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resource project Public Programs
The Education Development Center (EDC) is implementing the national expansion and institutionalization of the Playing to Win (PTW) Network. With the goal of working toward universal technology enfranchisement and prior support from the NSF Informal Science Education Program, the PTW Network currently links close to fifty agencies in a mutually supportive community of neighborhood technology learning centers serving people living in low-income areas who otherwise would have little or no access to computer-based technologies. The purposes of this phase of the project are: - to increase the number of affiliates nationally - to provide effective support for their technology programs and to do so in a planned and thoughtful manner which also is flexible and responsive to the flows, demands, and unforeseen opportunities fro community technology center development -- to move the affiliate membership toward independence and self-governance. Each year of the project, PTW will work in collaboration with the United Neighborhood Centers of America, the Alliance fro Community Media, NTIA-funded programs, FreeNets, and others in three to four target areas of the US to recruitment additional primary affiliates. The goal is to add 20 additional affiliates annually who will be supported by local coordinators and another 30 with subsidized telecommunications support. PTW plans to enrich programmatic content at the centers with special emphasis on math and science. The network will support an on-line math and science program consultant and continue to recruit and support affiliates with a math/science program emphasis. The Co-Principal Investigators for the project will be Myles Gordon, Director of EDC's Center for Learning, Teaching and Technology, and Antonia Stone, Founder of PTW and PI for the previous phases of the project.
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TEAM MEMBERS: Holly Carter
resource project Public Programs
The Great Lakes Science Center plans to enhance an existing facility by adding the Great Lakes Situation Room. This addition makes innovative use of live theater techniques to provide interactive programming for the visiting audience. The Great Lakes Science Center is a relatively new addition to the Informal Science arena but the visitation has double the expected projections. The programs for the situation room are: Science and Information Technology Show; Great Lakes Data Quest; My Own House Data Quest; and Mathematics All Around Us. These new programs, linked to the Great Lakes Environment and exhibitions throughout the facility will further enable the visitor to actually learn about science, environment, and technology using a unique format and "state of the arts" tools made available by informational technology. This project will impact a large, diverse audience in the Great Lake's area and beyond. It has the potential for replication in other museums and science centers. The goals of this project are to enhance the visitor's experiences and learning while at the science center. The themes for the programs will explore some popular topics among the visiting audience. This is a three-year project that will quintuple the programming capacity of the theater, enhance its role in providing Informal Science Education, provide new active learning experiences and expand the center's capacity for accommodating larger audiences of families and school students. The cost sharing for this award is 66.5% of the projected total budget.
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TEAM MEMBERS: Pauline Fong
resource project Professional Development, Conferences, and Networks
The Massachusetts Institute of Technology is conducting a three-day symposium to consider how to use images to communicate science and technology most effectively. Participants will include scientists, imaging technologists, computer scientists, photographers, science writers, illustrators, computer modelers, mathematicians, and others involved with communicating the basic science and findings from research. The focus of the conference will be on communication -- both from the scientific community to the general public, and within the scientific community. The 300 conference attendees will hear presentations from professionals working in the area. However, they will spend the majority of the time working collaboratively on solutions to model problems such as how to represent the interaction of a receptor with a ligand, how to make visually explicit the passage of time at all scales, and how to explain visually a sequence of events. Those who have committed to attend the conference will participate for several months in a conference web site prior to and after the meeting. The web site will enable participants to "critique" and make modification to various images and text used to communicate science. It also will be used to enable participants to collaborate in working groups on the model problems. The PI's for the project are Boyce Rensberger and Felice Frankel. Rensberger is director of the Knight Science Journalism Fellowships program at MIT. He is a science writer and editor and has worked in these capacities for both the New York Times and The Washington Post. Frankel is Artist-in-Resident and research scientist in the Department of Electrical Engineering and Computer Science at MIT. She photographs and digitally images research data in science and engineering. She has collaborated with George Whitesides to publish "On the Surface of Things: Images of the Extraordinary in Science."
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TEAM MEMBERS: Boyce Rensberger Felice Frankel