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resource research Exhibitions
This article traces sound as it echoes through approaches to displaying the Science Museum’s acoustics collection over the course of the twentieth century. Focusing on three key moments in the collection’s historical development, the article explores the role of sound as both medium and object of museum display. Each moment exposes how the practice of using sound to interpret sounding objects was articulated and problematised by past generations of museum practitioners. Each moment, too, exposes the problem of sound as a potential threat to the cultural politics of a national museum
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TEAM MEMBERS: Jennifer Rich
resource research Media and Technology
According to Einstein’s renowned declaration, for those who believe in physics – or, more precisely, in its capability to offer a “scientific” representation of the world – the distinction between present, past and future is just “an illusion, though obstinate”. If we consider an effective analogy by Mauro Dorato, we can state that those who agree with the famous German scientist will recognize in the present, past and future a relationship very similar to that between “here” and “somewhere else” – in other words, the present is just a located moment and has no privileged status. In other
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TEAM MEMBERS: Ivan Populizio
resource research Exhibitions
This article highlights findings from a study conducted by researchers at Jacksonville State University that assessed group visitor behavior at four exhibits at the Anniston Museum of Natural History. Researchers studied if male and female adults behave differently at exhibits when they are with a child than when they are with another adult as well as whether or not adult behavior was consistent across different types of exhibits.
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TEAM MEMBERS: Stephen Bitgood Chifumi Kitazawa Andrea Cavender Karen Nettles
resource project Media and Technology
The Exploding Optic Incredible was an experiment in expanding the boundaries of art and music with science and technology. Ostensibly a multi-media rock concert as a fund raiser for Marshall Barnes' drug free creativity efforts, it took Andy Warhol's Exploding Plastic Inevitable concept of the 1960s into unchartered territory driven by Marshall's inspiration through discussions with Omni magazine's Dick Teresi and Pamela Weintraub and Gene Youngblood's book, Expanded Cinema. Marshall incorporated 1970s era slide and film projection light show effects, with dance lights, massive strobes, spotlights, and big screen video projection that showed customized and original video special effects while bands performed, and music videos in-between accompanied by lighting effects. The first multi-media rock concert of the 1990s, the January 18, 1990 event at the Newport Music Hall was also a test for the public's reaction to over stimulation through sight and sound, the results leading to exploration and ultimate creation of psychoactive entertainment technology later that year and the formation of new technological architectures for entertainment and learning that have yet to be presented but exist in design form.
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TEAM MEMBERS: Marshall Barnes
resource project Media and Technology
Saturday, March 6, 2010, Marshall Barnes did an experiment in blending art and science. At an art opening at the Ekklesia Gallery in Columbus, OH, he showcased, for the first time, the original video footage from an experiment in physics that conducted during New Year's eve of that year. The experiment was to determine what would happen if an attempt were made to produce a "wall of light" that would stand in free space and consist of a number particular properties produced by a proprietary technology that Marshall had developed. Small experiments had already been conducted that produced the visible effect of an area of free standing light produced by the reflection of a strobe from a wall. The New Year's Eve test was to see if a wall of light could be produced that would fill a space in a room and have a number of particular "interesting" attributes.
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TEAM MEMBERS: Marshall Barnes Ekklesia Gallery
resource project Media and Technology
Marshall Barnes was chosen by Larry Bock, founder of the USA Science and Engineering Festival as a late addition to the USASEF after viewing Marshall's impressive SuperScience for High School Physics activities for National Lab Day and his emphasis on advanced concept science and technologies. Marshall was given free booth space to set-up an exhibit that featured what is now being called "STEAM" or Science, Technology, Engineering, Art, Math and was fairly interactive. Marshall's booth emphasized his actual research that the visitors could take part in or analyze themselves. He had a VCR, TV, CD player, MacBookPro laptop and his own invention - the Visual Reduction Window. There were four elements to the exhibit. There was a TV monitor that showed a scene from a movie that you could view with 3D glasses for TV that Marshall invented that work even with one eye closed. At different times that same monitor would feature footage from an experiment that Marshall conducted to produce one of Nikola Tesla's ideas that Tesla never accomplished - a wall of light. This same footage could be analyzed by the visitors - frame by frame, on the Mac computer to see exactly how the principle of resonance produced the wall of light from the build-up of reflections off a physical wall created by strobe lights. Visitors could also listen to hyperdimensional music that Marshall produced that takes any kind of music to a new listening experience. Based on the concept that music is a coded language with cues and instructions that are cognitively recognizable when translated, Marshall invented techniques and technologies that allow such translations and brought examples for visitors to listen to. They included an upcoming radio show theme and the soundtrack to a documentary on the reality behind Fox TV's FRINGE. The music featured song elements that move around between the speakers and make you feel like the music is alive. The most dramatic of all was the Visual Reduction Window, again invented by Marshall, that made kids look transparent and at times, almost completely invisible. Based on his famous research into invisibility, which is documented at the Santa Maria Experiment exhibit in the Santa Maria Education Visitor's Center in Columbus, Ohio, the effect of real life transparency is stunning and Marshall, the world's leading expert on invisibility research was able to describe the physics behind what he was doing and its applications in the real world. His approach to invisibility is superior to those methods pursued by Duke University and others, trying to do the same with metamaterials, and is based on a completely different model of invisibility that he calls, Visual Density Reduction or VDR. Using VDR techniques, Marshall can make attack helicopters, small gun boats, tanks and many other things invisible, which is why he doesn't reveal the current level of his research, due to National Security reasons. Overall, the exhibit was a wild success and serves as a model for a traveling exhibit for informal science at malls, fairs, science centers, and other festivals.
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TEAM MEMBERS: Marhsall Barnes
resource project Exhibitions
This project was an early example of STEAM (Science, Technology, Engineering, Art, Math) and was produced for the 2004 BLD Studios art exhibition, Time Machines, in Columbus, OH. This project included a chair and a desk made of drawers, on top of which was a audio/video work station where visitors sat and interacted with the technology by using the headphones and listening to one tape deck for instructions and then listening to music on the other while watching the TV screen with special HyperSpeks(tm). There was also a panel of photos above the TV designed to simulate time travel. The instructions explained the purpose of the exhibit and how to use the TV to tune into various channels to pick-up a variety of video static on empty UHF frequencies. The music was designed to put the visitor into a certain frame of mind. It was futuristic sounding and created using DEMI sampling, a proprietary sampling technique also created by Marshall Barnes. The intent was to set the mood. Training Session was supposed to simulate training prospective transdimensional travelers in the cognitive exercises required to deal with the psychological rigors of time/parallel universe travel. The HyperSpeks(tm) allowed the visitors to search for various shapes in the TV static on a number of selcted channels which would resemble such cosmological constructs as black holes and wormholes. The static was live and not prerecorded and so the interaction on all levels was live and in real time. Visitors were to write their observations down on paper which was provided via a note pad and pen at the exhibit. In this way, a record of their experiences existed for subsequent visitors to review. The visitors were also told to view the photo panel, which consisted of pictures taken in 1977, but not developed until 2004. As a result, the pictures were somewhat faded and all tinted pink, however, when the visitors viewed them with the HyperSpeks(tm) they appeared not only normal color, but almost as if the scenes they depicted were views outside a window. Thus, the visitor was able to travel optically back in time and see the images the way they looked when they were originally photographed.
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TEAM MEMBERS: Marshall Barnes
resource project Public Programs
Children feed alphabet letters to a talking baby dragon, drive a New York City fire truck, paint on a six-foot art wall, and crawl through a challenge course in PlayWorks™ at the Children's Museum of Manhattan (CMOM) in New York. Manhattan’s largest public play and learning center for early childhood marries the skills that children need to succeed in kindergarten with fun stuff that kids love. The Institute of Museum and Library Services (IMLS) funded the project through a 2006 Museums for America grant to support the museum as a center of community engagement and lifelong learning. “PlayWorks™ is a joyful place for learning science, math, reading and other things. We incorporate fun and learning into the whole design to create a scaffold of learning. Families come to the museum to supplement preschool experiences,” said Andy S. Ackerman, CMOM’s executive director. The museum also offers parents, sitters, and other care-providers guidance on engaging their children with the exhibit. Based on the concept that children’s learning and personal growth is rooted in play, the 4,000-square-foot space is divided into five learning areas: Language, Math and Physics, Arts and Science, Imagination and Dramatic Play, and Practice Play (for infants and crawlers).
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TEAM MEMBERS: Leslie Bushara
resource project Media and Technology
Partnering with National Musical Arts, the Science Museum of Minnesota seeks to develop BioMusic, a 4,000 sq. ft. traveling exhibition that explores the origins of music in nature and the connections between music and sound of living things. This project is based on planning grant ESI-0211611 (The Music of Nature and the Nature of Music) awarded to NMA. The project is based on the emerging interdisciplinary research field of biomusic, which includes musicology plus aspects of neuroscience, biology, zoology, environmental science, physics, psychology, math and anthropology. The exhibit sections -- "Humanimal" Music; Natural Symphonies; Ancient Roots; Music, Body and Mind; and World of Music -- use both music and natural sound to explore biodiversity, cultural diversity, the physics of sound and the brain. BROADER IMPACT: The exhibition is expected to travel for at least six years, reaching some two million people in 18 communities. It is to be accompanied by a six-part radio series (Sweet Bird Classics) for young children. Because of the connection to music and many other areas of public interest, this exhibition has the potential to attract and engage new audiences to science museums and stimulate their interest in STEM.
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TEAM MEMBERS: J Newlin Wendy Pollock patricia gray
resource project Exhibitions
The Whitaker Center for Science and Arts will develop two versions of an exhibit Bodies in Motion: The Physics of Human Movement. The Whitaker Center is a new cultural center to be centrally located in Harrisburg, PA and has as its theme "science through the arts." In keeping with that focus, this will be a highly interactive 2000 sq. ft. exhibit which will provide experiences that reveal the physics embodied in dance, ice skating, gymnastics, and other sports. Two versions of the exhibit will be developed, one will be for the Whitaker Center (2000 sq. ft.) and the other (1500 sq. ft.) will travel to small science centers and children's museums. The core physics concepts to be explored are mass, inertia, force, speed and velocity, acceleration, torque, momentum, angular momentum, centrifugal and centripetal force, kinetic and potential energy, gravity, and Newton's Laws of Motion. By means of the exhibits learners will explore such topics as the role of torque and rotational momentum in turns, how dancers manipulate their center of gravity to create the illusion of floating during leaps, and how physics illuminate the differences between dance and ice skating. There will be a series of complementary programs which include lecture/demonstrations by Dr. Kenneth Laws, a physicist who studies the physics of dance; teacher education programs; support materials for classroom use; professional development programs for teachers; and a brochure on physics and dance for distribution to dance schools.
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TEAM MEMBERS: Elizabeth Brewer Ann Mintz Thomas Stone
resource project Public Programs
The California Science Center will develop an exhibition, "Abracadabra: The Science of Illusion." This will be a 6000-sq.ft. traveling exhibit. The theme, the science behind magic, will help visitors understand that magic is based on the complex interplay between sensation, perception, physical science and math concepts, culture, and the art of performance. The goal of the exhibition is to use the public's fascination with magic as a bridge to learning basic science in the area of optics, electromagnetics, simple mechanics, math, physiology and psychology. The exhibit will include seven thematic sections and an enclosed theater for live and taped performances. The exhibition will open at the California Science Center in October, 2000 and then will travel to the six science centers that participate in the Science Museum Exhibit Collaborative. It is estimated about 4 million people will view the exhibition during its national tour.
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TEAM MEMBERS: Diane Perlov
resource project Exhibitions
The Science Place of Dallas, TX requests $47,715 for "The Psychology of Music." With this planning grant they will plan a 5,000 square-foot permanent and traveling exhibition focusing on the psychology of music. The exhibition will use the universal popularity of music as the background to develop an exhibition focusing on: (1) the psychological processes involved in perceiving and understanding music; and (2) how we can use the tools and processes of science in investigating music. The exhibition will present basic concepts concerning the physics and perception of sound. Since few interactive exhibits have been developed around the perception of music as sound, the planning grant will allow The Science Place to develop the conceptual structure for the project, develop an integrated exhibition and education plan, and prepare a business plan for marketing the new exhibition. The planning process will include front-end audience research, a review of academic research on the psychology of music, a planning session with advisors, and dissemination of findings to the museum community.
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TEAM MEMBERS: William Sudduth Jeffrey Courtman LeAnn Binford Paul Vinson