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resource project Media and Technology
NEON, Inc. a not-for-propfit corporation, proposes a television series for children, initiallyu 30 programs, suitable for daily or weekly broadcast, for home viewing via PBSA (with appropriate availability elsewhere). Program length: 30 Minutes. The premise: Three Wufniks--creatures from the cartoom world--draw their way into our world and with the help of children, undertake the adventure of finding our what it's all about. Thesek characters (played by adult professional performers in structurally sophisticated fantasy/animal costumes), move from dthe uncertain world of animated film into a range of encounters with ourrock-solid environment, get to know children and adults, scientists and laypeople, and must continually reconstruct their naive theories and their image of life on earth. The concept, designed to appeal to five- to nine-olds, combines education with entertainment (and is inclusive of other age groups, such as parents, to enhance educational effect). School and other non-broadcast distribution of program elements is planned, plus ancillary materials including computer software and print. The educational approach is interdisciplinary, with emphasis both on content and the development of positive attitudes towards science and mathematics; sub-objectives geography and history. The Principal Investigators are a television producer experienced in science programming for children, and a scientist with extensive children's educational television background. Program appeal for girls and minorities is integarl to the design; project staff will also cover a broad spectrum. Encouragement of science-and math-related audience activities is a project objective. Planning includesds extensive outreach and promotion related to the show premise.
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TEAM MEMBERS: Al Hyslop Edward Atkins
resource project Exhibitions
The Fort Worth Museum of Science and History in Texas will develop a 4,000 square-foot traveling science exhibit on FORENSICS: The Science of Criminal Investigation for circulation to eight major U.S. Cities through the Science Museum Exhibit Collaborative (SMEC). FORENSICS will examine the scientific methods and technologies used in today's crime labs. Core science areas are: DNA profiling; Fingerprinting; Firearms Identification; Evidence Collection; Composites; Forensic Anthropology; Forensic Entomology; Forensic Geology; Odontology; Pathology; Serology; toxicology; Trace Evidence. The development of FORENSICS will draw from the expertise of a distinguished panel of forensic scientists, law enforcement officers, and science educators. FORENSICS will foster science process skills, problem-solving, and deductive reasoning by challenging visitors to solve a crime mystery. A Teacher's Resource Guide to the exhibit will promote indepth classroom investigations of forensics for middle grade (5-9) science lessons. The exhibit will open in Fort Worth in May of 1993, and then tour nationally to eight major U.S. cities, serving over 2.5 million American citizens during its SMEC travel itinerary.
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TEAM MEMBERS: Charlie Walter
resource project Media and Technology
Project Enhanced Science Learning (PESL) offers learning partners opportunities to engage in authentic scientific inquiry through apprenticeship. Such inquiry is often enabled by dynamic interactions among learning partners in physical proximity. Yet scientific and business practice using Internet and broadband services recognizes that not all partners necessary to an interaction can be co-located. Our vision uses new technologies to extend the collaborative "reach" of PESL to include diverse expertise among remote learners, teachers, and scientists. This work, in atmospheric sciences, extends collaborative media beyond asynchronous text-only email to shared workspaces and two-way audio/video connections that allow for collaborative visualization of science phenomena, data, models - What You See Is What I See (WYSIWIS). Tools for local- and wide-area networked learning environments will enable highly interactive, media-rich communications among learning partners. Research on these learning architectures will provide pedagogy and social protocols for authenticating the science learning experience in classrooms and other spaces. Greater motivation to learn and enhanced science learning in terms of more valid, performance assessments should result from students' participations. The next decade brings widespread, networked multi-media interpersonal computing. This project will provide a blueprint to inform the effective use of interpersonal collaborative media for science education.
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TEAM MEMBERS: Roy Pea Elliot Soloway Louis Gomez