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resource research Media and Technology
With support from the National Science Foundation’s Science Learning+ initiative, Twin Cities Public Television (TPT), in St. Paul, MN, in collaboration with a team of researchers in the US and the UK organized a workshop with the title Affinity Spaces for Informal Science Learning: Developing a Research Agenda. Our goal was to develop and refine a set of concepts and issues that will guide future investigations into how participation in online affinity spaces can promote and enable informal science learning. The workshop took place on July 6th and 7th, 2015, ahead of the Games+Learning
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resource research Public Programs
Children's museums represent one of the fastest growing segments of the museum community; however, the evidence base to demonstrate the learning value of these institutions has not kept pace. With funding from the Institute of Museums and Library Services (IMLS), the Association of Children’s Museums (ACM) and the University of Washington’s Museology Graduate Program (UW Museology) are partnering to generate a field-wide research agenda for children’s museums, an agenda that will identify and prioritize the most pressing evidence needed by the field to articulate and demonstrate the distinct
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TEAM MEMBERS: Jessica Luke Travis Windleharth
resource research Media and Technology
This report is a product of the Setting the Agenda for Giant Screen Research Workshop held October 18, 2013 in Albuquerque, NM, which grew out of many years of discussions about the potential of the giant screen (GS) format to educate, engage and entertain, and in response to the multiple calls for research on GS films. Over the course of one day, invited participant thought leaders representing GS filmmakers, marketers, exhibitors and distributors joined with immersive practitioners and academic researchers to identify the key research questions for a GS research agenda. However, as the term
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TEAM MEMBERS: Giant Screen Cinema Association (GSCA) Mary Nucci