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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource research Community Outreach Programs
Reflections and Ideas about Collaboration with Integrity explores the work Generations of Knowledge: Traditional Ecological Knowledge and Environmental Science (National Science Foundation DRL-1010559), a six-year collaborative project between OMSI and Native partners from diverse tribes, cultures, and ecoregions that co-created traveling exhibits and programs for science and tribal museums. This legacy document reflects on and shares what we learned on this journey, including our detours and course corrections. The legacy document strongly reflects the work of the whole project both in its
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TEAM MEMBERS: Victoria Coats Cecilia Nguyen Molly Schmitz Jaclyn Barber Tim Hecox Marilyn Johnson Kyrie Thompson Kellett Tim Steeves Leah Gibson (Oglala Lakota) David Begay Diné [Navajo]) Inez Bill (Tulalip/Lummi) Karen Kitchen (Osage) Katherine Krile Herb Lee, Jr. (Hawaiian) VerlieAnn Malina-Wright (Hawaiian) Nancy Maryboy (Cherokee/Diné [Navajo]) Randall Melton (Seminole/CTUIR) Wenix Red Elk (CTUIR) David Cozzo Vicki Cruz (Cherokee) Deana Dartt (Chumash) Jill Stein Shelly Valdez (Laguna Pueblo) Pamela Woodis (Jicarilla Apache) Tessa Campbell (Tulalip)
resource project Public Programs
Building on program assessments and feedback, the Plains Art Museum will scale up its youth leadership-building program, Buzz Lab. The paid summer internship program engages teens in student-led, project-based learning in art and science. The program inspires the teens to lead community change while highlighting the art museum's role in addressing community needs. The program centers around the museum's pollinator garden, and the next phase of the project will engage interns with new and diverse project partners and guest speakers. For example, the interns will help find creative ways to streamline Buzz Lab projects for mass appeal and engage citizens around the pollinator crisis. The museum will also create a support network for interns entering post-secondary education programs by leveraging relationships with regional universities. Project assessment will be responsive to intern feedback so the teens become co-collaborators on the program's future.
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TEAM MEMBERS: Alatera McCann
resource project Public Programs
The Hands On Children's Museum will build on two of its most distinctive features-an Outdoor Discovery Center and a Young Makers program-to create a Nature Makers program. The interdisciplinary project will link nature-based learning with maker activities that use natural materials. Partnerships with Native American tribes, scientists, maker groups, and others will enrich the staff-led offerings. Nature Makers addresses two of the most significant needs in early learning-inspiring early STEM education and connecting children with the outdoors. Nature Makers will increase children's exposure to outdoor tinkering to build the foundation for STEM success in school; educate parents, caregivers, and teachers about the important role outdoor exploration plays in STEM achievement; and stimulate children's curiosity about the natural world and increase the time they spend outside. Evaluation findings will be shared internally to inform continuous improvement of program offerings, and externally to serve as a model for outdoor making activities.
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TEAM MEMBERS: Amanda Wilkening
resource research Public Programs
By first recognizing the valuable social and scientific practices taking place within families as they learn science together across multiple, everyday settings, this dissertation addresses questions of how to design and scaffold activities that build and expand on those practices to foster a deep understanding of science, and how the aesthetic experience of learning science builds connections across educational settings. Families were invited to visit a natural history museum, an aquarium, and a place or activity of the family’s choice that they associated with science learning. Some families
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TEAM MEMBERS: Suzanne Perin
resource project Media and Technology
Water is an essential, basic need. It is the sustenance for living organisms. For many Native American communities, like the Ojibwe tribes of Minnesota, water is a sacred valuable life source that permeates all aspects of their culture. In these communities, water stories are often used to communicate the value and impact of water on their lives and the lives of others. These stories signal geohydrologic, sociocultural, and sociopolitical societal shifts over time. This pilot study will explore the feasibility of using Native water stories and informal learning experiences to bring water science and issues of water sustainability to youth and public audiences. A significant outcome of the pilot will be a youth-museum-educator co-created public planetarium show and program based on the water stories collected and archived. This approach is particularly novel. It provides an entry into STEM through a dynamic, multimedia context that typically does not engage youth as co-creators of the experiences. Water Values will give voice and a public platform to youth and their communities to elevate ecological issues that are relevant and timely within their own communities. It will also promote scientific discourse through field experiences, interactions with scientists and STEM professions, and community leadership development. Further, this pilot will also test a reciprocal relationship model among its partners. Analogous feasibility research to the Water Values pilot does not exist in the current NSF portfolio. Therefore, the project will not only contribute to the emerging literature base on the intersectionality of STEM, storytelling and Native cultures, but it will also contribute to broader discourse about water health, access, management, and sustainability.

The pilot study will bring together the long standing gidakiimanaaniwigamig program, with its master teachers who are experts in culturally responsive education for Native American youth, and the Bell Museum, which has decades of experience in developing informal STEM learning programs for a broad community. Thirty-five middle school aged youth, five educators, and over 200 community members will engage in the work. During the summer residential program, youth will be exposed to STEM content and important water science concepts through field-based research and a culturally relevant, placed-based curriculum focused on water and communicating water stories. These experiences will be extended during the academic year through weekend science activities that will focus on the compilation of water stories from Native communities, especially from the Ojibwe tribes of Minnesota, and creatively integrating the stories into a fully operational youth-museum co-created public planetarium program. This capstone planetarium show and program will be piloted at the Bell Museum. With regards to the research, four overarching question will guide the study: (1) How does participation in creating water journey stories increase Native students' motivation to learn and engage with STEM, (2) How does participation in creating and presenting water journey stories build change in sociopolitical awareness among Native students? (3) How do Native community members engage with water stories for sociopolitical change and greater participation in STEM? and (4) How does collaboration between gidakiimanaaniwigamig, the Bell, and the UMN impact STEM interest and participation in students and a Native community for transformative experience? Data will be collected from the youth participants, instructors and leaders, and community members. These data will be collected from content surveys, student logs, self-reported intrinsic motivation instrument, observations, and artifacts. The results will be disseminated through various mechanisms within and beyond the target communities. Formative and summative evaluations will inform that work and will be led by an external evaluation firm, Erikkson Associates.

This feasibility study is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Bhaskar Upadhyay Diana Dalbotten Jonee Brigham
resource project Media and Technology
Lineage is a comprehensive educational media and outreach initiative that will engage individuals and families in learning about deep time and evolution, helping audiences come to newfound understandings of the connections between the past, present, and future of life on Earth. The project is a partnership between Twin Cities PBS (TPT) and the Smithsonian Institution's National Museum of Natural History and is linked to the opening of that museum's new Deep Time Fossil Hall in June 2019. The project includes a two-hour film for national broadcast on PBS, and a 20-minute short version for exhibition in science centers. The documentaries will show how scientists, using paleontology, genetics, earth science and other disciplines, can reconstruct in detail the origins of living animals like birds and elephants, revealing their ancient past as well as evidence of ecological change that can inform our understanding of Earth today. Extensive educational outreach will include the creation of "Bone Hunter," an innovative VR (Virtual Reality) game designed for family co-play that engages multiple players in the process of paleontology as they piece together a fossil in a digital lab. Bone Hunter and other collaborative educational activities will be deployed at Family Fossil Festivals that will attract multi-generational learners. One such Festival will take place at the Smithsonian Institution in Washington, D.C., while others will be based at geographically diverse institutions that serve underserved rural as well as urban communities. Lineage is a collaboration between national media producers, noted learning institutions and researchers, including Twin Cities Public Television, the Smithsonian Institution / National Museum of Natural History, Schell Games, the Institute for Learning Innovation (ILI), and Rockman et al. One of the project's primary innovations is its exploration of new learning designs for families that use cutting-edge technologies (e.g. the Bone Hunter virtual reality game) and collaborative multi-generational learning experiences that advance science knowledge and inquiry-based learning. An external research study conducted by ILI will investigate how intergenerational co-play with physical artifacts compared to virtual artifacts influences STEM (Science Technology Engineering Mathematics) learning and engagement. The findings will lead to critical strategic impacts for the field, building knowledge about ongoing innovation in the free choice learning space. The project's external evaluation will be conducted by Rockman et al and evaluative findings, as well as the educational materials derived from the project, will be widely disseminated through partnerships with professional and educator groups. Clips from the Lineage film and related learning resources will be hosted on PBS LearningMedia, so educators can incorporate these resources into their classrooms, and students and lifelong learners can explore and discover on their own. The project outcomes will have broad impact on public audiences, deepening and advancing knowledge and understanding about important scientific concepts, and promoting continued, family-based collaborative learning experiences to expand and deepen STEM knowledge. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning.
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TEAM MEMBERS: Michael Rosenfeld Sarah Goforth Amy Bolton
resource project Media and Technology
Over three years beginning in January 2016, the Science Museum of Virginia will launch a new suite of public programming entitled “Learn, Prepare, Act – Resilient Citizens Make Resilient Communities.” This project will leverage federally funded investments at the Museum, including a NOAA-funded Science On a Sphere® platform, National Fish and Wildlife-funded Rainkeepers exhibition, and the Department of Energy-funded EcoLab, to develop public programming and digital media messaging to help the general public understand climate change and its impacts on Virginia’s communities and give them tools to become resilient to its effects. Home to both the delicate Chesapeake Bay ecosystem and a highly vulnerable national shoreline, Virginia is extremely susceptible to the effects of climate change and extreme weather events. It is vital that citizens across the Commonwealth understand and recognize the current and future impacts that climate variability will have on Virginia’s economy, natural environment, and human health so that they will be better prepared to respond. In collaboration with NOAA Chesapeake Bay Office, George Mason University’s Center for Climate Change Communication, Virginia Institute for Marine Science, Public Broadcasting Service/National Public Radio affiliates, and Resilient Virginia, the Museum will use data from the National Climatic Data Center and Virginia Coastal Geospatial and Educational Mapping System to develop and deliver new resiliency-themed programming. This will include presentations for Science On a Sphere® and large format digital Dome theaters, 36 audio and video digital media broadcast pieces, two lecture series, community preparedness events, and a Resiliency Checklist and Certification program. This project supports NOAA’s mission goals to advance environmental literacy and share its vast knowledge and data with others.
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TEAM MEMBERS: Richard Conti
resource research Public Programs
Today’s science centers are becoming more aware of changes in their local contexts and are concerned about playing a role in building and contributing to society. The Mechelen Declaration, resulting from the Science Centre World Summit 2014 held in Mechelen, Belgium, clearly expresses this commitment with two of its goals (SCWS, 2014): 1. “We will investigate how to engage even more effectively with local communities and increasingly diverse audiences.” 2. “We will take the lead in developing the best methods for engaging learners and optimizing their education in both formal and
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TEAM MEMBERS: Claudia Aguirre
resource research Public Programs
This is a supplement to an article on place-based learning that appeared in the May/June 2016 issue of Dimensions magazine. In a green park just beyond historic Old Town Fort Collins and bordered by the local public library, Fort Collins Museum of Discovery’s Heritage Courtyard welcomes visitors back to the early years of this Northern Colorado city. Founded as a military outpost in 1864, Fort Collins evolved into a desirable place for pioneers to settle with access to agriculture (fertile soil for sugar beets), goods (along a major train route), and education (home to Colorado’s land-grant
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resource project Media and Technology
Public Participation in Scientific Research (PPSR), often referred to as crowdsourcing or citizen science, engages participants in authentic research, which both advances science discovery as well as increases the potential for participants' understanding and use of science in their lives and careers. This four year research project examines youth participation in PPSR projects that are facilitated by Natural History Museums (NHMs). NHMs, like PPSR, have a dual focus on scientific research and science, technology, engineering, and mathematics (STEM) education. The NHMs in this project have established in-person and online PPSR programs and have close ties with local urban community-based organizations. Together, these traits make NHMs appropriate informal learning settings to study how young people participate in PPSR and what they learn. This study focuses on three types of PPSR experiences: short-term outdoor events like bioblitzes, long-term outdoor environmental monitoring projects, and online PPSR projects such as crowdsourcing the ID of field observations. The findings of this study will be shared through PPSR networks as well as throughout the field in informal STEM learning in order to strength youth programming in STEM, such that youth are empowered to engage in STEM research and activities in their communities. This project is funded through Science Learning+, which is an international partnership between the National Science Foundation (NSF) and the Wellcome Trust with the UK Economic and Social Research Council. The goal of this joint funding effort is to make transformational steps toward improving the knowledge base and practices of informal STEM experiences. Within NSF, Science Learning+ is part of the Advancing Informal STEM Learning (AISL) program that seeks to enhance learning in informal environments and to broaden access to and engagement in STEM learning experiences.

The study employs observations, surveys, interviews, and learning analytics to explore three overarching questions about youth learning: 1) What is the nature of the learning environments and what activities do youth engage in when participating in NHM-led PPSR? 2) To what extent do youth develop three science learning outcomes, through participation in NHM-led citizen science programs? The three are: a) An understanding of the science content, b) identification of roles for themselves in the practice of science, and c) a sense of agency for taking actions using science? 3) What program features and settings in NHM-led PPSR foster these three science learning outcomes among youth? Based on studies occurring at multiple NHMs in the US and the UK, the broader impact of this study includes providing research-based recommendations for NHM practitioners that will help make PPSR projects and learning science more accessible and productive for youth. This project is collaboration between education researchers at University of California, Davis and Open University (UK), and Oxford University (UK) and citizen science practitioners, educators, and environmental scientists at three NHMs in the US and UK: NHM London, California Academy of Sciences, and NHM Los Angeles.
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TEAM MEMBERS: Heidi Ballard Alison Young Lila Higgins Lucy Robinson Christothea Herodotou Grant Miller
resource research Public Programs
"Strengthening Networks, Sparking Change: Museums and Libraries as Community Catalysts" combines findings from a literature scan and input from the library, museum and community revitalization fields with case studies about the experiences and vision of museums and libraries working to spur change in their communities. It describes the complementary conceptual frameworks of social wellbeing and collective impact and explains how libraries and museums can use these concepts to partner with community-based organizations, government agencies and other cultural or educational organizations. It
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TEAM MEMBERS: Michael Norton Emily Dowdall