Skip to main content

Community Repository Search Results

resource research Media and Technology
The purpose of this study is to develop an instrument to assess civic scientific literacy measurement (SLiM), based on media coverage. A total of 50 multiple-choice items were developed based on the most common scientific terms appearing in media within Taiwan. These questions covered the subjects of biology (45.26%, 22 items), earth science (37.90%, 19 items), physics (11.58%, 6 items) and chemistry (5.26%, 3 items). A total of 1034 students from three distinct groups (7th graders, 10th graders, and undergraduates) were invited to participate in this study. The reliability of this instrument
DATE:
TEAM MEMBERS: Carl-Johan Rundgren Shu-Nu Chang Rundgren Yuen-Hsien Tseng Pei-Ling Lin Chun-Yen Chang
resource project Media and Technology
The Science and Math Informal Learning Education (SMILE) pathway is serving the digital resource management needs of the informal learning community. The science and math inquiry experiences offered by science and technology centers, museums, and out-of-school programs are distinct from those found in formal classrooms. Interactive exhibits, multimedia presentations, virtual environments, hands-on activities, outdoor field guides, engineering challenges, and facilitated programs are just some of the thoughtfully designed resources used by the informal learning community to make science and math concepts come alive. With an organizational framework specifically designed for informal learning resources, the SMILE pathway is empowering educators to locate and explore high-quality education materials across multiple institutions and collections. The SMILE pathway is also expanding the participation of underrepresented groups by creating an easily accessible nexus of online materials, including those specifically added to extend the reach of effective science and math education to all communities. To promote the use of the SMILE pathway and the NSDL further, project staff are creating professional development programs and a robust online community of educators and content experts to showcase best practices tied to digital resources. Finally, to guarantee continued growth and involvement in the SMILE pathway, funding and editorial support is being provided to expansion partners, beyond the founding institutions, to add new digital resources to the NSDL.
DATE: -
resource project Media and Technology
This 2-year program will advance the way informal ocean science education institutions reach underserved/underrepresented families by facilitating and formalizing relationships between informal science education centers and community based organizations. Project teams in five New England communities will collaborate to create a practicable, outdoor ocean-science learning experience specifically designed for families in their shared service area. Building on a needs assessment produced through target-audience focus groups, the program will combine coastal field experiences with web-based interactive and participatory learning activities developed and tested by the Encyclopedia of Life (EOL; www.eol.org/) and the Northeast Regional Association for Coastal and Ocean Observing Systems (NERACOOS) to support in-field and ongoing learning. Science content will be informed and vetted by NOAA research scientists and work between the science centers and community organizations will be professionally facilitated. Formats and effectiveness will be evaluated by external evaluators and revised throughout the project.
DATE: -
TEAM MEMBERS: Wendy Lull
resource research Media and Technology
In a sustainable world, human needs would be met without chronic harm to the environment and without sacrificing the ability of future generations to meet their needs. Addressing the grand challenge of sustainability, the U.S. National Science Foundation (NSF) has developed a coordinated research and education framework, called the Science, Engineering, and Education for Sustainability (SEES) portfolio (http://www.nsf.gov/sees). The growing family of SEES activities, currently consisting of 11 programs, represents a major interdisciplinary investment by NSF that reflects the following topical
DATE:
TEAM MEMBERS: Tim Killeen Ben Van Der Pluum Marge Cavanaugh
resource research Media and Technology
This year we are pleased to be publishing the second volume of the annual proceedings for the Games+Learning+Society (GLS) Conference. For eight years now, GLS has been a valued event for individuals working in academia, industry, and as practitioners in schools to come together around their shared interest and passion for videogames and learning. This conference is one of the few destinations where the people who create high-quality digital learning media can gather to discuss and shape what is happening in the field and how the field can serve the public interest. GLS offers an opportunity
DATE:
TEAM MEMBERS: Crystle Martin Amanda Ochsner Kurt Squire
resource project Media and Technology
This award is funded under the American Recovery and Reinvestment Act of 2009 (Public Law 111-5).

Scientists and researchers from fields as diverse as oceanography and ecology, astronomy and classical studies face a common challenge. As computer power and technology improve, the sizes of data sets available to us increase rapidly. The goal of this project is to develop a new methodology for using citizen science to unlock the knowledge discovery potential of modern, large data sets. For example, in a previous project Galaxy Zoo, citizen scientists have already made major contributions, lending their eyes, their pattern recognition skills and their brains to address research questions that need human input, and in so doing, have become part of the computing process. The current Galaxy Zoo project has recruited more than 200,000 participants who have provided more than 100 million classifications of galaxies from the Sloan Digital Sky Survey. This project builds upon early successes to develop a mode of citizen science participation which involves not only simple "clickwork" tasks, but also involves participants in more advanced modes of scientific thought. As part of the project, a symbiotic relationship with machine learning tools and algorithms will be developed, so that results from citizen scientists provide a rich training set for improving algorithms that in turn inform citizen science modes of participation. The first phase of the project will be to develop a portfolio of pilot projects from astrophysics, planetary science, zoology, and classical studies. The second phase of the project will be to develop a framework - called the Zooniverse - to facilitate citizen scientists. In particular, research and machine-learning communities will be engaged to identify suitable projects and data sets to integrate into Zooniverse.

The ultimate goal with the Zooniverse is to create a sustainable future for large-scale, internet-based citizen science as part of every researcher?s toolkit, exemplifying a new paradigm in computational thinking, tapping the mental resources of a community of lay people in an innovative and complex manner that promises a profound impact on our ability to generate new knowledge. The project will engage thousands of citizens in authentic science tasks leading to a better public understanding of science and also, by the engagement of students, leading to interest in scientific careers.
DATE: -
TEAM MEMBERS: Geza Gyuk Pamela Gay Christopher Lintott Michael Raddick Lucy Fortson John Wallin
resource research Media and Technology
The paper examines the coverage of S&T related items published in selected English-language Indian newspapers in terms of their quantification and thematic representation. S&T is not the priority of the English-language newspapers in India. Even sports get several times more coverage than science. There is a case for amply visible representation of science in the press. Health, Environment, Space S&T, and Astronomy were the four dominant subjects covered. Most of the science covered in the newspapers was performed in the US, the UK and other advanced countries of Europe. Among all the
DATE:
TEAM MEMBERS: Bharvi Dutt K.C. Garg
resource research Media and Technology
Science communication processes are complex and uncertain. Designing and managing these processes using a step-by-step approach, allows those with science communication responsibility to manoeuvre between moral or normative issues, practical experiences, empirical data and theoretical foundations. The tool described in this study is an evidence-based questionnaire, tested in practice for feasibility. The key element of this decision aid is a challenge to the science communication practitioners to reflect on their attitudes, knowledge, reasoning and decision-making in a step-by-step manner to
DATE:
TEAM MEMBERS: Maarten C.A. van der Sanden Frans J. Meijman
resource research Media and Technology
We analyse the science and technology news reports covered by the Jornal Nacional, the Brazilian newscast with the largest audience, which is broadcast at prime time on a free-to-air channel. The constructed week methodology was used to compose a sample of 72 newscasts, representative of an entire year (from April 2009 to March 2010): 77 science and technology news reports were thus identified, occupying an average of 7.3% of the newscast's daily broadcasting time, and therefore giving evidence that such matters belong on the JN's agenda. Content analysis has enabled us to observe the
DATE:
TEAM MEMBERS: Marina Ramalho Carmelo Polino Luisa Massarani
resource research Media and Technology
Despite the boom in science journalism in developing countries, little is known about the views of reporters in Sub-Saharan Africa on the future of science journalism. This commentary, based on a recent survey of 151 Ghanaian journalists, focuses on the journalists' wishes for the future of science journalism in Ghana and on ways that the power of the Web can be harnessed to help achieve those wishes. Many of the surveyed journalists indicated that the inadequate access to contact information for scientific researchers was a barrier to science reporting. Most journalists (80.8%) indicated that
DATE:
TEAM MEMBERS: Bernard Appiah Barbara Gastel James Burdine Leon Russell
resource research Media and Technology
Scientific information looks to Web 2.0 models as an opportunity for shedding the constraints of traditional scientific publishing (high costs, slow processing, domination by elites). However, outcomes in the other fields that have preceded it along this path (open source communities, file sharing networks, citizen journalism), have cast several doubts on utopian fantasies about the “democratization” of information and knowledge. So far Web 2.0 has actually witnessed new forms of concentrations of resources and innovative ways for the commercial exploitation of collective creativity.
DATE:
TEAM MEMBERS: Carlo Formenti
resource research Media and Technology
Rather than crystal ball gazing into the future of science journalism, this essay invites critical discussion over how much, if at all, has the web changed the way science is discussed in public? The short answer is no, or only slightly. Drawing on basic tenants of the social studies of technology, I argue there have always been more options than action when it comes to innovation in science writing. This essay takes three stories of the impact of the web on science journalism which I believe to be overstated, as well as three areas where I do think we can see change. None are clear-cut, as my
DATE:
TEAM MEMBERS: Alice Bell