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resource project Professional Development, Conferences, and Networks
QuarkNet is a national program that partners high school science teachers and students with particle physicists working in experiments at the scientific frontier. These experiments are searching for answers to fundamental questions about the origin of mass, the dimensionality of spacetime and the nature of symmetries that govern physical processes. Among the experimental projects at the energy frontier with which QuarkNet is affiliated is the Large Hadron Collider, which is poised at the horizon of discovery. The LHC will come on line during the 5-years of this program. QuarkNet is led by a group of teachers, educators and physicists with many years of experience in professional development workshops and institutes, materials development and teacher research programs. The project consists of 52 centers at universities and research labs in 25 states and Puerto Rico. It is proposed that Quarknet be funded as a partnership among the ESIE program of EHR; the Office of Multidisciplinary Activities and the Elementary Particle Physics Program (Division of Physics), both within MPS; as well as the Division of High Energy Physics at DOE.
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TEAM MEMBERS: Mitchell Wayne Randal Ruchti Daniel Karmgard
resource project Public Programs
The Liz Lerman Dance Exchange, in partnership with several universities and a science advisory committee of distinguished international researchers in physics and astronomy, is producing "The Matter of Origins," a two-part experimental program that engages the public in explorations of the nature of beginnings and the physics of the origin of matter. Act I takes place in a theater where audiences will experience a dance performance illuminated by video and a vivid soundscape. Act II takes place in an adjacent space where audiences, who will be seated with scientists, historians, philosophers, and religious leaders, can participate in facilitated dialogue about the nature of origins in an immersive environment that incorporates dance, projected images, and provocative questions. The program will be implemented around the country, initially at four universities, with possible expansion to additional venues. The goals of this EAGER project are (1) to develop an innovative model for using dance, digital media, and structured dialogue to attract and engage public audiences in science content and processes and (2) to explore how artistic practices may have broader applications with respect to science learning and research. The intention is to explore how science can be represented in the art and in the experience and not simply interpreted into abstract choreographic expression with a program note. The program elements and outcomes will be evaluated by researchers from Michigan State University who will study impacts on the public and on participating professionals - dancers, scientists, etc. Dissemination of results will be to professional communities in the sciences, arts and informal science education.
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TEAM MEMBERS: Liz Lerman
resource project Media and Technology
This Broad Implementation media project (building upon prior NSF award 0639001) will address science literacy among Latinos via mass media, increasing the amount of Spanish-language science content available in the U.S., increasing the representation of Latino scientists in mainstream media, and expanding the knowledge base about Latino's interest and engagement in science. The STEM content will be based on the research conducted by the Hispanic scientists being interviewed and therefore includes a wide range of topics including astronomy, biology, physics, earth sciences, and engineering. The criteria for selecting the Hispanic researchers and the content is based on the importance of the research, how it is immediately relevant to a Latino audience, and how it draws on the indigenous knowledge system or ethnic pride for U.S. Latinos. Project deliverables include 150 audio-video interviews with Hispanic scientists distributed on both commercial Hispanic radio and TV stations, as well as public broadcasting and online. In addition to the broadcasts, social media tools such as Facebook and Twitter will be used to reach out and engage Hispanics. It is estimated that 300 Spanish-language radio stations will air the programs, resulting in 3 million radio impressions for each daily 60-second broadcast. Television broadcasts are estimated to result in another 2 million impressions per program. Project partners include the Society for the Advancement of Chicanos and Native Americans in Science (SACNAS); V-Me, a national Hispanic educational channel; KLRN, the San Antonio, Texas public television station that will provide the national PBS distribution; and DaGama Web Studio that will develop and implement the social media marketing plan to attract and engage Latinos online. Comprehensive evaluations of project deliverables and impact will be conducted by Informal Learning Solutions (video-audio formative evaluations), and Knight-Williams Research (summative evaluation of project impact). The Summative Evaluation Plan will focus on the programs\' overall appeal, clarity, and effectiveness in meeting the two key audience objectives in the proposal: (1) increasing familiarity with and understanding of science concepts among U.S. Latinos, and (2) demonstrating engagement activities such as talking with friends/family about the presented topics, and/or seeking out additional information. It will furthermore assess the extent to which listeners and viewers find the Hispanic researchers featured in the programs to be effective communicators and the importance they assign to hearing from Hispanic researchers themselves. It will look at whether and how the programs are effective selecting topics with immediate relevance to listeners'/viewers' everyday lives. Finally, the evaluation will gather information about listeners'/viewers' demographic and background characteristics, including their country of origin, degree of fluency in Spanish, reasons for preferring Spanish media, number of generations in the U.S., reasons for tuning into the programming, efforts to recommend the programs to others, and the likelihood of continuing to listen to or view the programs in the future.
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TEAM MEMBERS: William Britton
resource project Public Programs
'Be a Scientist!' is a full-scale development project that examines the impact of a scalable, STEM afterschool program which trains engineers to develop and teach inquiry-based Family Science Workshops (FSWs) in underserved communities. This project builds on three years of FSWs which demonstrate improvements in participants' science interest, knowledge, and self-efficacy and tests the model for scale, breadth, and depth. The project partners include the Viterbi School of Engineering at the University of Southern California, the Albert Nerken Engineering Department at the Cooper Union, the Los Angeles Museum of Natural History, and the New York Hall of Science. The content emphasis is physics and engineering and includes topics such as aerodynamics, animal locomotion, automotive engineering, biomechanics, computer architecture, optics, sensors, and transformers. The project targets underserved youth in grades 1-5 in Los Angeles and New York, their parents, and engineering professionals. The design is grounded in motivation theory and is intended to foster participants' intrinsic motivation and self-direction while the comprehensive design takes into account the cultural, social, and intellectual needs of diverse families. The science activities are provided in a series of Family Science Workshops which take place in afterschool programs in eight partner schools in Los Angeles and at the New York Hall of Science in New York City. The FSWs are taught by undergraduate and graduate engineering students with support from practicing engineers who serve as mentors. The primary project deliverable is a five-year longitudinal evaluation designed to assess (1) the impact of intensive training for engineering professionals who deliver family science activities in community settings and (2) families' interest in and understanding of science. Additional project deliverables include a 16-week training program for engineering professionals, 20 physics-based workshops and lesson plans, Family Science Workshops (40 in LA and 5 in NY), a Parent Leadership Program and social networking site, and 5 science training videos. This project will reach nearly one thousand students, parents, and student engineers. The multi-method evaluation will be conducted by the Center for Children and Technology at the Education Development Center. The evaluation questions are as follows: Are activities such as recruitment, training, and FSWs aligned with the project's goals? What is the impact on families' interest in and understanding of science? What is the impact on engineers' communication skills and perspectives about their work? Is the project scalable and able to produce effective technology tools and develop long-term partnerships with schools? Stage 1 begins with the creation of a logic model by stakeholders and the collection of baseline data on families' STEM experiences and knowledge. Stage 2 includes the collection of formative evaluation data over four years on recruitment, training, co-teaching by informal educators, curriculum development, FSWs, and Parent Leadership Program implementation. Finally, a summative evaluation addresses how well the project met the goals associated with improving families' understanding of science, family involvement, social networking, longitudinal impact, and scalability. A comprehensive dissemination plan extends the project's broader impacts in the museum, engineering, evaluation, and education professional communities through publications, conference presentations, as well as web 2.0 tools such as blogs, YouTube, an online social networking forum for parents, and websites. 'Be a Scientist!' advances the field through the development and evaluation of a model for sustained STEM learning experiences that helps informal science education organizations broaden participation, foster collaborations between universities and informal science education organizations, increase STEM-based social capital in underserved communities, identify factors that develop sustained interest in STEM, and empower parents to co-invest and sustain a STEM program in their communities.
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TEAM MEMBERS: Tara Chklovski Toby Cumberbatch Shrikanth Narayanan Doe Mayer Jed Dannenbaum Harouna Ba Molly Porter Preeti Gupta Sylvia Perez
resource project Public Programs
The National Science Festival Network project, also operating as the Science Festival Alliance, is designed to create a sustainable national network of science festivals that engages all facets of the general public in science learning. Science Festivals, clearly distinct from "science fairs", are community-wide activities engaging professional scientists and informal and K-12 educators targeting underrepresented segments of local communities historically underserved by formal or informal STEM educational activities. The initiative builds on previous work in other parts of the world (e.g. Europe, Australasia) and on recent efforts in the U.S. to create science festivals. The target audiences are families, children and youth ages 5-18, adults, professional scientists and educators in K-12 and informal science institutions, and underserved and underrepresented communities. Project partners include the MIT Museum in Cambridge, UC San Diego, UC San Francisco, and the Franklin Institute in Philadelphia. The deliverables include annual science festivals in these four cities supported by year-round related activities for K-12 and informal audiences, a partnership network, a web portal, and two national conferences. Ten science festivals will be convened in total over the 3 years of the project, each reaching 15,000 to 60,000 participants per year. STEM content includes earth and space science, oceanography, biological/biomedical science, bioinformatics, and computer, behavioral, aeronautical, nanotechnology, environmental, and nuclear science. An independent evaluator will systematically assess audience participation and perceptions, level/types of science interest stimulated in target groups, growth of partnering support at individual sites, and increasing interactions between ISE and formal K-12 education. A variety of qualitative and quantitative assessments will be designed and utilized. The project has the potential to transform public communication and understanding of science and increase the numbers of youth interested in pursuing science.
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TEAM MEMBERS: Loren Thompson Jeremy Babendure Ben Wiehe
resource project Media and Technology
In partnership with the University of Pennsylvania's Graduate School of Education, The Franklin Institute Science Museum will develop, test, and pilot an exportable and replicable cyberlearning exhibit using two cutting edge technologies: Augmented Reality (AR) and Virtual Reality (VR). The exhibit's conceptualization is anchored in the learning research vision of the NSF-funded workshop Cyberinfrastructure for Education and Learning for the Future (Computing Research Association, 2005). The incorporation of VR and AR technologies into the Franklin Institute's electricity and Earth science exhibits is an innovation of traditional approaches to hands-on learning and will improve the quality of the learning experience for the primary audience of families with children and elementary school groups. The project has implications for future exhibit development and more broadly, will provide new research on learning on how to incorporate cyberlearning efforts into traditional exhibits. Fifteen participating exhibit developers across the ISE field will assist in the evaluation of the new exhibit; receive training on the design and development of VR and AR exhibits for their institutions; and receive full access to the exhibit's new software for implementation at their informal learning sites. The technology applications will be developed by Carnegie Mellon University's Entertainment Technology Center--leaders in the field in Virtual Reality design and development. Front-end and formative evaluation will be overseen internally by the Franklin Institute. The Institute for Learning Innovation will conduct the summative evaluation. Research will be conducted by the University of Pennsylvania's Graduate School of Education on the effects of AR and VR technologies on exhibit learning.
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TEAM MEMBERS: Steven Snyder Karen Elinich Susan Yoon
resource project Public Programs
In the Communities of Learning for Urban Environments and Science (CLUES) project, the four museums of the Philadelphia-Camden Informal Science Education Collaborative worked to build informal science education (ISE) capacity in historically underserved communities. The program offered comprehensive professional development (PD) to Apprentices from 8-11 community-based organizations (CBO), enabling them to develop and deliver hands-on family science workshops. Apprentices, in turn, trained Presenters from the CBOs to assist in delivering the workshops. Families attended CLUES events both at the museums and in their own communities. The events focused on environmental topics that are especially relevant to urban communities, including broad topics such as climate change and the energy cycle to more specific topics such as animals and habitats in urban neighborhoods.
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resource project Media and Technology
The Ross Sea Project was a Broader Impact projects for an NSF sponsored research mission to the Ross Sea in Antarctica. The project, which began in the summer of 2010 and ended in May 2011, consisted of several components: (1) A multidisciplinary teacher-education team that included educators, scientists, Web 2.0 technology experts and storytellers, and a photographer/writer blogging team; (2) Twenty-five middle-school and high-school earth science teachers, mostly from New Jersey but also New York and California; (3) Weeklong summer teacher institute at Liberty Science Center (LSC) where teachers and scientists met, and teachers learned about questions to be investigated and technologies to be used during the mission, and how to do the science to be conducted in Antarctica; (4) COSEE NOW interactive community website where teachers, LSC staff and other COSEE NOW members shared lesson plans or activities and discussed issues related to implementing the mission-based science in their classrooms; (5) Technological support and consultations for teachers, plus online practice sessions on the use of Web 2.0 technologies (webinars, blogs, digital storytelling, etc.); (6)Daily shipboard blog from the Ross Sea created by Chris Linder and Hugh Powell (a professional photographer/writer team) and posted on the COSEE NOW website to keep teachers and students up-to-date in real-time on science experiments, discoveries and frustrations, as well as shipboard life; (7) Live webinar calls from the Ross Sea, facilitated by Rutgers and LSC staff, where students posed questions and interacted directly with shipboard researchers and staff; and (8) A follow-up gathering of teachers and scientists near the end of the school year to debrief on the mission and preliminary findings. What resulted from this project was not only the professional development of teachers, which extended into the classroom and to students, but also the development of a relationship that teachers and students felt they had with the scientists and the science. Via personal and virtual interactions, teachers and students connected to scientists personally, while engaged in the science process in the classroom and in the field.
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TEAM MEMBERS: Rutgers University Carrie Ferraro
resource project Public Programs
The Iowa Children’s Museum designed and built a new aviation exhibit, Take Flight: The Science of Aviation, that delivers NASA’s Informal Education Program to the public by providing high-quality active learning experiences for children and their families outside the formal school classroom setting. This exhibit is a vehicle through which NASA and the Museum build public understanding of the key science, technology, engineering, and math disciplines that make it possible for humans to safely fly through the atmosphere.

The Museum has developed the following products/deliverables to support our project goals.

1. Created a comprehensive Take Flight! Exhibit Guide will be developed for three different types of users: Adult and Child Museum Visitors, Educators, and Museum Staff

2. Created revised curriculum for a week-long Summer Day Camp Aeronautics program and girl and boy scout programs

3. Created additional “Fun-tivities” themed around aviation for general public

Partners include University of Iowa Science Education Center, University of Iowa Delta Center for Brain Development , University of Iowa Women in Engineering, University of Iowa Engineering School, Iowa State University Extension, Grantwood Area Education Agency, 21st Century After School Program, Iowa After School Alliance, Mississippi Valley Girl Scouts, Boy Scouts of America, Iowa City and Cedar Rapids Community School Districts, and STEM Regional Networks of Iowa.
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TEAM MEMBERS: Deb Dunkhase
resource project Media and Technology
NASA Now: Using Current Data, Planetarium Technology and Youth Career Development to Connect People to the Universe uses live interpretation and new planetarium technology to increase awareness, knowledge and understanding of NASA missions and STEM careers among schoolchildren, teens and the general public. Pacific Science Center seeks to achieve two primary goals through this project. The first goal is to create and deliver live planetarium shows both on- and off-site to schoolchildren and the general public that showcase NASA missions and data, as well as careers in physics, astronomy, aerospace engineering and related fields. The second goal is to engage underrepresented high school students through a long-term youth development program focused on Earth and space science that provides first-hand knowledge of science and careers within the NASA enterprise along with corresponding educational pathways. Over the course of this project Pacific Science Center will develop four new live planetarium shows that will be modified for use in an outreach setting. All of these shows (for both on- and off-site delivery) will be evaluated to determine the impact of the program on various audiences. In addition, the project will provide an understanding of the impact that an in-depth youth development program can have on high school students.
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TEAM MEMBERS: Bryce Seidl
resource project Media and Technology
Future Space is an educational but fun pair of planetarium programs, targeted at middle school students and then general public, to show that NASA is still in the space business! The lead institution is the Louisiana Art and Science Museum with lead production at the Houston Museum of Natural Science and science and program review through Rice University. The program has produced one excellent planetarium show "We Choose Space!" which covers the history of the space program including building the International Space Station (ISS), and actual images from our fisheye lens inside the ISS. It has been licensed to over a dozen theaters around the world and is also available for free viewing through YouTube, with a free downloadable Educator Guide. It has been translated into Spanish, Hindi, and Teluga and is being translated into Turkish. A second show "The Gravity Factor", which discusses how humans might in the future visit and exploit the planets, is being completed now. It uses surface gravity as a common theme. A dome cover was created to represent the ISS Cupola from the outside.
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TEAM MEMBERS: Carol Gikas John Elvert
resource project Public Programs
Explore the Galaxy involved teens from Chicago Public Schools (CPS) in planning for an upcoming exhibition and its interpretation. The Adler Planetarium worked with teens from several CPS high schools, with a special focus on the CPS Air Force Academy High School (AFAHS). The goals were to develop institutional partnerships and capacity for a teen docent program as well as to do formative evaluation for an upcoming exhibition. All goals were met. The Adler is now in year 4 of a comprehensive partnership with the AFAHS involving students from all four grades in field trips, activities, after-school clubs and Adler internships. The AFAHS students are now participants in an active teen internship program that places students in different Adler professional departments every summer. As well the Adler employs volunteer and paid teen interpreters on school year weekends. These relationships and programs depend on the foundations laid through the work of this grant. In the realm of exhibition design, teens also interviewed visitors about prior conceptions and interest in several areas related to cosmology including how gravity works and the size and age of the universe. Their comments influenced design of, The Universe a Walk through Space and Time, which opened in summer of 2012.
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TEAM MEMBERS: Paul Knappenberger