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resource project Media and Technology
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
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resource project Media and Technology
The Orlando Science Center has assembled a project team to create a unique environmental science learning tool: THE GLOBAL DECISION ROOM. Founded on, and enhancing, the Science On a Sphere (SOS) digital globe, the Global Decision Room is an interactive theatre that puts visitors in the role of being decision makers on behalf of the behavior of large populations on the planet. The results of global decisions relating to the environment are seen played out on SOS. The interactive strategy that is created for the Global Decision Room will be flexible and well integrated into the SOS software platform, making it possible to design other educational story scenarios that can use the same system. The Global Decision Room is designed as a multi-use, high impact, exciting content delivery platform. This proposal is based on a well developed initial educational premise, but the resulting construction of the Global Decision Room will be the perfect environment for other educational topics of interest to NOAA s outreach strategy. As new datasets become available in the future, new interactive stories will be developed for the Global Decision Room. The Orlando project brings with it significant additional funding from the Department of Education, the Department of Energy, the Orlando Utilities Commission, and the Florida Hydrogen Initiative, which will greatly leverage the funding from NOAA. Partners in the project include a strong technical team from the University of Central Florida and the Florida Solar Energy Center, interactive digital media experts from the Institute for Simulation and Training, the creative design team "i.d.e.a.s." located at Disney-MGM Studios, and the XhibitNet interactive multimedia design team.
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TEAM MEMBERS: Brian Tonner
resource project Media and Technology
In 1999 The Ocean Project completed a comprehensive opinion research on public attitudes, perceptions, and knowledge of the ocean ever conducted. The research identified a broad vacuum in public understanding of the ocean; a fundamental issue of ocean literacy. To further increase effectiveness in building ocean literacy, this project updates and expands The Ocean Project's research to create a more highly detailed database of public awareness, knowledge, and attitudes about the ocean and the impact of climate change on the ocean. It develops recommendations to enable free-choice learning educators to improve the ocean and climate literacy of their visitors. The study includes a comprehensive review of existing literature, qualitative and quantitative research, analysis of the data, and publication and broad dissemination, including recommendations for programs and content that build ocean and climate literacy. The work done by The Ocean Project is helping the ocean education community better understand the motivations, psychology, and emotions behind segments of the public's attitudes toward the ocean. These data are essential as the institutions, agencies and organizations of the ocean community work together and independently to engage people, inform decision-makers, and enhance ocean and climate literacy throughout the Nation.
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TEAM MEMBERS: Bill Mott
resource research Media and Technology
The summer now gone has reported two episodes we would like to bring to the attention of the JCOM readers. Two minor pieces of news, unlikely to be in the limelight over the summer, when the media understandably focus on gossips and crime news. Even the experts – especially outside the Italian territory – would probably dismiss these events as minor, wouldn’t it be for the people involved. But let’s see the facts.
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TEAM MEMBERS: Nico Pitrelli
resource research Media and Technology
Within just a few months, new releases in the world of publishing have seen two books dealing with science and The Simpsons, one published in the US and the other in Italy: last spring, What's science ever done for us? by Paul Halpern (John Wiley & Sons, New York 2007) and, this autumn, La scienza dei Simpson by Marco Malaspina (Sironi Editore, Milano 2007).
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TEAM MEMBERS: Daniele Gouthier
resource research Media and Technology
The digitalization process of historical archives, which has been taking place over the past few years, shows that the study of history of science is undergoing major changes. Easier access to online resources (manuscripts, catalogues of scientific machinery and tools that would otherwise be virtually impossible to consult) has spurred and created the preconditions for the development of new quantitative methodologies in the study of history of science as well as the creation of international research groups.
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TEAM MEMBERS: Francesca Riccioni
resource research Media and Technology
We live in a period where new media develops at amazing speed: the case of Youtube, becoming in few months one of the most visited website in the world, or the incredibly fast diffusion of audio and video podcasting, or the acquired relevance and authoritativeness of blogs in the dissemination of scientific information, are paradigmatic. Yet, there is little doubt that old media such as traditional television remain a reference for the largest sector of the population. Indeed, all surveys show that when dealing with scientific information, television remains the most relevant medium by a large
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TEAM MEMBERS: Matteo Merzagora
resource research Media and Technology
The past few decades have been marked by a rapid scientific and technological development. One of the most paradoxical, and perhaps more disturbing, features of this process is the growing divide between the increased importance science has acquired in economic and social life and a society persistently showing spreading signs of contempt, mistrust and, most of all, disinterest in research.
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TEAM MEMBERS: Giancarlo Quaranta
resource research Media and Technology
The knowledge society is a new social species that, despite many uncertainties and some (old and new) ambiguities, is emerging on the horizon of the 21st century. Placed at the convergence of two long-term processes (society of individuals and knowledge society), it is characterised by the social-economic process of knowledge circulation, which can be divided into four fundamental phases (generation, institutionalisation, spreading and socialisation). The current situation also sees the traditional (modern) structure of knowledge being outdated by the convergence of nanotechnologies
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TEAM MEMBERS: Andrea Cerroni
resource research Media and Technology
This article will briefly present a few theses and reflections of mine on some perversions and disruptions under way in knowledge development and in science representation. Nevertheless, I will abstain from exposing thoroughly the obvious and triumphal side of the coin. Namely, I am not going to extol the amazing fortune of science and knowledge, which have become the fundamental resource for development, at economic level in first place. Indeed, having reached a certain age, I can allow myself ­ although to a certain degree of oversimplification­ less enthusiasm and a few old-fashioned ideas.
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TEAM MEMBERS: Cristiano Castelfranchi
resource research Media and Technology
In 2007, global investments in R&D have increased by 7% on the previous year and have reached an absolute historical peak, exceeding for the first time the threshold of 1,100 billion dollars (calculated in the hypothesis of a purchasing power parity between the currencies). The world invests in scientific research and technological development 2.1% of the wealth it produces. At the same time, there has been an increase in the exchange of high added-knowledge value goods and high tech represents now the most dynamic sector of the world economy.
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TEAM MEMBERS: Pietro Greco
resource research Media and Technology
Sometimes scientists live real dramas or undergo social and psychological conflicts which have a positive or negative influence on the development and recognition of their research, discoveries and inventions in society, including the way they are recorded in history. This being so, the question is: to what extent can science be communicated to the public at large by the use of scientists' biographies as a motivational strategy? The controversy arises from the fact that usual (classical) science has traditionally argued for the separation (or de-linking) of the research (the object) from the
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TEAM MEMBERS: Maria Francisca Carniero