This paper discusses cognitive science research, specifically how people learn and learning as a transition from novice to expert within a field of knowledge. The authors explore some aspects of this model and ways in which it might be applied to science learning in museum settings.
In this article, Jacksonville State University's Stephen Bitgood presents a literature review of successful interactive exhibits. Bitgood outlines guidelines for designing interactive exhibits, focusing on two aspects of interactive exhibits: stages of evaluation; and design of the exhibit in terms of the physical device, labels for instruction and explanation, and the visitor-exhibit interface.
Museum professionals have become increasingly interested in the behavior of their visitors--why the come, what they do while in the museum, and what they take with them from the experience. Research is beginning to provide evidence for the common-sense notion that all vistiors are not alike (e.g., Diamond, 1979; Dierking et. al., in review; McManus, 1987). The two studies reported here represent attmeps to better understand the gross outlines of family behavior in natural history museums. The first is a follow-up to an earlier study suggesting that visitors' behavior is strongly influenced by