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resource research Media and Technology
In this article, Christine L. Brandenburg, of Rice University's Center for Technology in Teaching and Learning, discusses her research of the use of computer technology in children's museums. Bradenburg focuses on the research methods used to address how and why visitors use computer technology in children's museums. The first section of the article presents the research methods, placing them in the context of the naturalistic inquiry design of the research. The second section discusses the research methods with respect to visitor studies and to studies of computer technology in museums.
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TEAM MEMBERS: Christine Brandenburg
resource project Media and Technology
The project includes a simulation based Family Learning Program to be administered through the International Challenger Learning Center (CLC) network. The goal is to develop families' skills in learning as a team through science, math and technology (SMT) in an environment where parents and children are co-travelers in a world of ideas. PACCT is disseminated through ten of the Challenger Learning Centers reaching 22,000 families nationwide. Many of these activities are completed in the home at no cost to the anticipated 12,500 participating families. Through this network of centers, all types of communities are served in many states. The activities include Sim-U-Voyages, where family teams work at home; Sim-U-Challenges, where families create a physical model responding to a challenge; Sim-U-Visits, where families hear from scientists and work as scientists in a team solving a problem; and Sim-U-Ventures, which result in flying a mission. Cost sharing is 8%.
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TEAM MEMBERS: Linda Morris Jan Anstatt