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resource research Media and Technology
It’s important to communicate the excitement and value of NSF-funded research. This tool (formatted as a Prezi presentation) helps you do that with assistance from NSF public affairs experts, exploring options for communicating your research and broader impacts.
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TEAM MEMBERS: National Science Foundation
resource research Public Programs
This is an extended discussion of the question that appeared in the Viewpoints department of the May/June 2015 issue of Dimensions magazine. It presents perspectives from science center and museum professionals about the role of 3D printing in their institutions.
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TEAM MEMBERS: Emily Schuster
resource research Public Programs
There are many lenses through which we can measure the value of a museum experience. There is the satisfaction factor: Did visitors have a good time? Were they engaged? Do they want to return? There are learning outcomes: Did visitors learn something new? How much did they learn? How did their experience compare to other types of learning experiences? And there is also meaning-making: Did respondents have a meaningful experience? A memorable one? A connective experience that made them want more? While all three of these lenses (and many others) are important, meaning-making is
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TEAM MEMBERS: Susie Wilkening
resource research Exhibitions
People love stuff. It speaks to them; it reminds them of special moments or people in their lives. They collect it and they love to tell stories about it and show it off. Museums’ deepest roots are in the stuff of collections. But over the last 200 years, the value and importance of collections to effective science interpretation (including exhibits, education, and outreach) has waxed and waned. It is clear from recent studies that using collections in concert with media and interactivity in exhibits and programs yields an extremely effective visitor experience. The recent work of Reach
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TEAM MEMBERS: Sarah George
resource research Professional Development, Conferences, and Networks
This is an extended discussion of the question that appeared in the Viewpoints department of the September/October 2015 issue of Dimensions magazine. It contains perspectives from across the field on early career advice.
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TEAM MEMBERS: Emily Schuster
resource research Exhibitions
A collective mass of youthful exuberance pulses through our science centers and museums on any given day. As I visit our ASTC-member institutions around the world, I find it extremely rewarding to watch all that energy being transformed into focused, intense contemplation of specific topics or experiences. I have always been fascinated by the concept of “dwell time” in our science centers and museums. Dwell time usually refers simply to the period of time visitors spend in an exhibition or at a specific exhibit or activity. This time period can be extended in ways that are not entirely
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TEAM MEMBERS: anthony rock
resource research Public Programs
On the first day of the Science and Society course at the Cooperstown Graduate Program in Cooperstown, New York, I present the students with an incandescent lightbulb, with clear glass so one can easily see the filament inside. I ask the students how it works and they are able to tell me that the electricity comes in there, runs through the filament here, heats up, and produces light. Then I take out my iPhone and slide it across the table and ask, “How does this work?” Blank stares abound.
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TEAM MEMBERS: Carlyn Buckler
resource research Public Programs
In the 1980s in the United States, the traditional science center business and mission models worked well. Science centers were the most prominent source for informal science learning with financial support from governments and donors and a quasi-monopoly on IMAX films, science store merchandise, and interactive exhibits. A science center’s exhibit department would devise interesting exhibits, and the marketing department simply advertised that content to whatever audience might be interested. From today’s perspective, those were relatively simple times. Things began to change in the 1990s
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TEAM MEMBERS: Douglas Young
resource research Public Programs
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
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TEAM MEMBERS: Karen Wohlwend Kylie Peppler
resource project Professional Development, Conferences, and Networks
The scientific community has been under increasing pressure from policymakers and the public to explain how research contributes to the public good. The community has emphasized two distinct approaches to explaining its operations and value. The first is the use of narratives that can make the work of science more accessible and engaging to nonscientists. The other is the use of new data mining and analysis methods to document quantitatively the complex paths by which research progresses and eventually contributes to a variety of societal goals. While both of these approaches have proved useful, the goal of this workshop is to explore ways that they might be combined into a hybrid approach that will be even more effective.

This workshop will assemble experts in the narrative and data-driven science communication approaches with leading science researchers to discuss how these various perspectives can be merged to define a template for a type of communication that encompasses the appeal of narrative, the rigor of new analytic data, and the understanding of how science works in practice.
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TEAM MEMBERS: Kevin Finneran
resource project Public Programs
This project will advance efforts of the Innovative Technology Experiences for Students and Teachers (ITEST) program to better understand and promote practices that increase students' motivations and capacities to pursue careers in fields of science, technology, engineering, or mathematics (STEM) by producing empirical findings and/or research tools that contribute to knowledge about which models and interventions with K-12 students and teachers are most likely to increase capacity in the STEM and STEM cognate intensive workforce of the future.

The LinCT (Linking Educators, Youth, and Learners in Computational Thinking) project at the Science Museum of Minnesota (SMM) will engage female teachers-in-training and youth from underrepresented demographics in immersive technology experiences and STEM education. LinCT will guide teachers to develop their understanding and use of technology in the classroom, as well as prepare youth for a future where technology plays a key role in a wide range of professional opportunities. The project aims to inspire teachers and youth to see the possibilities of technological competencies, as well as why the incorporation of technology can build meaningful learning experiences and opportunities for all learners. The LinCT program model offers learning and application experiences for participating teachers and youth and provides an introduction of technological tools used in SMM educational programs and professional development on approaches for engaging all learners in STEM. Both groups will provide instruction in SMM technology-based Summer Camps, reaching 1,000 young people every year. In each following school year, project educators will develop and deliver technology-based programs to nearly 1,000 under-served and underrepresented elementary students. The project will allow teachers and youth to deliver exciting and engaging technology-based programs to nearly 4,000 diverse young learners. As a result, all participants in this project will be better equipped to incorporate technology in their future careers.

The LinCT project will investigate effective approaches for broadening the participation of underrepresented populations by providing female pre-service teachers and female youth with opportunities to lead programming at the Science Museum of Minnesota (SMM). Over three years, the LinCT project will employ 8-12 female teachers-in-training [Teacher Tech Cadres (TTC)] and 12-24 female youth [Youth Teaching Tech Crews (Y-TTC)] from demographics that are underrepresented in STEM fields. The integration of these groups will result in relationships fostered within an educational program, where all participants are learners and teachers, mentors and mentees. The results of this unique program model will be assessed through the experiences of this focused professional learning and teaching community. The LinCT research study will focus on three aspects of the project. First, it will seek to understand how the teachers-in-training and youth experience the project model's varied learning environments. Next, the study will explore how the TTC's and the Y-TTC's motivation, confidence, and self-efficacy with integrating technology across educational settings change because of the program. Finally, the study will seek to understand the lasting aspects of culture, training, and community building on SMM's internal teams and LinCT partner institutions (University of St. Catherine's National Center for STEM Elementary Education and Metropolitan State University's School of Urban Education).
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TEAM MEMBERS: Kathryn Guimond Sarah Cohn Joseph Adamji Lauren Causey Shannon McManimon
resource project Public Programs
The Discovery Research K-12 program (DRK-12) seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools (RMTs). Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.

STEM Practice-rich Investigations for NGSS Teaching (SPRINT) is an exploratory project that will research and develop resources and a model for professional learning needed to meet the demand of implementing the Next Generation Science Standards (NGSS). The Exploratorium Teacher Institute will engage middle school science teachers in a one-year professional learning program to study how familiar routines and classroom tools, specifically hands-on science activities, can serve as starting points for teacher learning. The Teacher Institute will use existing hands-on activities as the basis for developing "practice-rich investigations" that provide teachers and students with opportunities for deep engagement with science and engineering practices. The results of this project will include: (1) empirical evidence from professional learning experiences that support teacher uptake of practice-rich investigations in workshops and their classrooms; (2) a portfolio of STEM practice-rich investigations developed from existing hands-on activities that are shown to enhance teacher understanding of NGSS; and (3) a design tool that supports teachers in modifying existing activities to align with NGSS.

SPRINT conjectures that to address the immediate challenge of supporting teachers to implement NGSS, professional learning models should engage teachers in the same active learning experiences they are expected to provide for their students and that building on teachers' existing strengths and understanding through an asset-based approach could lead to a more sustainable implementation. SPRINT will use design-based research methods to study (a) how creating NGSS-aligned, practice-rich investigations from teachers' existing resources provides them with experiences for three-dimensional science learning and (b) how engaging in these investigations and reflecting on classroom practice can support teachers in understanding and implementing NGSS learning experiences.
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TEAM MEMBERS: Julie Yu