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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource project Exhibitions
The Indiana State Museum and Historic Sites will create a hands-on, immersive experience about legendary African American cyclist Marshall “Major” Taylor. The exhibit will feature a 1900-era locker room, a bicycle shop that demonstrates how bike design impacts performance, and three trophies Taylor won overseas. Visitors will be able to assemble bicycles and participate in an animated race. The museum will collaborate with The Indianapolis Public Library’s Center for Black Literature and Culture, US Bicycling Hall of Fame, Bike Indianapolis, and Central Indiana Bicycling Association. The exhibit will increase awareness of Major Taylor, his achievements, and his connections to Indianapolis and Indiana, and will provide a shared experience focused on race and our ongoing struggle for social justice. Visitors can contemplate and take action around bike equity, access to affordable transportation, and urban design, explore cycling and ride bicycles together.
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TEAM MEMBERS: Brian Mancuso
resource project Exhibitions
There is a dearth of prominent STEM role models for underrepresented populations. For example, according to a 2017 survey, only 3.1% of physicists in the United States are Black, only 2.1% are Hispanic, and only 0.5% are Native American. The project will help bridge these gaps by developing exhibits that include simulations of historical scientific experiments enacted by little-known scientists of color, virtual reality encounters that immerse participants in the scientists' discovery process, and other content that allows visitors to interact with the exhibits and explore the exhibits' themes. The project will develop transportable, interactive exhibits focusing on light: how we perceive light, sources of light from light bulbs to stars, uses of real and artificial light in human endeavors, and past and current STEM innovators whose work helps us understand, create, and harness light now. The exhibits will be developed in three stages, each exploring a characteristic of light (Color, Energy, or Time). Each theme will be explored via multiple deliveries: short documentary and animated films, virtual reality experiences, interactive "photobooths," and technology-based inquiry activities. The exhibit components will be copied at seven additional sites, which will host the exhibits for their audiences, and the project's digital assets will enable other STEM learning organizations to duplicate the exhibits. The exhibits will be designed to address common gaps in understanding, among adults as well as younger learners, about light. What light really is and does, in scientific terms, is one type of hidden story these exhibits will convey to general audiences. Two other types of science stories the exhibits will tell: how contemporary research related to light, particularly in astrophysics, is unveiling the hidden stories of our universe; and hidden stories of STEM innovators, past and present, women and men, from diverse backgrounds. These stories will provide needed role models for the adolescent learners, helping them learn complex STEM content while showing them how scientific research is conducted and the diverse community of people who can contribute to STEM innovations and discoveries.

The project deliverables will be designed to present complex physics content through coherent, immersive, and embodied learning experiences that have been demonstrated to promote engagement and deeper learning. The project will research whether participants, through interacting with these exhibits, can begin to integrate discrete ideas and make connections with complex scientific content that would be difficult without technology support. For example, students and other novices often lack the expertise necessary to make distinctions between what is needed and what is extra within scientific problems. The proposed study follows a Design-Based Research (DBR) approach characterized by iterative cycles of data collection, analysis, and reflection to inform the design of educational innovations and advance educational theory. Project research includes conceiving, building, and testing iterative phases, which will enable the project to capture the complexity of learning and engagement in informal learning settings. Research participants will complete a range of research activities, including focus group interviews, observation, and pre-post assessment of science content knowledge and dispositions.

By showcasing such role models and informing about related STEM content, this project will widen perspectives of audiences in informal learning settings, particularly adolescents from groups underrepresented in STEM fields. Research findings and methodologies will be shared widely in the informal STEM learning community, building the field's knowledge of effective ways to broaden participation in informal science learning, and thus increase broaden participation in and preparation for the STEM-based workforce.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
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TEAM MEMBERS: Todd Boyette Jill Hamm Janice Anderson Crystal Harden
resource research Exhibitions
This article traces sound as it echoes through approaches to displaying the Science Museum’s acoustics collection over the course of the twentieth century. Focusing on three key moments in the collection’s historical development, the article explores the role of sound as both medium and object of museum display. Each moment exposes how the practice of using sound to interpret sounding objects was articulated and problematised by past generations of museum practitioners. Each moment, too, exposes the problem of sound as a potential threat to the cultural politics of a national museum
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TEAM MEMBERS: Jennifer Rich
resource research Exhibitions
This article examines the 1935 Science Museum temporary exhibition on Noise Abatement, situating it in the sound historical context of inter-war Britain, and making an argument that the ‘way of hearing’ it advanced was part of an attempt to shape auditory perception in the interests of a class-bound culture of acoustic civilization. Further, the article uses this exhibition to mount an argument that museum scholars should consider sound not simply as a medium of engagement, but also as a politically interested and socially active field.
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TEAM MEMBERS: James Mansell
resource research Public Programs
In the summer of 2003, a survey was carried out at the At-Bristol Science Centre (UK) to determine the effectiveness of the hands-on activities of "Explore". The section evaluated included 43 interactive experiences divided into two themes. The first, "Get Connected", consisted of examples of the latest digital technologies, such as a television studio, virtual volleyball, and radars. The second, "Curiosity Zone", was dedicated to natural phenomena and subdivided into three additional groups: "Natural Forces" which presented various forces of nature, "Focus on Light", which dealt with the
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TEAM MEMBERS: Francesca Conti
resource project Media and Technology
In partnership with the University of Pennsylvania's Graduate School of Education, The Franklin Institute Science Museum will develop, test, and pilot an exportable and replicable cyberlearning exhibit using two cutting edge technologies: Augmented Reality (AR) and Virtual Reality (VR). The exhibit's conceptualization is anchored in the learning research vision of the NSF-funded workshop Cyberinfrastructure for Education and Learning for the Future (Computing Research Association, 2005). The incorporation of VR and AR technologies into the Franklin Institute's electricity and Earth science exhibits is an innovation of traditional approaches to hands-on learning and will improve the quality of the learning experience for the primary audience of families with children and elementary school groups. The project has implications for future exhibit development and more broadly, will provide new research on learning on how to incorporate cyberlearning efforts into traditional exhibits. Fifteen participating exhibit developers across the ISE field will assist in the evaluation of the new exhibit; receive training on the design and development of VR and AR exhibits for their institutions; and receive full access to the exhibit's new software for implementation at their informal learning sites. The technology applications will be developed by Carnegie Mellon University's Entertainment Technology Center--leaders in the field in Virtual Reality design and development. Front-end and formative evaluation will be overseen internally by the Franklin Institute. The Institute for Learning Innovation will conduct the summative evaluation. Research will be conducted by the University of Pennsylvania's Graduate School of Education on the effects of AR and VR technologies on exhibit learning.
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TEAM MEMBERS: Steven Snyder Karen Elinich Susan Yoon
resource project Public Programs
This Partnerships for Innovation: Building Innovation Capacity (PFI:BIC) project from the University of New Hampshire focuses on a "living bridge", which exemplifies the future of smart, sustainable, user-centered transportation infrastructure. Bridges deliver such a fundamental service to society that they are often taken for granted. Typically, bridges only stir the public's interest when they must unexpectedly be replaced at great cost, or, worse, fail. The Living Bridge project will create a self-diagnosing, self-reporting "smart bridge" powered by a local renewable energy source, tidal energy, by transforming the landmark Memorial Bridge--a vertical lift bridge over the tidal Piscataqua River, with pedestrian access connecting Portsmouth, New Hampshire to Kittery, Maine--into a living laboratory for researchers, engineers, scientists, and the community at large. The Living Bridge will engage innovators in sensor and renewable energy technology by creating an incubator platform on a working bridge, from which researchers can field test and evaluate the impact and effectiveness of emerging technologies. The Living Bridge will also serve as a community platform to educate citizens about innovations occurring at the site and in the region, and about how incorporating renewable energy into bridge design can lead to a sustainable transportation infrastructure with impact far beyond the region. Sustainable, smart bridges are key elements in developing a successful infrastructure system. To advance the state of smart service systems and clean energy conversion, this project team will design and deploy a structural and environmental monitoring system that provides information for bridge condition assessment, traffic management, and environmental stewardship; advances renewable energy technology application; and excites the general public about bridge innovations. This PFI:BIC project is enabled through partnerships between academic researchers with expertise in structural, mechanical and ocean engineering, sensing technology and social science; small businesses with expertise in instrumentation, data acquisition, tidal energy conversion; and state agencies with bridge design expertise. The Living Bridge technical areas are structural health monitoring, tidal energy conversion with fluid-structure interaction measurements, estuarine environmental monitoring, and outreach communication. Sensors will be used to calibrate a three-dimensional analytical structural finite element model of the bridge. The predicted structural response from this model will assess the measured structural response of the bridge as acceptable or not. Instruments installed on the turbine deployment platform will measure the spatio-temporal structure of the turbulent inflow and modified wake flow downstream of the turbine. Resulting data will include turbine performance and loads for use in fluid-structure interaction models. Deployed environmental sensors will measure estuarine water quality; wildlife deterrent sensors will deter fish from the turbine. Hydrophones and video cameras will be used before and during turbine deployment to monitor environmental changes due to turbine presence. Outreach efforts will make bridge data, history, and information about new systems accessible and understandable to the public and K-12 educators, facilitated by an information kiosk installed at the bridge. Public awareness will be assessed with survey methods used in the N.H. Granite State Poll. The lead institution is the University of New Hampshire (UNH) with its departments of Civil Engineering, Mechanical Engineering, and Sociology, and the Center for Ocean Engineering. Primary industrial partners are a large business, MacArtney Underwater Technology Group, Inc. (Houston, TX) and two small businesses Lite Enterprises, Inc. (Nashua, NH) and Eccosolutions, LLC (New Paltz, NY.) Broader context partners are New Hampshire Department of Transportation, NH Fish & Game Department, NH Port Authority, NH Coastal Program, City of Portsmouth (NH), Sustainable Portsmouth (nonprofit), Maine Department of Transportation; U.S. Coast Guard, Archer/Western (Canton, MA, large business), Parsons-Brinkerhoff (Manchester, NH, large business), UNH Tech Camp, UNH Infrastructure and Climate Network, UNH Leitzel Center for Mathematics, Science and Engineering Education, and Massachusetts Institute of Technology's Changing Places (a joint Architecture and Media Laboratory Consortium, in Cambridge, MA).
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TEAM MEMBERS: Erin Bell Tat Fu Martin Wosnik Kenneth Baldwin Lawrence Hamilton
resource research Exhibitions
This article makes a case for providing multiple types of hands-on resources to support learner inquiry. More specifically, a computer simulation of an electric circuit complemented work with a real circuit to support learners’ conceptual development. When learners had the opportunity to use both simulated and real circuits, less structured guidance seemed to benefit the inquiry process.
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TEAM MEMBERS: Clea Matson
resource research Exhibitions
This article offers findings from a learning sciences-informed evaluation of a nanoscience and nanotechnology exhibition called Nano-Aventura (NanoAdventure), based on four interactive-collaborative games and two narrated videos. This traveling exhibition was developed in Brazil by the Museu Exploratório de Ciências for children and teenagers (ages 9 to 14), but it was also open to the general public. We report findings from a mixed-methods study incorporating questionnaires completed by visiting school children (n=814) and the general public (n=338) and interviews with school visitors (n=23)
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TEAM MEMBERS: Museu Exploratorio de Ciencias Sandra Murriello Marcelo Knobel
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. It discusses a project that connects rural, underserved youth and families in Eastern Washington and Northern Idaho to STEM concepts important in sustainable building design.
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TEAM MEMBERS: Palouse Discovery Science Center Kathleen Ryan Christine Bervan Kathy Dawes Patty McNamara
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. STAR Library Education Network (STAR_Net) is a national program led by the Space Science Institute’s National Center for Interactive Learning (NCIL). STAR stands for Science-Technology Activities and Resources (www.starnetlibraries.org). Core partners include the American Library Association, Lunar and Planetary Institute, and the National Girls Collaborative Project. Other partners include the National Academy of Engineering, Engineers Without Borders-USA, IEEE-USA, the National Renewable Energy Lab, American Geophysical
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TEAM MEMBERS: SPACE SCIENCE INSTITUTE/National Center for Interactive Learning Paul Dusenbery