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This Pilot and Feasibility project will investigate: a) the kinds of learning outcomes that occur in an informal STEM project utilizing a Critical Environmental Justice-informed Participatory Action Research framework, co-created between researchers and homeless communities, and b) the challenges and opportunities that arise in evaluating such collaborative projects. To address these questions, a team of university and community researchers will work with two self-organized homeless communities, in Portland, OR and Baltimore, MD, to systematically examine air quality at their sites and further develop a multimedia environmental justice toolkit. The toolkit is aimed at equipping homeless communities with STEM-based information and approaches to learn about and address various environmental hazards. Homeless people are disproportionately vulnerable to the impacts of air and soil pollution, rodents, extreme weather, floods, fires, and other hazards. This collaboration will study STEM learning outcomes related to the broader historical socio-political context in which people are living. The project also anticipates finding ways to adapt evaluation processes to better suit the needs of marginalized groups participating in informal STEM projects.

Guided by this integrated framework, the team will undertake participant observation, interviews, focus groups, and document analysis to assess learning. It also anticipates gaining insights into how evaluation processes may be adapted to better suit the needs of marginalized groups participating in informal STEM learning. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Chris Hawn Melanie Malone Erin Goodling Dillon Mahmoudi Anthony Levenda
resource project Media and Technology
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative resources for use in a variety of settings. This Innovations in Development project addresses the need to broaden girls' participation in STEM studies and career pathways. While women make up 47% of the U.S. workforce, they hold only 28.3% of STEM jobs and only 1 in 10 employed engineers and scientists are minority women. Girls of low socioeconomic status start losing interest and confidence in STEM during middle school, and this decline often continues as girls get older. Multiple sociocultural barriers contribute to girl's loss of confidence including gender and ethnic stereotypes; lack of culturally responsive programming; limited exposure to women role models; and few or no hands-on STEM experiences. This project builds upon the success of SciGirls, the PBS television show and national outreach program, which provides professional development on research-based gender equitable and culturally responsive teaching strategies designed to engage girls in STEM. It is a collaboration between Twin Cities Public Television, the Cornell Lab of Ornithology, and the National Park Service. The project's goal is to create media-rich citizen science experiences for girls, particularly girls of color and/or from rural areas, which broaden their STEM participation, build positive STEM identities and increase girls' understanding of scientific concepts, while leveraging citizen science engagement at national parks. Project deliverables include 1) creating five new PBS SciGirls episodes that feature real girls working with women mentors in 16 National Parks, 2) producing five new role model videos of women National Park Service STEM professionals, nationally disseminated on multiple PBS platforms, 3) providing professional development for educators and role models. This project will increase access to STEM education for girls of color and/or from rural areas, inspiring and preparing them for future STEM workforce participation. It will build the capacity of educators and National Park Service women role models to create educational and professional programs that are welcoming to girls of varying racial, ethnic, socioeconomic, and geographic backgrounds. SciGirls' massive reach to diverse audiences via PBS broadcast and multiple PBS digital platforms will amplify public scientific literacy, particularly for 21st- century audiences that connect, learn and live online.

The research study conducted by the Cornell Lab of Ornithology will address these questions: 1) To what extent does the use of culturally responsive and gender equitable multimedia in citizen science programming affect girls' learning outcomes, and contribute to the development of positive STEM identity' 2) how will their experiencing citizen science in the parks influence girls' connection to nature? At the beginning of the project all participating girls (n=160) will complete a survey on their interest in science, efficacy for doing science, and knowledge of citizen science and project-specific subject matter. Researchers will use the suite of DEVISE instruments most of which have been validated for youth to measure these constructs. To measure connection to nature, researchers will use the Connection to Nature Index, a scale developed for children. Interviews with the girls will be used to obtain qualitative data to supplement the survey data. Pre-post data will be analyzed to determine the influence of the culturally responsive media and experiences on girls' STEM identities. Researchers will share findings with the project evaluator to triangulate data between educators' implementation of the strategies and girls' learning outcome providing a more holistic picture of the overall program.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource research Public Programs
Policymakers need data to make informed decisions. Local governments need data to justify policies like bans on single-use plastics. Federal agencies need information to set the conservation guidelines that protect endangered species. Data are also required to report on progress towards international policy targets, like the UN Sustainable Development Goals (SDGs). But worldwide, we don’t have enough data to understand the current state of our environment, or effectively evaluate the impact of interventions. In 2018, Washington, DC banned plastic drinking straws while citing evidence that 3
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TEAM MEMBERS: Anne Bowser Alex Long Metis Meloche Elizabeth Newbury Meg King
resource research Public Programs
The purpose of this paper is to provide a better understanding of Maine’s capability to promote 5th-12th graders’ engagement and achievement in STEM during out-of-school hours. The paper will provide a background for the design conference task of constructing “STEM intensives” that make optimal use of Maine’s resources and connect these resources with students in ways that make sense.
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TEAM MEMBERS: Jan Mokros
resource research Media and Technology
Identifying private gardens in the U.K. as key sites of environmental engagement, we look at how a longer-term online citizen science programme facilitated the development of new and personal attachments of nature. These were visible through new or renewed interest in wildlife-friendly gardening practices and attitudinal shifts in a large proportion of its participants. Qualitative and quantitative data, collected via interviews, focus groups, surveys and logging of user behaviours, revealed that cultivating a fascination with species identification was key to both ‘helping nature’ and wider
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TEAM MEMBERS: Nirwan Sharma Sam Greaves Advaith Siddharthan Helen Anderson Annie Robinson Laura Colucci-Gray Agung Toto Wibowo Helen Bostock Andrew Salisbury Stuart Roberts David Slawson René van der Wal
resource research Media and Technology
Online citizen science platforms increasingly provide types of infrastructural support previously only available to organisationally-based professional scientists. Other practices, such as creative arts, also exploit the freedom and accessibility afforded by the World Wide Web to shift the professional-amateur relationship. This paper compares communities from these two areas to show that disparate practices can learn from each other to better understand their users and their technology needs. Three major areas are discussed: mutual acknowledgement, infrastructural support, and platform
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TEAM MEMBERS: Liz Dowthwaite James Sprinks
resource research Media and Technology
We developed a multi-touch interface for the citizen science video game Foldit, in which players manipulate 3D protein structures, and compared multi-touch and mouse interfaces in a 41-subject user study. We found that participants performed similarly in both interfaces and did not have an overall preference for either interface. However, results indicate that for tasks involving guided movement to dock protein parts, subjects using the multi-touch interface completed tasks more accurately with fewer moves, and reported higher attention and spatial presence. For tasks involving direct
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TEAM MEMBERS: Thomas Muender Sadaab Ali Gulani Lauren Westendorf Clarissa Verish Rainer Malaka Orit Shaer Seth Cooper
resource research Public Programs
Although hundreds of citizen science applications exist, there is lack of detailed analysis of volunteers' needs and requirements, common usability mistakes and the kinds of user experiences that citizen science applications generate. Due to the limited number of studies that reflect on these issues, it is not always possible to develop interactions that are beneficial and enjoyable. In this paper we perform a systematic literature review to identify relevant articles which discuss user issues in environmental digital citizen science and we develop a set of design guidelines, which we evaluate
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TEAM MEMBERS: Artemis Skarlatidou Alexandra Hamilton Michalis Vitos Muki Haklay
resource research Public Programs
We discuss the potential application to virtual citizen science of a recent standard (BS ISO 27500:2016 “The human-centred organisation”) which encourages the adoption of a sociotechnical systems perspective across a wide range of businesses, organizations and ventures. Key tenets of the standard concern taking a total systems approach, capitalizing on individual differences as a strength, making usability and accessibility strategic objectives, valuing personnel and paying attention to ethical and values-led elements of the project in terms of being open and trustworthy, social responsibility
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TEAM MEMBERS: Robert Houghton James Sprinks Jessica Wardlaw Steven Bamford Stuart Marsh
resource research Media and Technology
The growing interest in citizen science has resulted in a new range of digital tools that facilitate the interaction and communications between citizens and scientists. Considering the ever increasing number of applications that currently exist, it is surprising how little we know about how volunteers interact with these technologies, what they expect from them, and why these technologies succeed or fail. Aiming to address this gap, JCOM organized this special issue on the role of User Experience (UX) of digital technologies in citizen science which is the first to focus on the qualities and
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TEAM MEMBERS: Artemis Skarlatidou Marisa Ponti James Sprinks Christian Nold Muki Haklay Eiman Kanjo
resource research Public Programs
Embedded assessment (EA) is particularly well-suited for evaluating citizen science volunteers’ proficiency of science inquiry skills; however they remain uncommon in informal education. Using design-based research, we are examining processes to streamline EA development by building on existing data validation procedures within five citizen science projects. Here, we focus on the critical first step of supporting citizen science project leaders in identifying appropriate skills that are important, relevant, accessible, and potentially hiding in plain sight in their existing data. Our research
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TEAM MEMBERS: Cathlyn Merrit Davis Veronica Del Bianco Tina Phillips Karen Peterman Rachel Becker-Klein Jenna Linhart
resource research Public Programs
“Science crowdfunding” is a research funding system in which members of the public make small financial contributions towards a research project via the Internet. We compared the more common research process involving public research funding with science crowdfunding. In the former, academic-peer communities review the research carried out whereas the Crowd Community, an aggregation of backers, carries out this function in the latter. In this paper, we propose that science crowdfunding can be successfully used to generate “crowd-supported science” by means of this Crowd Community.
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TEAM MEMBERS: Yuko Ikkatai Euan McKay Hiromi Yokoyama