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resource project Exhibitions
RISES (Re-energize and Invigorate Student Engagement through Science) is a coordinated suite of resources including 42 interactive English and Spanish STEM videos produced by Children's Museum Houston in coordination with the science curriculum department at Houston ISD. The videos are aligned to the Texas Essential Knowledge and Skills standards, and each come with a bilingual Activity Guide and Parent Prompt sheet, which includes guiding questions and other extension activities.
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resource evaluation Exhibitions
Kera Collective led a front-end evaluation to support the reimagining of When Things Get Moving, a hands-on science exhibition at the Science Center of Iowa designed to support intergenerational groups of visitors in learning about physics, force, and motion.  
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TEAM MEMBERS: Cathy Sigmond Stephanie Downey Lina Bhatti
resource project Exhibitions
The Indiana State Museum and Historic Sites will create a hands-on, immersive experience about legendary African American cyclist Marshall “Major” Taylor. The exhibit will feature a 1900-era locker room, a bicycle shop that demonstrates how bike design impacts performance, and three trophies Taylor won overseas. Visitors will be able to assemble bicycles and participate in an animated race. The museum will collaborate with The Indianapolis Public Library’s Center for Black Literature and Culture, US Bicycling Hall of Fame, Bike Indianapolis, and Central Indiana Bicycling Association. The exhibit will increase awareness of Major Taylor, his achievements, and his connections to Indianapolis and Indiana, and will provide a shared experience focused on race and our ongoing struggle for social justice. Visitors can contemplate and take action around bike equity, access to affordable transportation, and urban design, explore cycling and ride bicycles together.
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TEAM MEMBERS: Brian Mancuso
resource project Media and Technology
The goal of this project is to promote informal STEM education in polar research through a novel interactive learning display that uses virtual and augmented reality technology. A new display system will be developed that combines the successful techniques of touch-enabled tabletop displays with new low-cost, head-mounted display technology to deliver an immersive 3D learning experience for the IceCube Neutrino Detection system located at the South Pole. The system will provide new means for engaging the public in learning about the IceCube Neutrino Dectection system and the challenges of Antarctic research.

The proposal relies on collaboration between three groups on the University of Wisconsin- Madison campus, including the Living Environments Laboratory (LEL), the Wisconsin IceCube Particle Astrophysics Center (WIPAC), and the Games Learning Society (GLS). Once developed, the display system will be installed at the Wisconsin Institutes for Discovery Town Center, a public space that attracts close to 50,000 people per year. This proposal was submitted as an Exploratory Pathways proposal, meaning that it represents a chance to establish the basis for future research, design, and development of innovations or approaches. Outcomes from this project will inform the PIs of how best to extend the system to add more 3D environments for other research locations in Antarctica. The system will be implemented in an extensible fashion so that a user can select from one of several Antarctic research station locations, not just IceCube, from the main menu of the system and suddenly be immersed in a 3D world that seeks to teach users about polar research at that location. Contents of the interactive learning display will be translated into Spanish, and users will be able to choose which language they want to use. Evaluations of the system will also inform designers about how these museum-type systems impact learning outcomes for the general public.

This project was submitted to the Advancing Informal STEM Learning (AISL) program, but will be funded by the Division of Polar Programs. AISL seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.
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TEAM MEMBERS: Kevin Ponto
resource research Exhibitions
This study investigated the effect of different scientific inquiry activities on visitors’ understanding of the science underlying an interactive exhibit. The exhibit, “colored shadows,” creates a pattern of colored shadows on a white wall, due to a person’s body blocking the light from colored lamps. The subjects were 392 museum visitors, aged 7 to adult. They were individually guided through a structured interview, during which they did one of seven inquiry activities, randomly assigned. The activities were: generate an explanation; interpret an explanation; troubleshoot an explanation
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TEAM MEMBERS: Sue Allen
resource evaluation Exhibitions
The Experiment Benches at Science Museum of Minnesota are a series of multiple-outcome participatory exhibits located within the Experiment Gallery. Designed to give visitors a large degree of control over their learning while promoting and guiding meaningful scientific thought, they provide an opportunity for visitors to create and set their own experiments in order to explore a given phenomenon or topic. As such, they are designed o be responsive to a visitor's curiosity, allowing them to follow a personally directed inquiry. The purpose of this summative evaluation project was to
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TEAM MEMBERS: Deborah Perry J Newlin
resource research Public Programs
This conference presentation explores the gap between formal education and informal education, with special attention to science center pedagogy.
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TEAM MEMBERS: Hannu Salmi
resource research Public Programs
This conference presentation explores the gap between formal education and informal education, with special attention to science center pedagogy.
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TEAM MEMBERS: Hannu Salmi
resource research Media and Technology
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. The 146 participants were 11- to 13-year-old Finnish pupils visiting a science centre exhibition. The data, which consisted of both cognitive tasks and self-report questionnaires, were collected using a pre- post-test design and were analysed by SEM path-analysis. The results showed that AR-technology experience was beneficial for all, but especially for the lowest-achieving group and for the girls. In general, pre
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TEAM MEMBERS: Hannu Salmi Helena Thuneberg Mari-Pauliina Vainikainen
resource research Exhibitions
The Exhibit Designs for Girls’ Engagement (EDGE) project is a three-year Exploratorium-run, NSF-funded, research study aiming to identify the most important design attributes for engaging girls at STEM exhibits. We identified nearly 100 exhibit design attributes that had the potential for better engaging girls. To test those 100 attributes and their relationship to girls’ engagement, we studied more than 300 physics, engineering, math, and perception exhibits at the Exploratorium, the Science Museum of Minnesota, and the Arizona Science Center. The purpose of the EDGE research was to winnow
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resource research Exhibitions
Following the example of the Exploratorium in San Francisco, interactive science museums are meant to be informal and enjoyable places where visitors, regardless of their age and background, are stimulated to practice their abilities to explore the world from a scientific point of view or to reacquire it in the case of adults who are far from science for professional reasons. Our study, which belongs to a relatively recent, but increasingly richer and complex tradition of researches on this topic, aims at contributing to answering the question whether, within the context of hands-on museums
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TEAM MEMBERS: Monia Cardella
resource project Exhibitions
The Children's Museum of Denver will create two dynamic and hands-on, STEM (Science, Technology Engineering, and Math) exhibits to engage visitors in learning. The "ENERGY" exhibit will inspire the next generation of energy innovators by allowing children to observe and interact with wind, solar and other fuel resources. The "WATER" exhibit will take children's natural fascination with this life-giving substance and extend it to scientific inquiry into the physical and sensorial properties of water. Through the exhibits, the museum will support the development of 21st century skills, build confidence, and increase the likelihood children will pursue further STEM education and careers.
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TEAM MEMBERS: Jonathan Goldstein