digital stories. The results will inform the broader field on ways to better blend formal and informal education experiences to become more potent learning environments.
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TEAM MEMBERS: William Jeffries
resource project Exhibitions
Wilkerson Center for Colorado River Education will create "Texas Colorado River Mobile Learning Experience," a mobile learning exhibition that will teach middle school audiences about the Colorado River watershed and human interaction with water sources. The mobile interactive water science center and accompanying curriculum will build core science knowledge and skills relative to watersheds, and provide youth a complementary, interpretive educational experience. Through the exhibit, the center aims to increase participants' water-conserving behaviors, decrease water use, and decrease behaviors leading to negative impact on water quality.
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TEAM MEMBERS: Sarah Richards
resource project Exhibitions
The Harvard Museums of Science and Culture, in partnership with the Encyclopedia of Life (EOL) and the Biodiversity Heritage Library (BHL), will develop detailed biological species "stories" that show how the scientific name attached to a species is the product of meticulous study and the progression of knowledge over time. These stories will form the basis for exhibit stations in the museum galleries, digital collections on the EOL website, and an e-book that combines the online content into narrative form. These resources will promote public understanding of Earth's biodiversity, the importance of museum and library collections in its study, and give people tools to further their own investigations through freely available web resources. The project will serve as a model for content delivery that other institutions can adapt for their own collections.
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TEAM MEMBERS: Jane Pickering
resource project Public Programs
The Missouri Botanical Garden will work with six urban schools, to create new educational opportunities for teachers and students who use the garden's institutional research as a foundation for STEM Programming (Science, Technology, Engineering, and Math). Students in the program will focus on one of three core garden research themes: medicinal uses of plants, plants as a food source, or the ecological value of plants. Anchored by multiple field experiences at the garden and its satellite sites, follow up programming, and teacher professional development, the program will be aligned with state standards to address concerns with student proficiency in the STEM disciplines.
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TEAM MEMBERS: Robert Coulter
resource project Media and Technology
The Strybing Arboretum and Botanical Gardens will link and integrate its digital geographic information system (GIS) to its plant collections database, making possible the creation of GIS-derived applications that will ultimately impact all areas of the museum's operations. Following the system integration, the institution will develop applications and train staff members on how to develop GIS-derived applications tailored to enhance the learning experiences of visitors and program participants. The integrated database will serve as a resource that will positively impact learning experiences for the gardeners who maintain the plant collections, visitors to the garden, participants in education programs, and people accessing information online. The project will also help demonstrate the potential of spatial data to benefit collections-management activities and public programming.
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TEAM MEMBERS: Steve Gensler
resource project Media and Technology
The New York City Department of Education will build a digital gateway for students and teachers called “Project ECS@ESC: Encouraging Connections through STEM” at the Environmental Study Center. This will offer rich and engaging experiential environmental science programs for students and teachers at all grade levels. The project will develop a digital depository of educational materials and digital resources that connect instructional content and programs. Educators and students will access the instructional resources beyond the walls of ESC, facilitating STEM-focused inquiry experiences in the classroom and utilizing instructional materials, e-content, and digital resources. It will also create a digital depository using Springshare’s Libguides, an online content management system, to provide e-content focused on STEM topics and themes.
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TEAM MEMBERS: Melissa Jacobs Israel
resource research Media and Technology
Students struggle to learn STEM concepts. The arts have been proposed as a means to engage students in STEM education, resulting in the idea of STEAM. However, STEAM approaches do not always result in learning. A collaboration between a major research university and a small Native arts college in the southwestern United States provided an opportunity for studying the potential for arts to engage students in STEM learning. This study investigates how participating art students (N = 4) solved technological and design production problems when working with immersive technologies in a paid summer
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TEAM MEMBERS: Jane Crayton