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resource project Public Programs
The Museum of Science will launch the "Collaboration for Ongoing Visitor Experience Studies" (COVES) project to construct an infrastructure for collaboration, which will unite science centers across the country in the systematic collection, analysis, and reporting of visitor experience data. The COVES program will develop common instruments for studying visitors in science museums and provide staff training on how to use these instruments and how to make sense of findings. The collaborative effort will enable participating science centers to become data-driven organizations focused on their audiences and will allow museums to learn from one another.
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resource project Professional Development, Conferences, and Networks
With funding from the U.S. Institute of Museum and Library Services, the Association of Children’s Museums and the University of Washington’s Museology Graduate Program are leading a two phased project focused on developing a collective, evidence-based body of knowledge in order to better define the learning value of children’s museums. The first phase of the project titled, Building a Field-Wide Research Agenda, began in the fall of 2012. The goal was to generate a field-wide research agenda for children’s museums. In the fall of 2013 researchers, evaluators, educators, administrators, academics, contractors, and other affiliate professionals from the children’s museum field gathered in Washington D.C. for a two-day symposium which was followed by a series of webinars intended to invite broader participation from the whole children’s museum field. As a result the Learning Value of Children’s Museums Research Agenda was developed. The second phase of the project titled, Building a Practicing Research Network in the Children’s Museum Field, started in October 2014. The goal is to develop a sustainable infrastructure for cross-institutional research activities guided by the recently developed Learning Value of Children’s Museums Research Agenda. In the winter of 2015 a cohort of ten children’s museums was selected to form a network working to identify collaborative research projects that respond to the priorities in the research agenda, conduct research projects across multiple institutions in the research network, and aggregate data to share with the broader children's museum field. The work of the network is ongoing and new information will be made available to the field as we progress.
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resource project Media and Technology
The Mansfield Public School District will create an online game curriculum program titled GameOn: Digital Citizens for students in the 5th and 6th grades. Teachers and librarians in the school district will work together to create a series of online games and quests that will meet curriculum goals while also providing an outlet for students to explore ideas and principles of digital citizenship.
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TEAM MEMBERS: Linda Robinson
resource project Public Programs
Georgetown County Library will improve the digital-age critical workforce skills of local young people through STEM-related digital activities. Classes relating to online STEM resources, digital video production, and app development will result in increased skills and interpersonal abilities, as well as an appreciation for the public library as a dynamic and informative place. By working with a number of community organizations, the library seeks to reach a local youth community that has historically experienced high rates of poverty and low rates of high school completion, and build on previous efforts to provide job fairs, skills training, and other initiatives.
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TEAM MEMBERS: Dwight McInvaill
resource project Public Programs
Cañada College will implement the STEM 4 ECE program, which will engage early childhood education (ECE) students in activities to increase their understanding of a comfort with STEM (science, technology, engineering, and math) subjects. Through partnerships with the San Mateo County Office of Education, the Redwood City Public Library, and with ECE and STEM faculty, the program will offer workshops, online tutorials, and one-on-one support to assist ECE students in using library research to incorporate STEM topics in their coursework. The program will also expand the role of the library to serve as a place for interdisciplinary faculty collaboration while providing STEM resources to groups that have historically had limited access to them, specifically in minority communities.
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TEAM MEMBERS: Valeria Estrada
resource project Media and Technology
The Mabee Library at MidAmerica Nazarene University will create a Center for Games and Learning, which will be used to incorporate games in higher education curricula and academic life, with the goal of promoting skills such as collaboration, critical thinking, and strategic thinking. A cohort of faculty members will incorporate games into selected courses, and evaluations will be performed to assess the acquisition of skills through gaming. Following the dissemination of these findings, the Center for Games and Learning will remain as a pioneering campus resource for future faculty to incorporate in their courses.
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TEAM MEMBERS: Lauren Hays
resource project Public Programs
The University of Oklahoma will increase knowledge about how youths create information and how information professionals can help them become successful information creators by promoting their information and digital literacies and other 21st century skills. This Early Career research project builds on existing research and results of previously funded IMLS Learning Labs by investigating how twenty-four middle school students engaged in project-based, guided-inquiry STEM learning to create information in a school library Learning Lab/Makerspace. The project will result in a model of information-creating behavior that can help develop a groundbreaking approach to information literacy instructions and creative programs.
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TEAM MEMBERS: Kyungwon Koh
resource project Public Programs
The Allegheny County Library Association will partner with ASSET, Inc. to provide professional development in principles of STEM education (science, technology, engineering, and mathematics) and inquiry-based practices to youth service librarians representing 45 libraries. Participating librarians will learn strategies to incorporate these concepts into the design and implementation of programming in a library setting. In addition to hosting a series of workshops over the grant period, the project will develop an online community of practice and specific training for library directors and trustees on the importance of incorporating STEM principles into library programming. Upon completion of this training, participating librarians will be better equipped to design and implement engaging STEM programming that will help students to supplement in-school STEM learning, which research suggests may lead students to pursue STEM-related careers.
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TEAM MEMBERS: Kristin Rama
resource project Public Programs
The number of Latinos and Native Americans represented in library and information science professions is extremely low. The University of Arizona School of Information Resources and Library Science will address this inequity in its Connected Learning in Digital Heritage Curation project, which focuses on archives and special collections, medical librarianship, and public librarianship. The project will educate 24 culturally competent master’s degree students to serve Latino and Native American communities in the digital world. Students will gain hands-on experience working as graduate assistants with project partners: the University of Arizona Libraries, Center for Creative Photography, Arizona Health Sciences Library, Pima County Public Library, Arizona Historical Society, Arizona State Museum, Labriola National American Indian Data Center, American Indian Film Gallery, Laboratory of Tree-Ring Research and the Arizona State Library, Archives and Public Records.
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TEAM MEMBERS: Gina Macaluso
resource project Public Programs
The Charles H. Wright Museum of African American History will enhance its staff capacity and train current educational staff in STEM (science, technology, engineering, and mathematics) education delivery, both of which will increase its ability to deliver interpretive tours and programming around the newly opened permanent exhibition, “Inspiring Minds: African Americans in Science and Technology.” The project will include hiring a full-time STEM educator to work with education and archival staff to create and implement a family learning approach to the sciences in the rich context of African American history and culture. A training facilitator will develop a cohort of STEM interns and train current staff educators to present STEM learning experiences. At the conclusion of the project, the museum will have increased staff capacity and widespread expansion and integration of STEM opportunities for the youth, families, and schools of Detroit.
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TEAM MEMBERS: Robert Smith
resource project Media and Technology
The Amistad Research Center will hire a project archivist to process 15 archival collections highlighting the accomplishments of African Americans in STEM (science, technology, engineering, and mathematics) professions. An inventory of the collections will be created and selected materials emphasizing multigenerational African American achievement in STEM professions will be digitized to improve public access. Highlights of the collection will be shared through social media and Amistad’s blog. The project supports the Amistad Research Center’s role as a repository of collections documenting African Americans in STEM professions while providing an emerging archivist valuable experience in the evaluation, organization, preservation, and description of complex archival collections.
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TEAM MEMBERS: Laura Thompson
resource project Public Programs
The Wild Center will develop, implement, and disseminate a model program, VTS in Science, for the science museum field adapted from the Visual Thinking Strategies (VTS) teaching method. In partnership with several museums, educators, and a consulting firm, the Wild Center will use current research to develop informal and formal learning programming; implement a model professional development program for science museum professionals and elementary teachers; provide educators resources and knowledge to develop VTS in Science programming relevant to daily teaching—including a VTS in science toolkit; facilitate a long-term collaborative process and model school-museum partnership among a diverse group of education providers; and evaluate the effectiveness of the VTS in Science program in order to promote replication by science museums nationally.
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TEAM MEMBERS: Kerri Ziemann