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resource project Professional Development, Conferences, and Networks
The North Carolina Museum of Natural Sciences will partner with North Carolina State University to improve the evaluation skills of informal science education providers. The project team will create a community of practice for 54 science museums across North Carolina by implementing a series of regional professional development workshops. The workshops will be designed to create a shared sense of purpose for programming and evaluation, build capacity among science museum educators to evaluate their programs, and establish a set of common metrics and methodologies for the evaluation of informal science learning across the state. The project will produce a practitioner's guide that will describe the collaborative process, lessons learned, and ways other informal science organizations can use identified evaluation goals and metrics.
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TEAM MEMBERS: Darrell Stover
resource project Public Programs
The Discovery Museums will develop and implement a continuous improvement process to improve the impact of its STEM programming by strengthening staff skills in using evaluation data. The project will begin with a series of training sessions for learning programs staff based on feedback from youth regarding the quality of the museum's program delivery and an assessment of staff competencies in positive youth development. Participating staff will benefit from a deeper understanding of data and the ability to build ongoing evaluation and positive youth development practices into their program presentations in a way that supports Social-Emotional Learning outcomes. The project will potentially result in a process and set of tools to quantify the impact of STEM programming that can be shared with other informal learning organizations.
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TEAM MEMBERS: Sarah Elizabeth Tropp-Pacelli
resource project Public Programs
ECHO will enhance its capacity to deliver impactful STEM learning experiences for its visitors through the implementation of a re-energized volunteer program. The museum will research innovative practices from the field and build upon best practices from across institutions to overhaul its volunteer training and management systems. Project activities will include building a blended training curriculum, in which volunteers participate in asynchronous and in-person interpretive content, and diversity and inclusion trainings. The museum will also improve its volunteer tracking systems, strengthen staff supervisor training, and revitalize its volunteer recognition and engagement activities. A community of practice will engage three other science centers to inform project activities and assist with the dissemination of a set of training tools adaptable across institutions.
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TEAM MEMBERS: Nina Ridhibhinyo
resource project Professional Development, Conferences, and Networks
The Frank Lloyd Wright Home and Studio will expand its professional development program for educators in Chicago Public Schools and surrounding suburbs with low-income populations. The Teaching by Design program integrates design-based inquiry and problem-solving into K-12 curricula. It connects Wright's design philosophy to contemporary issues in STEAM subjects. Following a multi-year pilot, the trust will bring the project to scale by delivering 12 professional development seminars, developing 100 new lesson plans, enhancing the program's online platform, evaluating the project's short- and long-term impact, and cultivating a sustainable Teaching by Design learning community. The seminars will provide educators with a fully immersive artmaking and design experience that can be replicated in the classroom and connected to cross-curricular themes and learning standards. The project aims to reach 90 educators in at least 40 schools, 9,000 students, and an estimated 3,000 website users.
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TEAM MEMBERS: Katherine Coogan
resource project Public Programs
The Aldrich Contemporary Art Museum will amplify its partnership with Hart Magnet School, a Title 1 elementary school in urban Stamford, Connecticut, by increasing exposure and access to the arts for first-fifth graders, their families, and educators. A new program model, leveraging the museum's artist exhibitions, will focus on technology and an inquiry-based approach to science. Students, educators, and families will be encouraged to see and think in new ways through on-site STEAM tours at the museum, artist-led workshops at Hart, teacher professional development, and afterschool family activities. Outside evaluators will work with the project team to develop goals and associated metrics to measure how the model of museum-school partnership can enhance student achievement, engage families more deeply in their child's school experience and community, and contribute to teacher professional development. The evaluator will also train museum staff on best practices for program assessment.
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TEAM MEMBERS: Namulen Bayarsaihan
resource project Media and Technology
The Harvard Museums of Science and Culture will improve the ability of middle school teachers to use museum-based digital resources to support classroom instruction aligned with state and national science standards. Working with advisory teachers from five collaborating school districts, the museum will co-create classroom activities, based on digital resources from its collections, along with associated teacher professional development programs at three sites across urban and rural Massachusetts. The project will provide schools with access to classroom-ready resources that successfully support student learning. Teachers will learn how to use these materials, integrate them into their teaching, and enhance their skills to teach science content and practice. External evaluators will assess the project's effectiveness by measuring teacher implementation of the digital resources in the classroom, requests for information and assistance, and changes in teachers' confidence and comfort levels.
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TEAM MEMBERS: Wendy Derjue-Holzer
resource research Professional Development, Conferences, and Networks
Developing a growth mindset has been identified as a key strategy for increasing youth achievement, motivation, and resiliency (Rattan et al. 2015). At its core, growth mindset describes the idea that one’s abilities can change through using new learning strategies and receiving appropriate mentoring (Dweck 2008). In contrast, a fixed mindset relates to the idea that ability is inherent and cannot be changed. We have taken up the concept of growth mindset and developed it specifically for the context of STEAM (science, technology, engineering, art, and math), a growing area of focus in both in
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TEAM MEMBERS: Laura Conner Blakely Tsurusaki Carrie Tzou Perrin Teal Sullivan Mareca Guthrie Stephen Pompea
resource project Public Programs
In partnership with early childhood service providers and elementary school systems, the Children's Museum of the Lowcountry will expand the reach of its programming to share its hands-on, play-based approach to STEM education with targeted children and educators. The museum will create a Power of Play curriculum with lesson plans that reflect best practices and focus on play-based activities to teach STEM concepts tied to grade level and state standards. The museum will train and support 40 teachers and educators from ten Head Start/First Steps early childhood centers and ten Title I elementary schools, and provide them with free Pop Up Tinker Shop (a museum on wheels) outreach visits. The trainings will build teacher confidence, promote best practices for play-based learning, support a community of practice, and enhance young learners' engagement, fascination, and attitude towards STEM. The Power of Play Curriculum will be published as a bound resource and shared with other children's museums and service providers.
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TEAM MEMBERS: Starr Jordan
resource project Professional Development, Conferences, and Networks
The Lawrence Hall of Science will build the capacity of staff from different programmatic departments to systematically evaluate their programs in strategic alignment with the museum's newly revised Theory of Action. Based on best practices in evaluation capacity building, the museum will create a strategic plan for evaluation that provides ongoing opportunities for staff to engage in evaluation practice. To build capacity and foster a culture of continuous improvement, program teams will participate in a variety of activities such as trainings to build knowledge about evaluation; meetings to discuss purpose and methods of evaluation; group inquiry about evaluation measures, outcomes, and data; and conducting evaluation with support from evaluators. Project outcomes for museum staff will include increased knowledge of evaluation design; increased skill in designing and conducting evaluation; ongoing and continuous use of evaluation data to improve decision making and programs; and enthusiasm for evaluation as part of the process of strategic learning.
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TEAM MEMBERS: Ardice Hartry
resource project Public Programs
The Paine Art Center and Gardens will address challenges facing arts education in the region, in particular the low retention rate of new visual and performing arts teachers in the first five years of entering the field. Previous community-based planning sessions determined that arts integration is a compelling and relevant strategy to address the needs of new teachers and arts education. The project will support the development and implementation of the ArtsCore Laboratory, a new dedicated classroom at the Paine, which facilitates teacher collaboration, experimentation, and art activities for students. The laboratory will be designed and equipped to foster interdisciplinary activities and learning styles, with an emphasis on connecting STEM education with arts education. A new educator-in-residence program, the ArtsCore Experience, will offer a professional development program for teachers. The initiatives are a collaboration between the museum and the University of Wisconsin Oshkosh, the Oshkosh Area School District, and more than seven additional school districts.
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TEAM MEMBERS: Mary Pleiss
resource project Public Programs
The Academy of Natural Sciences of Drexel University will integrate unaccredited, home-based preschool care providers and the low-income families they serve into Philadelphia's initiative to increase the number of preschool education facilities and make high-quality pre-K instruction available to all children (Universal Pre-K). The project outputs include: an interdisciplinary pre-K curriculum that fosters knowledge and skill building in science, math, and literacy as well as positive social-emotional development; professional development workshops and one-on-one training with museum educators for childcare staff, followed by networking and alliance-building; and seven free Celebrate Pre-K Learning Days at the museum for families to learn about the importance of school readiness in science, math, and literacy and practice using free family learning kits that support these skills. The new citywide partnership, managed by the museum, is called Science and Literacy for Success and is supported by a robust number of partnerships with local social service and education agencies.
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TEAM MEMBERS: Jacqueline Genovesi
resource project Public Programs
This workshop is funded through the "Dear Colleague Letter: Principles for the Design of Digital Science, Technology, Engineering, and Mathematics (STEM) Learning Environments (NSF 18-017)." In today's educational climate, organizations are creating physical learning spaces for hands-on STEM activities, often called makerspaces, co-working spaces, innovation labs, or fablabs. These spaces have evolved to be interdisciplinary centers that personalize learning for individual, diverse learners in collaborative settings. When designed well, these physical spaces create communities that contextualize learning around participants' goals and thus address STEM learning in a dynamic and integrated way. Participation in these learning environments encourages the cultivation of STEM identities for young people and can positively direct their career trajectories into STEM fields. This workshop will bring together a community of collaborators from multiple stakeholder groups including academia, public libraries, museums, community based organizations, non-profits, media makers and distribution channels, and educators within and beyond K-12 schools. Led by the University of Arizona, and held at Biosphere 2, an international research facility, participants will engage in activities that invite experimentation with distributed learning technologies to examine ways to adapt learning to the changing technological landscape and create robust, dynamic online learning environments. The workshop will culminate in a synthesis of design principles, assessment approaches, and tools that will be shared widely. Partnerships arising from the workshop will pave the way for sustained efforts in this area that span research and practice communities. Outcomes will address research and development of the next generation of digitally distributed learning environments.

The three day workshop convening will provide a unique forum to (1) exchange innovative ideas and share challenges and opportunities, (2) connect practical and research-based expertise and (3) form cross-institutional and cross-community partnerships that envision, propose, and implement opportunities for collecting and analyzing data to systematically inform the collective understanding. Participation-based activities will include design-based experiences, participatory activities, demonstrations of works in progress, prototyping, creative pitching, practitioner lightning talks, small group breakouts, hands-on design activities, and an 'unconference' style synthesis of bold ideas. Participants will be invited to experiment with distributed learning technologies. Five focus areas for the workshop include (1) inclusivity of learning spaces that invite multiple perspectives and full participation, (2) documenting learning in ways that are linked to outcomes and impacts for all learners, (3) implementing the use of new technologies in diverse settings, such as the workforce, (4) interpersonal interactions and peer-to-peer learning that may encourage a STEM career-path, and, (5) methods for collecting and analyzing data at the intersection of people, the learning environment, and new technologies at multiple levels. Outcomes of the workshop will serve to advance knowledge regarding critical gaps and opportunities and identify and characterize models of collaboration, networking, and innovation that operate within and across studio-based STEM learning environments.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Jill Castek Leslie Sult Jennifer Nichols Kevin Bonine Blaine Smith