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resource research Media and Technology
Informal environments—or out-of-school-time (OST) settings—play an important role in promoting science learning for preK–12 students and beyond. The learning experiences delivered by parents, friends, and educators in informal environments can spark student interest in science and provide opportunities to broaden and deepen students’ engagement; reinforce scientific concepts and practices introduced during the school day; and promote an appreciation for and interest in the pursuit of science in school and in daily life. NSTA recommends strengthening informal learning opportunities for all preK
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TEAM MEMBERS: National Science Teachers Association
resource research Public Programs
Children often learn new problem-solving strategies by observing examples of other people's problem-solving. When children learn a new strategy through observation and also explain the new strategy to themselves, they generalize the strategy more widely than children who learn a new strategy but do not explain. We tested three hypothesized mechanisms through which explanations might facilitate strategy generalization: more accurate recall of the new strategy's procedures; increased selection of the new strategy over competing strategies; or more effective management of the new strategy's goal
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TEAM MEMBERS: Kevin Crowley Robert Siegler
resource research Exhibitions
In this article, Alissa Rupp, architect and exhibit designer at The Portico Group, reveals the importance of integrating emotional connections into exhibit designs for children. Rupp explains how exhibits can elicit strong emotional connections as well as the value of these emotional experiences for children and families.
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TEAM MEMBERS: Alissa Rupp
resource project Public Programs
The Minnesota Children's Museum, in collaboration with the American Library Association will develop a project to engage children ages two through seven years old and their parents in exploring mathematics through hands-on, book-based math activities in libraries and children's museums across the country. The main elements of the project are: 1. A 1200 square foot exhibit at the Minnesota Children's Museum; 2. A traveling exhibit to ten children's museums over a six month period; 3. Five smaller versions of the exhibit will travel to 75 libraries sponsored by the American Library Association. Each library that apply for the exhibit must present a plan in which 50 percent of their exhibit audience will be children and families of the under-represented, lower income groups, and racial and/or ethnic groups. 4. Programs and materials will be designed to provide parents with the means to actively participate in their children's math education. The collaboration of the Minnesota Children's Museum and the American Library Association draws together two organizations whose natural constituencies are parents with young children. Project 1,2,3 is designed to be national in scope and creates multiple formats within which families can enjoy exploring math. Its goals and objectives reflect four messages: start early, math is everywhere, parental involvement and get into books. The project Principal Investigator (PI) Ms. Jeanne W. Vergeront received her Bachelor of Arts and Masters of Science in Child and Family Studies and Environmental Design, respectively from the University of Wisconsin, Madison. Currently, she serves as the Vice President, Educational Projects at the Minnesota Children's Museum in St. Paul, Minnesota.
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TEAM MEMBERS: Jeanne Vergeront
resource project Exhibitions
The Sciencenter will develop Tech City Exhibition, a 2500 sq. ft. traveling exhibit that will promote awareness of engineering as a process and a career. The exhibit will consist of a set of twelve interactive exhibit stations presenting design tasks from various fields of engineering related to the human needs of a hypothetical community called "Tech City." The tasks will use engineering as an iterative process to meet design goals (e.g. building a structure strong enough to withstand an earthquake) while faced with constraints (e.g. a limited budget.) The primary audience will be youth in their late elementary and middle school years with a specific emphasis on women and other groups traditionally underrepresented in engineering. A broad menu of complementary activities will be developed that includes a hands-on program for visiting school groups, a teacher training technology unit, career speakers' bureau, "Engineering Day at the Mall" program, and activities especially created for families. The Association of Science and Technology Centers will manage the national tour of the exhibit. It is schedule to circulate for three years and reach an estimated one million individuals.
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TEAM MEMBERS: Charles Trautmann Anthony Ingraffea Catherine McCarthy
resource project Exhibitions
The Oregon Museum of Science and Industry (OMSI) will develop Engineer It! Dissemination of a Successful Multiple Outcome Exhibition. This will be a 5000 sq. ft. traveling exhibit based on their NSF supported exhibit Engineer It! that opened as a permanent exhibit at OMSI in 1994. The exhibit presents visitors with an environment rich in opportunities to design, engineer, and test structures in three testing areas focusing on water, structures, and wind. Visitors will learn basic engineering principles through experimentation by designing boats, buildings, bridges, cranes, windmills, and paper airplanes among other things. Supporting components include training workshops for host museums on how to most effectively use the experimental environment of the exhibit, a Teacher's Guide, take-home activities, and a web page. The primary audience is the general museum visitor which includes many families, and elementary school students. Careful attention will be given to the development of family friendly exhibit text that will help adults understand how children learn from developmentally appropriate hands-on activities and how they can support that learning through adult-child interaction. The content of the exhibit is in synchrony with national science standards.
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TEAM MEMBERS: Raymond Vandiver Jan Dabrowski Nancy Stueber
resource project Media and Technology
Treasuring our Natural Heritage: Natural History and Environmental Science Education is a multifaceted project that will be developed by the Idaho Museum of Natural History. Their goal is to heighten an understanding of issues surrounding the concept of biodiversity among the general public. By using the metaphor " the economy of nature," they will present three concepts: biodiversity which will include the idea of keystone species, natural capital, and extinction debt & conservation biology. This approach and the use of this metaphor is based on pre-exhibit research work that demonstrated that rural Idahoans understand this as a system of exchange, where each species holds a different 'occupation' and a variety of occupations is critical to the health of the economy. This project will bring participants in touch with the value of scientific research through presentations by scientists whose recent research results will provide a deeper understanding of the living systems around them. Views of elders from Idaho's Native American tribes will be included to add a critical human dimension. With this award they will develop a series of three small traveling exhibits, three-part educational video series for public broadcasting, and three multimedia science kits for use by children's groups on each of the three concepts noted above. With this multifaceted design it is anticipated that this program will reach 50% of Idaho's 1.2 million people. It is anticipated that the exhibits will become generally available once they have completed their circulation in Idaho.
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TEAM MEMBERS: Stefan Sommer Allen Jackson Amy Lafferty Andrew Gibbons Albert Strickland
resource project Public Programs
The New York Hall of Science will develop, test, and implement the "Biochemistry Discovery Lab," a 1000-sq.-ft. space designed to complement the content and design of "The Chemistry of Living Things," a 3000-sq.-ft. exhibition that will be opening in 1999. The Biochemistry Discovery Lab will engage visitors in four different types of activities: 1) guided experiments for scheduled groups, 2) self-guided experiments, 3) demonstrations, and 4) the prototyping of ancillary materials. These activities are intended to engage the target audiences -- families, students, and the general public -- in experiences leading to an understanding that chemical reactions are due to the interaction of molecules; that chemical reactions occur in both living and nonliving things; and that there are visible and measurable characteristics of chemical reactions in living and nonliving systems.
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TEAM MEMBERS: martin weiss
resource project Exhibitions
Alice is a traveling exhibition based on Lewis Carroll's beloved classic Alice in Wonderland. Alice will open in early 2001, first in San Jose and subsequently at mid-size children's museums and science centers across the country. It is projected that over the four years of traveling this exhibition around the United States, a target audience of more than two million people will view the project. The target audience for the exhibition is young children age 3-8 years old, with an emphasis on attracting girls and minorities, populations traditionally underserved in science and mathematics, together with their parents and teachers. Alice takes the link between curiosity and explanation as its rationale, using its eponymous heroine's dream-adventure as a framework for activities that will help children and adults build a shared foundation for mathematics and science literacy. The designer for the project will be Koem Liem, a recognized exhibit developer.
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resource project Professional Development, Conferences, and Networks
Under the direction of Kevin Crowley, the Learning Research and Development Center at the University of Pittsburgh will investigate gender bias in parental explanations in informal learning settings. This project, Responding to the Gender Gap in Informal Science Education, will build on previous research at children's museums where the conversations of 338 families with children eight years and younger at sixteen different interactive exhibits were recorded and analyzed. They found that parents were almost three times more likely to use explanations when interacting with boys than girls. In this project they will conduct additional research to isolate the causes and outcomes associated with gender bias in these parental explanations and then they will develop, evaluate, and disseminate a range of low-cost methods to modify science exhibits to support parental explanation to both girls and boys. The latter will take the form of an Explanation Toolbox (XBox) which will be a set of resources to help museums construct and evaluate their own modifications to support non-biased parental explanations, with special attention paid to including explanations for the young girls, in addition to the usual conversations about manipulating the exhibits and about the visual, auditory, and tactile information produced by the exhibit. Results of the research and the toolbox will be broadly disseminated via the World Wide Web and published research reports.
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TEAM MEMBERS: Kevin Crowley
resource project Exhibitions
Franklin Institute proposes to develop Kid Science, a 4,000 square foot, bi-level, core exhibit space for parents and children ages 5-8 years old. Kid Science will accomplish two parallel goals: First, it will provide parents information and insight about K-4 National Science Education Standards, theories of learning and development, and suggestions for interaction with children. For children, the exhibit will be an introduction to basic science learning principles as defined by the national science standards for children ages 5-8, and encourage collaborative learning to foster beneficial parent/child interactions. The development of the Kid Science exhibit will serve as a model to build upon research for establishing effective methods for communicating directly to parents and caregivers through exhibit activities. These activities will be specifically designed to reach elementary age school children and their parents. The cost share for this project is 33% of the total project cost.
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TEAM MEMBERS: Minda Borun Janet Kamien
resource project Exhibitions
The Hudson River Museum (HRM) will develop Hudson Riverama: An Interactive, Long-term Exhibition for Families and School Children. This will be a 2000 sq. ft. exhibit and will take the form of a trip along the Hudson River. Part I, "The Journey," will introduce seven distinct river environments from Lake Tear in the Clouds to the New York Harbor. Part II, "River People," will present human occupations and activities that are related to the river such as a shad fisherman, a municipal planner, a sewage treatment worker, and an environmental educator. The exhibit will present four fundamental, interrelated environmental concepts: ecosystems, habitats, adaptation, and human impact on the environment. Learners will immerse themselves in a habitat by "becoming" Hudson River animals and by role playing field guides, urban planners, etc. National science standards will provide a framework for the exhibit and complementary educational activities. The complementary materials will include pre- and post-visit materials for use by teachers and their students. These will include visual, auditory, tactile and kinesthetic activities that will connect the science education requirements with the exhibit. Information about the exhibit will be broadly disseminated and it is expected that other similar museums will emulate this approach. The exhibit is scheduled to open in January, 2001.
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TEAM MEMBERS: Philip Verre Catherine Shiga-Gattullo