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resource evaluation Exhibitions
The Experiment Benches at Science Museum of Minnesota are a series of multiple-outcome participatory exhibits located within the Experiment Gallery. Designed to give visitors a large degree of control over their learning while promoting and guiding meaningful scientific thought, they provide an opportunity for visitors to create and set their own experiments in order to explore a given phenomenon or topic. As such, they are designed o be responsive to a visitor's curiosity, allowing them to follow a personally directed inquiry. The purpose of this summative evaluation project was to
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TEAM MEMBERS: Deborah Perry J Newlin
resource research Media and Technology
The impact of four half-hour science programs aired on commercial children's radio was assessed by Dr. Barbara Flagg of Multimedia Research in a causal-comparative between-groups study with prebroadcast and postbroadcast questionnaires. Of 253 fourth graders, 34% listened to one or more shows of the Kinetic City Super Crew series. Significantly more girls listened than boys. Listeners and Non-listeners did not differ on background variables of ethnic status, science attitudes, science reading and television viewing, and participation in seven of eight common at-home science activities
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TEAM MEMBERS: Barbara Flagg
resource research Exhibitions
In this paper, Sara Gaspar Hernandez discusses how cultural differences between social groups influence vistiors' experienes at science museums. Hernandez discuses methods used at her institution, UNIVERSUM Science Museum in Mexico City, to study, create and sustain exhibits that are respectful of individual and group differences. Findings from an evaluation of an exhibit on eclipses are outlined.
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TEAM MEMBERS: Sara Gaspar Hernandez
resource project Exhibitions
9355625 Cassady The Children's Museum of Indianapolis is developing a new permanent 12,000 square-foot gallery, "The Wet, Wild, Wonderful World of Science: A Science Gallery That Connects Kids to Their World." Water is the catalyst for the exploration and discovery of science concepts throughout the gallery. Within the gallery are three hub context areas (Pipes and Pumps, Streams and Ponds,Tubes and Flasks) that are closely linked, both conceptually and physically. The message is that the concepts introduced in one hub also apply to the others, thus erasing artificial distinctions between natural and physical sciences. The goals of the project are: To create a gallery that will make science accessible to the museum's current and underserved visitors. To create hands-on opportunities for young people to practice scientific thinking so they may better understand the physical and natural world. To create a science education experience that promotes linkages for visitors between the learning of science in the gallery and formal and informal learning outside of the museum. To research the application of constructivist theory in the design of hands-on exhibits.
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TEAM MEMBERS: David Cassady Karol Bartlett
resource project Exhibitions
The Ann Arbor Hands-On Museum is requesting $370,728 to create a traveling exhibit entitled "How Things Work, which will familiarize students and the general public with the science and engineering behind 15-20 "gadgets" which play vital roles in their everyday lives. A number of the exhibit elements will be based on the work of Dr. Richard Crane. Ancillary materials will be developed for classroom teachers as part of school outreach. An Exhibition Resource Guide will be developed for use by other museum venues, as well as teachers, students and others.
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TEAM MEMBERS: Cynthia Yao
resource project Media and Technology
Children's Television Workshop is embaring on a ground- breaking experiment in informal science education: the production of an entertaining animated series of 13 half- hour programs for Saturday morning commercial television, based on David Macaulay's bestselling book, The Way Things Work. The audience will be six- to eleven-year olds, with special focus on minority and economically disadvantaged children. The series' primary goal will be to entertain children with lively and appealing characters in a dramatic storyline, while stimulating children's interest in the scientific principles behind the workings of familiar machines and illustrating the action of their parts. NSF support will enable CTW to adapt the CTW Model -- the collaborative process used in earlier NSF-supported programs, 3-2-1 Contact and Square One Tv -- to the opportunities of the animation format and the realities of the partnership with a commercial network. Through a development agreement with CBS, CTW has begun the process of developing the series concept, characters, and storylines. Upon successful completion of this phase, production will follow with an anticipated broadcast premiere in fall 1992. NSF's $2.36 million support will allow this project to be possible by completing the series' funding; it will allow CTW to conduct significant formative research and summative analyses of educational impact, and to reach large minority and economically disadvantaged audiences through wider promotion and the creation and distribution of complementary print materials.
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TEAM MEMBERS: Franklin Getchell Edward Atkins